The Final Fantasy series is no stranger to emotional developments throughout its long run, but after watching the International trailer for this latest installment, I have to say that I'm pretty pumped for what might come out of it. Despite the relatively lackluster English voice acting, the very personal situations in which all of the characters were found seemed incredibly genuine. It seems even more striking when contrasted against the "bigger picture" orientation of XII which, while I enjoyed it, made the many of the characters seem just a little too far removed from the cause they had been fighting for.
And I'm all for emotions in games. "Fear" is the only one of these to have ever been perfected in gaming, and I honestly imagine that it's due to the male domination of the medium. The average male youth doesn't want to spill tears over the loss of a game character, or feel the incredible emotional pain delivered for -- in the case of the topic title -- being a I'Cie, the unwilling plague of Cocoon. But why wouldn't we want to feel the impact that being in a situation such as that could cause?
Personally, I'm not like that. I welcome emotions, especially through entertainment. If something can make me angry, or sad, or even cause me to tear up (something no video game has yet managed), then it's done its job. It's for this reason that I hope that Final Fantasy XIII delivers on its emotional premise.
And that's my challenge to Square Enix: make me cry. Force me to love this characters, to sympathize with their incredibly unfortunate situations, and in the case that things get worse than they already look to be in that recent trailer, make me feel their pain. Stretch the limits of storytelling as much as you have the splendor of visualization. Make me feel what they feel.
Final Fantasy XIII
Game » consists of 17 releases. Released Mar 09, 2010
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