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Game » consists of 11 releases. Released Apr 19, 2012
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Dragonkin from ancient times, these people have the ability to transform into mighty dragons.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
A software used for video compaction on Nintendo handheld games.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Myrmidons are a sword-wielding unit in the Fire Emblem franchise with skills geared toward a higher critical hit rate.
Sequels that have the player controlling a different character than the preceding game(s).
Everyone that is born has parents. These games feature adults with children of their own.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
The fourth annual PAX East took place March 22-24, 2013 at the Boston Convention and Exhibition Center in Boston, Massachusetts.
A common character class that has appeared in every entry in the Fire Emblem series.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
A militia led by Prince Chrom of Ylisse.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Feature of the Nintendo 3DS and Wii U platforms that enables games to auto download video, patches, and extra features. Content downloaded over SpotPass is free of charge and separate from DLC available through the eShop.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
A relationship mechanic present in latter games in the Fire Emblem series. Characters may form bonds, granting them stat bonuses when in close proximity on the battlefield.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Games that suggest players take a break from playing. This is a common feature in Nintendo games.
Whether it's an obvious callback, a bookend narration, a repeat in scenery, or a never ending time loop, many games feature an ending that gives the player a severe case of déjà vu.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
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