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    Flower

    Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    saucysala's flower (PlayStation Network (PS3)) review

    Avatar image for saucysala
    • Score:
    • saucysala wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • saucysala has written a total of 3 reviews. The last one was for flower
    • This review received 2 comments

    Beautiful

    There was a time when I first heard about Flower and it's whole abstract game design that I simply pushed it out of my mind as being a good idea. Now here I am, months later, giving this game 5 stars! Who'da thunk it?! The game succeeds mainly on an artistic level. The gameplay may be nice and easy, but it's nothing over the top revolutionary.

    No Caption Provided
    The gameplay is actually something that is seen in the most basic of games. You "collect" things, basically. But instead of collecting, you are touching flowers and they blossom to life. It helps that it gives you a boat load of sensory feedback. Every touch is followed by a musical note. The resulting bloom is also beautiful. When touch enough of them and complete a chain then something marvelous and beautiful usually happens.

    I have to say, Brads review is also right. You'd think it would just be an open lovey dovey game about a flower's dreams.. but you'd be wrong. The game gets a little dark here and there, but that's actually really cool. It makes a cool relevant statement in a supremely georgeous way.

    Play Flower for the experience, not for the challenge.

    Other reviews for flower (PlayStation Network (PS3))

      It will simply blow your mind away 0

      Personally, writing a game review is a daunting experience in this generation of gaming.  Games have followed the path of technology and have become incredibly complex and fascinating in their design.  But every so often we are treated to an experience that is simple yet exhilarating.  Flower is one of these experiences. By definition Flower cannot be consider a game given its lack of objectives and challenge and for the enthusiasts and purists out there I know I have lost your vote alone in ...

      8 out of 8 found this review helpful.

      The power of love, motherfuckers! 0

      Braid was a 2008 release starring a self-loathing British stalker capable of using the powers of Shame and Regret to manipulate time in unsavory fashions. All of this may or may not have been a metaphor for the atomic bomb, or the destructive nature of human obsession, or something completely unrelated. It had the right kind of ambition of boosting the games-as-art argument, but the problem was that the developer (all one of them?) knew this. So they (he?) took every chance possible to preach an...

      5 out of 5 found this review helpful.

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