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The concept of being reborn as someone or something else following one's own demise.
Automation is the broad concept of assigning direction or goals to a game area (e.g. NPCs, units, rulers), so that they continue to perform appropriate action without intervention by the player.
A currency used by demons in the Megami Tensei franchise.
Brownies are mythological creatures that have been depicted in various ways but are typically miniature elves.
The native, polytheistic religion of Japan. It encompasses a number of local belief systems from different Japanese regions and has been used for political gain in several key moments in Japan's history.
A headless horseman of Irish folklore. It is said to carry its own severed head, bearing a mischievous grin that reaches from one side of the face to the other.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Historically inaccurate games are those that do not abide by actual historical timelines for design or plot points.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
A sound used to censor the profanity.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
When a game inclüdes an accènt in its title.
Consists of post-World War II social or political movements seeking to revive Nazism.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Headquartered on Earth, Starfleet is the diplomatic, exploratory, research, and paramilitary defence force of the United Federation of Planets in the Star Trek universe.
Sporting events that are set in the future. These sports are often extremely violent and may feature robots, mechs, or cybernetic implants.
A futuristic way of racing where the race crafts hover over the ground and race at extreme high speeds.
The ability to dodge an attack, making the player untouchable for a brief period.
The ability to perform a dedicated dodge while mid-air, this makes the player untouchable for a brief period of time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Don't believe anyone. There's more going on here than is immediately apparent.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
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