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    Ford Racing 3

    Game » consists of 2 releases. Released Oct 29, 2004

    Ford Racing 3 is a racing video game published for the Game Boy Advance, Playstation 2, Xbox, Nintendo DS, Arcade and PC.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Ford Racing 3 is a racing game featuring a variety of Ford vehicles released between 1923 and 2004.

    Gameplay

    The beginning of a typical race, with successfully 'rev' boost.
    The beginning of a typical race, with successfully 'rev' boost.

    The sole focus of FR3 is on circuit racing, and unlocking the included vehicles and tracks; there is no plot or continuing campaign.

    The racing style in FR3 tends more towards arcade racing than simulation; drifting (in this case, effectively just skidding sideways) and collisions slow cars, drafting has no effect on speed and most tracks are unwinnable under constant maximum acceleration, but the game lacks even a cosmetic damage model or any car tuning or upgrades. Some race types also include a boost ability, and properly timing acceleration at the start of a race can provide an additional 'super start' boost. There is also no direct penalty for collisions or unsafe driving, and many obstacles on tracks have invisible walls that guide the player away from direct impacts. AI cars rubber-band towards the player on at least some levels of difficulty, mostly obviously when the player falls behind. The game includes two 'chase cam' views and a bumper cam, but no cockpit view, and does not permit the player to look around freely.

    As the player completes events and places highly, they are awarded points, which slowly upgrade their rank, in order: Rookie, Amateur, Semi Pro, Pro, Expert, Ford Legend. The game tracks several other statistics, including fastest lap for each vehicle class on each track, and longest jump, drift and wheel spin (the latter is measured in tenths of a second). These records are purely informational. The game displays the longest for each during individual races, but only saves the overall best.

    Racing Events

    The game includes eleven different races, most of which must be unlocked for free play by winning events involving them.

    • Standard Race
    • Time Attack
    • Boost: Standard Race with a maximum of two short-duration boosts per lap
    • Elimination: Beginning with six cars, the last two cars each lap are eliminated until only two remain, then the first across the line wins
    • Overtake: The player must overtake a number of AI cars in convoys ahead in a time limit, with clean overtaking adding a time bonus
    • Duel: The player races one car, then two, then three, each for one lap, with no pause between and increasing difficulty
    • Drafting: The player must catch up to and follow AI cars driving in a convoy in a set time limit
    • Racing Line: Boost with no limit on boosting but a requirement to drive closely to a suggested racing line to 'charge' boosts
    • Relay: The player races one car at a time for three laps, drafting behind their next (temporarily AI-driven) car at the end of each lap to pass the 'baton'
    • Driving Skills: The player must complete a single lap within a set time limit while driving cleanly between a minimum number of sets of cones on the track, with passes between cones adding to the time limit
    • Seconds Out: The player must complete a single lap within a set time limit while driving over a minimum number of bonus pickups and avoiding negative pickups

    All race types are eventually available in free play, but are otherwise limited - Overtake, Duel, Drafting and Relay alter AI behaviour and so are never used in multi-race events, and Driving Skills and Seconds Out don't involve AI cars at all.

    Gameplay Modes

    Quick Race

    This starts a singleplayer Standard Race with no customisation, selecting randomly from the cars and tracks currently unlocked.

    Ford Competition

    Ford Competition Cups
    Ford Competition Cups

    A series of multi-race events, each unlocking further events, increasing in length and difficulty. Player and AI cars are awarded points for finishing position at the end of each race (10-6-4-2-1-0). The car with the most points at the end of the event wins; if the player places highly, they are awarded a Cup, and also unlock a bonus car for use in other modes. Collecting all Cups awards a Trophy.

    Competitions are unlocked from left to right, culminating in The GT World
    Competitions are unlocked from left to right, culminating in The GT World

    Race types are limited to Standard Races, Boost, Elimination and Racing Line, as all events have five AI cars; the majority of races are three laps (with exceptions - early races are limited to two laps, Oval races are 6 laps due to its short length, and the single Vintage event has single-lap races). Most events are themed by track or AI car selection; the player is free to choose any unlocked car from the relevant class, but cannot change it mid-event. The player can retire from an individual race at any time (scoring 0 points) or from an entire event (receiving no awards), or replay previously-completed events, but cannot replay or restart individual races within an event.

    CupDifficultyVehicle ClassEvents

    Movie Car Chases

    Easy

    Classic

    Mountain Drive - Race
    Lost Valley - Race Harbour Side - Race

    Off Road Rumblings

    Easy

    Off Road

    Fishing Town (R) - Race
    Oil Refinery - Boost Voodoo Village - Race
    Logging Company - Boost

    A Classic Competition

    Easy

    Classic

    Harbour Side - Race
    City Highway - Elimination
    The Railroad - Race Logging Company (R) - Boost

    Truck Trials

    Easy

    Off Road

    Colonial Grounds - Boost
    Fishing Town - Elimination
    White Sands - Race
    Logging Company - Racing Line

    Special Vehicles Team

    Medium

    Modern

    Harbour Side (R) - Elimination
    City Highway (R) - Boost The Railroad (R) - Racing Line
    Racetrack - Race
    Mountain Drive (R) - Elimination

    Battle of the Coupes

    Medium

    Classic

    Racetrack - Racing Line
    Summit Trails (R) - Race
    Harbour Side - Racing Line
    City Highway (R) - Race
    The Railroad - Elimination

    Global Gears

    Medium

    Modern

    Racetrack - Boost
    Mountain Drive - Elimination
    Lost Valley - Boost
    Harbour Side (R) - Elimination
    City Highway - Race

    Focus vs. GT

    Medium

    Performance

    The Railroad (R) - Racing Line
    Summit Trails - Elimination
    Mountain Drive (R) - Racing Line
    Summit Trails (R) - Elimination
    Harbour Side (R) - Race

    Original Races

    Hard

    Vintage

    Lost Valley (R) - Boost
    The Railroad (R) - Racing Line
    City Highway (R) - Race
    All races are one lap long

    Design Concepts

    Hard

    Performance

    Harbour Side - Race
    City Highway - Racing Line
    The Railroad - Race
    Summit Trails (R) - Elimination
    Mountain Drive - Racing Line
    Racetrack - Race

    Rally vs. Trucks

    Medium

    Off Road

    Colonial Grounds (R) - Boost
    Oil Refinery (R) - Elimination
    Voodoo Village (R) - Boost Logging Company (R) - Racing Line
    White Sands (R) - Race

    The Stock Car Circuit

    Hard

    Performance

    Racetrack - Race
    Oval - Race
    Racetrack - Race
    Oval - Race

    Size Matters

    Hard

    Off Road

    Colonial Grounds - Boost
    Fishing Town (R) - Racing Line
    Voodoo Village (R) - Elimination
    Oil Refinery - Race
    White Sands (R) - Elimination
    Logging Company - Boost

    The GT World

    Hard

    Performance

    Summit Trails - Race
    Mountain Drive - Race
    Lost Valley (R) - Race
    The Railroad - Race
    Summit Trails (R) - Race
    Harbour Side (R) - Race
    All AI cars are the Ford GT Concept

    Ford Challenge

    Challenge Tokens
    Challenge Tokens

    A series of pre-designed challenges, using a specific race type, car and event. Each can be played on three difficulties; winning on Easy rewards the vehicle used, winning on Medium awards the car paint options (if available) and winning on Hard awards the challenge's Token. Most challenges are locked at first, and unlocked as previous challenges are completed, with the player occasionally given an option on the order to unlock them. Collecting all four tokens for a particular group rewards the player with a Shield. Collecting all seven Shields awards a Trophy. If the player has collected both the Competition and Challenge Trophies, they are awarded the final Trophy (for 100% completion).

    Challenge Shields
    Challenge Shields

    Thunderbirds

    '55 Thunderbird

    The Railroad

    Racing Line

    '66 Thunderbird

    Lost Village - R

    Time Attack

    2002 Thunderbird Convertible

    Lost Village

    Drafting

    2003 Limited Edition Thunderbird

    Lost Village

    Standard Race

    Mustangs

    '71 Mustang Mach I

    Harbour Side

    Boost

    '73 Mustang Mach I

    City Highway

    Duel

    1999 Mustang FR500

    City Highway - R

    Overtake

    2004 Mustang GT-R Concept

    Summit Trails

    Duel

    Generations

    1931 Model A Roadster

    Mountain Drive - R

    Boost

    '49

    Harbour Side - R

    Relay

    '75 Torino Sport

    The Railroad

    Time Attack

    2005 Mustang GT

    Lost Village - R

    Seconds Out

    Concepts

    1994 Powerstroke Concept

    Mountain Drive

    Duel

    2003 FR100 Concept

    Summit Trails

    Driving Skills

    1996 Indigo Concept

    Mountain Drive - R

    Drafting

    1992 Mustang Mach III Concept

    Summit Trails - R

    Relay

    GT

    '66 Fairlane GT

    Harbour Side

    Seconds Out

    '73 XB Falcon GT

    The Railroad - R

    Relay

    '68 Mustang GT

    Summit Trails - R

    Driving Skills

    '72 Ranchero GT

    City Highway

    Overtake

    Trucks

    2002 Explorer Sport Trac XLT

    The Fishing Town

    Duel

    2004 F-150 FX4

    Logging Company

    Drafting

    '48 F1

    White Sands

    Relay

    '56 F-100

    Colonial Grounds - R

    Elimination

    SVT

    2000 Ford SVT Cobra R

    City Highway - R

    Time Attack

    2002 SVT Focus

    Summit Trails

    Seconds Out

    2002 SVT Lightning

    Mountain Drive

    Driving Skills

    SVT Lightning Concept

    The Railroad

    Overtake

    Ford Collection

    This is the name for the freeplay mode. The player can choose between unlocked cars, race types and tracks and play them in singleplayer, but cannot unlock any further items in this mode.

    Multiplayer

    FR3 includes both split-screen, LAN and internet multiplayer options. Races can be played with any single vehicle class and track, from one to nine laps. Race types are limited to Standard Race, Boost, Elimination and Relay.

    Driver Details

    100% Completion Trophy
    100% Completion Trophy

    This is the location for records and statistics, as well as viewing collectibles - Ford Competition Cups, Ford Challenge Tokens and Shields, and Trophies.

    Tracks

    Five track themes are provided, with two limited to Off Road vehicles. All tracks are circuits. Several provide 'shortcuts' of dubious use. Often, tracks within a theme take place on a single map, with barriers preventing access to the other tracks. WIth the exception of the Raceways theme, all tracks can be played in both forward and reverse directions.

    Pacific Drive (Off Road only)

    White Sands, Voodoo Village, Colonial Grounds

    Arctic Breeze (Off Road only)

    Fishing Town
    Fishing Town

    Fishing Town: A flat but winding track through a canyon, over and through rivers, and past a number of huts and wood buildings

    Logging Company: An extremely uneven track through a forest, industrial buildings and past a harbour

    Oil Refinery: A flat track through a refinery, constructed largely of straights and sharp corners

    Colonial Run

    Harbour Side
    Harbour Side

    Harbour Side: Rural streets through a seaside town of old mansions, past a lighthouse, completing the circuit via a highway

    The Railroad: Winding roads through farmland, even directly through a cornfield, occasionally alongside, over or under a railroad with moving train (the train itself is never an obstacle)

    Mountain Drive: Tree-lined country roads through a national park, along and over a lake and stream

    Asuka Battle

    Summit Trails
    Summit Trails

    City Highway: A night track largely on highways and interchanges, with skyscrapers occasionally visible in the distance

    Lost Village: A mix of paved and dirt roads, passing several Japanese sites including a large Buddha statue and construction area

    Summit Trails: Fast roads up and down hills including a damaged snow shelter, highway cutting and a short dirt road portion

    Raceways

    Racetrack
    Racetrack

    Oval: A short track with two parallel straights and titled corners, with high fences and grandstands

    Racetrack: A sealed wide track featuring rumble strips, tire walls and sand traps, with several straights and tight bends

    Vehicles

    Modern cars
    Modern cars

    The game includes vehicles across Ford history, as far back as 1923 and up to its release. Cars have working suspension and brake lights, and partly-working headlights (a glare effect is shown, but nothing is lit), and most have visible interiors. Customisation is limited to paint, and only if the player has unlocked the paint option for each specific vehicle; some cars only have one design, and can't be repainted. Several cars have convertible models, with the roofs permanently lowered. The game does not include a cosmetic or functional damage model. Most cars have unique number plates.

    Vehicles are separated into various classes, and races can only include cars from a single class. Each vehicle is rated in four categories, with ratings from 1 to 8.

    Vintage

    Vintage car selection, showing the Model T
    Vintage car selection, showing the Model T

    Only two Vintage vehicles are included, with a fifteen-year gap separating them from the next-oldest car. The single Competition event they are featured in is the shortest (totalling only three laps across its races), and they are used for a single Challenge event.

    YearModelSpeedHandlingAccel.WeightPlateColours

    1923

    Model T Sedan

    1

    4

    1

    2

    MOD-ELT

    Black

    1931

    Model A Roadster

    1

    4

    1

    2

    Silver, Tan, Maroon, Blue

    Classic

    YearModelSpeedHandlingAccel.WeightPlateColours

    1946

    Convertible

    4

    5

    3

    3

    19 CONV45

    Black, Khaki, Red, Dark Green

    1949

    Ford Custom

    4

    5

    3

    3

    Light Green, Blue, Red, Grey

    1949

    Coupe

    4

    5

    3

    3

    F 49

    Black

    1955

    Thunderbird

    5

    2

    3

    5

    55 T BIRD

    Blue, Khaki, Dark Grey, Red

    1964

    Galaxie 500

    5

    2

    3

    5

    GAL AXIE

    Blue, White, Tan, Red

    1966

    Fairlane GT

    5

    3

    3

    5

    FAIRLANE

    Silver, Black, Khaki, Blue

    1966

    Thunderbird

    5

    3

    3

    5

    T B1RD66

    White, Red, Blue, Yellow

    1968

    Mustang

    4

    4

    4

    5

    MUSCLE

    Blue, Tan, Light Blue, Cream

    1968

    Mustang GT

    5

    4

    4

    5

    68 GT

    Green

    1970

    Capri Mk I RS2600

    5

    4

    5

    5

    RS26CA

    Yellow, Green, Blue, Red

    1971

    Mustang Mach I

    5

    3

    5

    5

    A GENT

    Red

    1972

    Ranchero GT

    5

    3

    3

    6

    RANCHERO

    Red/White, Yellow, Brown/Orange, White/Orange

    1973

    XB Falcon GT

    5

    3

    4

    5

    FALCON 73

    Green, Dark Blue, Yellow, Red

    1973

    Mustang Mach I

    5

    3

    5

    5

    S1XTY

    Yellow

    1975

    Torino Sport

    5

    4

    5

    5

    351 V8

    Red

    Modern

    YearModelSpeedHandlingAccel.WeightPlateColours

    1978

    Capri Mk III 3.05

    5

    4

    5

    5

    C78APRI

    Dark Blue/Red, Red/Red, Silver/Red, Red

    1994

    Powerstroke Concept

    5

    2

    4

    7

    Yellow, Light Green, Teal, Red (note: DI TURBO DIESEL)

    1999

    Racing Puma

    4

    6

    5

    3

    PU99MA

    Blue

    2000

    Ford SVT Cobra R

    5

    5

    5

    5

    COBRA

    Red, Silver, Dark Grey, Blue

    2001

    Fortynine Concept

    5

    4

    5

    5

    (fortynine logo)

    Black, Maroon, Blue, Green

    2002

    Crown Victoria

    5

    5

    3

    5

    LX SPORT

    Maroon, Dark Blue, White, Black

    2002

    SVT Focus

    4

    6

    5

    3

    (focus logo)

    Blue, Black, Red, Silver

    2002

    SVT Lightning

    5

    3

    3

    7

    LIGHT 1

    Red, White, Blue, Dark Grey

    2002

    Thunderbird Convertible

    5

    5

    5

    4

    T BIRD

    White, Yellow, Light Blue, Black

    2003

    Falcon XR8

    5

    5

    5

    4

    FALCON03

    Orange, Blue/Orange, Dark Blue, White/Orange

    2003

    Limited Edition Thunderbird

    5

    5

    5

    4

    LTD ED

    Red

    2004?

    SVT Lightning Concept

    5

    3

    3

    7

    LIGHTNING

    Blue, Yellow, White, Beige

    2004

    Mondeo ST220

    5

    4

    5

    5

    ST22MN

    Blue, Dark Grey, Black, Silver

    Performance

    YearModelSpeedHandlingAccel.WeightPlateColours

    1971

    GT70 Concept

    6

    6

    6

    3

    GT70FD

    Grey

    1992

    Escort RS Cosworth

    6

    6

    7

    4

    ES92CRT

    Dark Green, White, Blue, Black

    1992

    Mustang Mach III Concept

    6

    5

    6

    5

    MACH 3

    Green, Orange, Silver, Yellow

    1995

    GT90 Concept

    8

    3

    8

    4

    Yellow, Black, White, Teal

    1996

    Indigo Concept

    7

    5

    7

    3

    Red, Silver, Black, White

    1997

    Sierra RS500

    6

    6

    8

    5

    RS5TON

    White, Black, Silver, Red

    1999

    Mustang FR500

    7

    4

    5

    6

    (ford racing logo)

    Red, Black, White, Silver

    2001

    Focus FR200

    6

    7

    5

    4

    (ford racing logo)

    Orange/Yellow Flames, Yellow, Silver, Black/Purple Flames

    2002

    Taurus Stock Car

    8

    3

    7

    5

    Various designs

    2003

    FR100 Concept

    6

    6

    6

    5

    FR100

    Grey

    2004

    Mustang GT-R Concept

    6

    6

    6

    5

    M GTR05

    Yellow

    2004?

    Ford GT Concept

    7

    6

    7

    3

    DETROIT

    Red/White, Yellow/Black, Orange/Blue, White/Dark Blue

    2005

    Air Force Reserve Ford Focus

    6

    6

    5

    3

    Air Force Reserve styling

    2005

    Mustang GT

    7

    5

    6

    5

    Blue, White, Red, Dark Grey

    Off Road

    YearModelSpeedHandlingAccel.WeightPlateColours

    1948

    F1

    4

    2

    2

    6

    F1 1948

    Red, Black, Yellow, Dark Green

    1956

    F-100

    4

    2

    2

    6

    46 F 100

    Orange, Teal, Blue, Brown

    1965

    F-100

    4

    3

    2

    6

    F 100

    Brown/White, Green/Cream, Red/White, Blue/Cream

    1973

    Escort RS2000

    5

    4

    4

    5

    RS2KES

    Blue/Dark Blue, Red, White/Dark Blue, Teal

    1985

    RS200

    4

    6

    6

    3

    RS2TON

    White, Black, Orange, White/Dark Blue

    1998

    F-150 4X4

    5

    3

    3

    6

    Green, Grey, Brown, Dark Purple

    1999

    Focus Rally Car

    5

    5

    5

    4

    (ford racing logo)

    White/Blue, Blue/White

    2001

    EX Concept

    3

    5

    4

    2

    White, Green, Grey, Blue

    2002

    Explorer Sport Trac XLT

    4

    4

    4

    5

    EXP 1

    Green, Dark Blue, Black, Beige

    2002

    Flareside F-350 XLT Sport

    4

    2

    2

    8

    F-350

    Khaki, Black, Purple, White

    2004

    F-150 FX4

    5

    3

    3

    6

    F 150

    Yellow, Dark Grey, Black, Red

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