The concept First Level is the Last Level of the Previous Game seems like it would fit into Been Here Before.
(Neither of these concepts are particularly well named.)
Delete: First Level is the Last Level of the Previous Game
Probably not, since I'm guessing the term implies that it takes place immediately after the previous game. So maybe "No Delay Sequel"?
Agree with those who think the concept should stay. It's definitely a related concept - hell, even a subset of the concept - but it's specific and prevalent enough that I think it's pageworthy.
Also agree that both should be renamed. I don't have a suggestion for Been Here Before, but what if we renamed this concept "Beginning at the End"?
This would work fine in my opinion, or even "Level Déjà vu " to be classy hehehe." @Ignor said:
" You're more than welcome to suggest a name change for BHB if you want to. "Revisited Level. "
" @ShiftyMagician said:Ahh then we should just call this a "Revisited Location" then. A level is basically a location with a defined purpose in gaming, so just this simple change should suffice." @Hailinel said:What about locations that aren't levels? "This would work fine in my opinion, or even "Level Déjà vu " to be classy hehehe. "" @Ignor said:
" You're more than welcome to suggest a name change for BHB if you want to. "Revisited Level. "
It may be too specific. Like for example, how would you handle Donkey Kong Land and Donkey Kong Country 2, where the entire first world is the last level of the first DKC?
" It may be too specific. Like for example, how would you handle Donkey Kong Land and Donkey Kong Country 2, where the entire first world is the last level of the first DKC? "The world is still a location when you use the word in it's truest meaning - a point to something in physical space. I think it will be fine.
" @ShiftyMagician: The concept says "level or scene". Nothing about worlds or locations. "Either a level or scene inherits the fact that they must take place in a location, whether or not the location is a real place or not. It is impossible for a level or a scene to not take place somewhere within the confines of either the real world or their defined world.
" @LordAndrew said:Revisited Level implies that the level layout is identical or highly similar to the way that it appeared originally. Revisited Location could be, I dunno, Paris. Except your in the Louvre this time instead of Notre Dame." @ShiftyMagician: The concept says "level or scene". Nothing about worlds or locations. "Either a level or scene inherits the fact that they must take place in a location, whether or not the location is a real place or not. It is impossible for a level or a scene to not take place somewhere within the confines of either the real world or their defined world. "
Ahh k. Then I am guessing the "Level Déjà vu" term would be more appropriate then. That would cover the idea that the level design is not dependant on the actual location itself, but reminds the player that the level itself is similarly or exactly referenced from a different game, even if both similar levels in question come from different locations or not." @ShiftyMagician said:
Revisited Level implies that the level layout is identical or highly similar to the way that it appeared originally. Revisited Location could be, I dunno, Paris. Except your in the Louvre this time instead of Notre Dame. "" @LordAndrew said:
Either a level or scene inherits the fact that they must take place in a location, whether or not the location is a real place or not. It is impossible for a level or a scene to not take place somewhere within the confines of either the real world or their defined world. "" @ShiftyMagician: The concept says "level or scene". Nothing about worlds or locations. "
EDIT: With the way "Revisited Level" was worded, I was under the impression that you are revisiting the exact same level in the same location, rather than visiting a new location with a similar or exact design of another level. You cannot revisit a level if the level itself is not the exact same level. I could enter a room that looks exactly the same as another room I was in, but so long as I know the location is different, I did not actually "Revisit" the room at all.
It has become apparent that you misunderstood me. I was referring to First Level is the Last Level of the Previous Game, the one we are discussing deletion of.
I know I kind of did, as I was editing and re-thinking all of it. I was basically looking for an adequate title to place all of the affected games if deleting that page will be the case. Based on the fact that only three games (soon to be four with Duke Nukem Forever I'm guessing) only fit this title, it was a little to specific of a page to warrant a title in the first place. Then again, for what it describes, it isn't really that ambiguous, as it is merely a specific subset of revisiting levels or Level Déjà vu." It has become apparent that you misunderstood me. I was referring to First Level is the Last Level of the Previous Game, the one we are discussing deletion of. "
" @Unknown_Pleasures said:No Delay Sequel?" This thread got off topic fast....I think the concept is differentiates itself enough to stay but goddamn does it need a name change. "Game-Consecutive ... Location Continuation...? v('_')v "
Not a fan of the no-delay suggestion, as it suggests a connection to real-world delays which is incorrect. And please, let's try to avoid another NosCon.
How hard can it be to think up a legitimate name that makes it clear that the game continues from the conclusion of the previous game?
In that case, make it clear in the blurb that it's referring to the story, not actual delays. You know, like on my Teasquel page (man, I can't wait for that to appear in this board :P).
Can't you just delete the first level of the last game one and put that as a section of the been here before page.
Wow, is there a limit for how long an alias can be? Rapidly approaching the need for commas.
Well, I really like the Been Here Before page as the broader concept of revisitation. This one is enough of a deliberate design choice to stand alone, just as Backtracking does.
Lazy portmanteaus are off limits? Dang, and I was going to suggest SequeLevel. :) No? Stagja Vu? Sorry, I haven't slept tonight...
Ok, seriously now: Segue(d) Prologue Level.
- Segue implies the gameplay transitions directly from something else, without needing to be a full sequel (episodic games?)
- Prologue refers to it recapping or taking place before the current story begins, most likely from the previous game
- Level to account for it being playable, and not cover purely narrative scenes (Ace Attorney games come to mind, see below*)
- short without rhyming or sounding cutesy, with a good probability someone would search for those keywords
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