@Animasta said:
@believer258 said:
I actually didn't finish listening to last year's GOTY podcasts until mid-November. I remember Brad and Jeff spending about two hours debating over whether or not Skyrim or Saints Row the Third should be on top.
Skyrim eventually won because Ryan, who was waiting the whole conversation out, finally cast his vote for Skyrim. And rightly so. I would have been pissed if I had listened to that whole thing just for something as average as SR3 to win.
So, yeah, cheers to Team Brad.
that shit was the fucking worst.
and not because saints row was better than skyrim or vice versa (I think the first one but whatever)
he said Skyrim without playing it, his argument being "well saints row had problems like there wasn't enough of it"
it was annoying :(
@cthomer5000: I was under the impression that they had all played a good bit of Skyrim. And, cthomer5000, Skyrim is a game that you don't really need to "finish" to get a good opinion of.
@Demoskinos: @MariachiMacabre:
I kind of knew this was coming. To put it bluntly, I feel that Skyrim is much better at drawing you into a well-realized world. I feel like every nook and cranny in that game is more interesting and thoughtful than even the best things in SR3. I'd say that all of the interlocking systems, most importantly the better persistence in the world and the better AI patterns and that sort of thing, across this massive world are really impressive when you think about them. I would say that writing and story in Skyrim is much improved over that of Oblivion, and while the guilds (Companions, Dark Brotherhood, etc.) are not as interesting as they were in Oblivion, it's made up for by the better main story quest and just a wide variety of mostly interesting quests here and there, everything from a ghost-girl whose father was being led by vampires to things as silly as Sheogorath's Daedric quest. This is all included in a game whose biggest flaws are the bugs inherent in its own ambition.
Saints Row the Third, meanwhile, has less bugs (nothing flys like it shouldn't), but it has a very disconnected story that's pretty hard to care about. It has a mostly flat world that's no more sophisticated than that of its predecessors, or even games that came out in the PS2 era. It has no sense of proper pacing, meaning that the game feels like it peaks in the first thirty minutes and then never, ever reaches those same highs. Its humor is often forced, juvenile, and stupid in a way that I can't get behind (zombies? Are you fucking kidding me?) It is, indeed, a fun game at first, and that carries it for a little while, but by the fifteen hour mark, where I first beat the game, I just plain didn't want to play it anymore. I beat it because I didn't want leave a game that close to its finale, but I can tell you that the last few hours of that game were neither fun nor well-spent. The game is not bad, not at all, and I have it on Steam from the THQ Humble Bundle. And it's installed. And I've played it again some more, and its first few hours are fairly decent. It just never, ever builds to much of anything that I can honestly recommend past the part where you jump out of a plane with Kanye West's "Power" playing.
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