I'm sure I'm far from the first person to realize this but I noticed recently that it seems like the story sucks in a lot of open world games. I love open world games and I love games with a quality story, but it seems pretty rare that I get them both in the same package.
It feels like the crappy story/open world combination happens too frequently to really be a coincidence at this point, so I think it might be a flaw in the design itself, where the story is intentionally broken up with bits of side content and that side content makes it feel choppy. Another theory would be that designers of open world games feel obligated to include a lot of filler content to make you feel like you got your money's worth, so the story turns out to be an unfocused mess.
Does anyone have thoughts on some games that have bucked the trend and combined the two? I just finished up Sleeping Dogs, for example, and thought it was a rare example of a well crafted story in an open world game.
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