Dead Spaced

Avatar image for luchadeerfear
LuchaDeerFear

54

Forum Posts

97

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By LuchaDeerFear

Dead Space is a game about production values. It's biggest strength is it's production values, its graphics and audio, that makes what would otherwise just be

Isaac Clark
Isaac Clark
a solid but forgettable shooter into a great game. The gameplay is tight as can be, but it adds few new ideas to the survival horror equation. Certainly it’s not what made this game compelling for me. Nor was it scare factor; it was only the first stage that truly frightened me. After that I all but became immune to its frequent sudden loud noises and creatures jumping out of the blue. It definitely wasn’t the games story that did it for me either. As far as games go it’s alright but otherwise it’s not very interesting.

The sheer technical prowess of this game is what’s really noteworthy. It has the best graphics I’ve ever seen on the 360, and great art design. The character you control, Isaac Clark, wears an awesome looking suit, and he’s a great example of character design done right. The environments consistently look terrific, with fantastic lighting and sound design to make really atmospheric levels. A little more variety in the way levels looked would’ve been awesome (you’re in the same spaceship the entire game), but who

Plasma Cutter
Plasma Cutter
can complain when your senses are constantly amazed by what’s there.

Dead Space is polished to a shine, and I didn’t see a single bug or glitch while playing it. It’s a pretty much flawless product, but

Necromorph
Necromorph
I hope the designers are a little more imaginative when it comes to gameplay and story when the sequel inevitably comes out.
Avatar image for luchadeerfear
LuchaDeerFear

54

Forum Posts

97

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

#1  Edited By LuchaDeerFear

Dead Space is a game about production values. It's biggest strength is it's production values, its graphics and audio, that makes what would otherwise just be

Isaac Clark
Isaac Clark
a solid but forgettable shooter into a great game. The gameplay is tight as can be, but it adds few new ideas to the survival horror equation. Certainly it’s not what made this game compelling for me. Nor was it scare factor; it was only the first stage that truly frightened me. After that I all but became immune to its frequent sudden loud noises and creatures jumping out of the blue. It definitely wasn’t the games story that did it for me either. As far as games go it’s alright but otherwise it’s not very interesting.

The sheer technical prowess of this game is what’s really noteworthy. It has the best graphics I’ve ever seen on the 360, and great art design. The character you control, Isaac Clark, wears an awesome looking suit, and he’s a great example of character design done right. The environments consistently look terrific, with fantastic lighting and sound design to make really atmospheric levels. A little more variety in the way levels looked would’ve been awesome (you’re in the same spaceship the entire game), but who

Plasma Cutter
Plasma Cutter
can complain when your senses are constantly amazed by what’s there.

Dead Space is polished to a shine, and I didn’t see a single bug or glitch while playing it. It’s a pretty much flawless product, but

Necromorph
Necromorph
I hope the designers are a little more imaginative when it comes to gameplay and story when the sequel inevitably comes out.
Avatar image for alex_v
Alex_V

651

Forum Posts

832

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#2  Edited By Alex_V

I agree with every word. It's a game I admired for its technical achievements, but just didn't love all that much.

Avatar image for kr3lian
Kr3lian

324

Forum Posts

977

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

#3  Edited By Kr3lian

I have to say, I LOVED Dead Space.  Yes, it has incredible production values.  It also has something that most games lack, polish.  I don't mean graphical polish.  The controls feel amazing, even though it is essentially a RE4 clone.  Games that feel good to play win a lot of points with me, even if the underlying formula is a bit stale.  Let's face it, there are only so many possible ways to design a game where you run around and shoot things.  But if the closed loop is tight (visual input -> cognitive processing of input -> motor output -> game reacts to controls ->visual input), then this causes me much happiness.  The designers of Dead Space obviously spent a LOT of time tightening and cleaning up the control scheme, and it pays off immensely. 

Avatar image for devilishsix
DevilishSix

119

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#4  Edited By DevilishSix

Dead Space was so great.  Great length, action, graphics, story.  It had it all but a survival mode.  I would also say that Dead Space was probably the most polished game last year.

Avatar image for luchadeerfear
LuchaDeerFear

54

Forum Posts

97

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

#5  Edited By LuchaDeerFear

Most polished game of last year, for sure.