Alex_V
Alex_V's last update: Addicted to Torchlight. My life always felt like a dungeon hack.
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Nov. 7, 2009
  • Alex_V replied to the topic Adventure Games
    I hate to post the only negative opinion on the whole thread, but you said you wanted opinions. I think the point-and-click adventure game has absolutely had its day, and the style of gameplay is just desperately dated in comparison with virtually any other genre. The genre was never strong on gameplay in the first place, and almost always dealt in silly object manipulation puzzles where you try every item ...
    19 hours, 13 minutes ago
Nov. 3, 2009
Nov. 2, 2009
Nov. 1, 2009
  • Alex_V replied to the topic What is the better sequel?
    Aliens is the better film I think. But I have a soft spot for T2, just because I can remember how jaw-dropping those effects looked at the time.
    6 days, 16 hours ago
  • Alex_V replied to the topic Longevity? in the LittleBigPlanet board.
    I would say that the platforming maybe isn't the game's best feature, but the game overall is just a wonderful experience. To really get the best out of it though you need to start designing your own stuff. My jaw has dropped at the creative way others have used it - it's like a little shrine to human ingenuity :).
    6 days, 16 hours ago
Oct. 29, 2009
  • I would definitely watch Quick Looks of old games. I think it would be fun.
    1 week, 2 days ago
  • Nice write-up. Sounds terrific.
    1 week, 2 days ago
  • Alex_V replied to the topic Fondest arcade memory?
    I 'completed' Power Drift, and the bonus is that you get transformed into the fighter plane from After Burner for a level. Everybody in the whole arcade gathered around to watch and I have never felt so special in my whole life.
    1 week, 2 days ago
  • Alex_V replied to the topic FPS action & Freeform gameplay
    I think you've pretty much listed them all here. It's not a mix of styles that has a long history. I also think Far Cry 2 would really be of interest to you - ignore the screenshots, it is a game unlike any other. A real love/hate thing for many people, but totally freeform in a very original way.
    1 week, 2 days ago
  • Liked the look of your blog - wish it was in English :).
    1 week, 2 days ago
  • Good post - interesting subject. Really made me think.  There are very few games that are actually about politics. And the ones that are are invariably about the broad sweep of imperialism and diplomacy like Civ and Balance Of Power. Or the practical things of setting taxes in Sim-City. There are next to none about the actual nuts and bolts of the political process - the only game I can ...
    1 week, 2 days ago
Oct. 28, 2009
  • @Gizmo said: " Matt Damon is awesome, he deserved an Oscar for at least one of the Bourne films. "Only one? That's faint praise. I think you are secretly a Damon-hater.  I personally think all actors should all get oscars for every film that they make. They are all so awesome. Like gods on Earth.
    1 week, 3 days ago
  • Alex_V replied to the topic Petition has 165965 names on it in the Modern Warfare 2 board.
    @Kblt said: @Alex_V said: " Don't forget that 90% of PC gamers are pirates anyway. "I really doubt that you haven't pirated EVEN 1 BYTE OF DATA from internet. Does that mean 90% of console gamers are pirates too? "It was a joke. I apologise to you and your family. I think the PC piracy meme is absolute nonsense. I also think that silly petitions about what may or may ...
    1 week, 3 days ago
  • Alex_V replied to the topic What's with the hate? in the Unreal Engine 3 board.
    @DCFGS3 said: " Just putting it out there, I would kill for a Source Engine 2.0, that engine rocked the world. The issue with Unreal is that while a very robust and versatile engine, it isn't well refined, and any refining done has to be done by the developers, who simply can't be bothered. Having said that, the competition isn't amazing. "The Source engine is modular so doesn't work in ...
    1 week, 3 days ago
  • Alex_V replied to the topic Petition has 165965 names on it in the Modern Warfare 2 board.
    Don't forget that 90% of PC gamers are pirates anyway.
    1 week, 3 days ago
  • Nice blog post sir (or Madam). Will look out for more...
    1 week, 3 days ago
  • I pretty much totally agree with this blog, but I wouldn't call it simplified or a 'clone' as such. I would call it a superbly crafted genre piece. Everything in this game is there for a reason, because it adds to the enjoyment of playing the game. Nothing is there for its own sake. That is called brilliant design. Peggle also came to mind for me as well when trying to ...
    1 week, 3 days ago
  • Addicted to Torchlight. My life always felt like a dungeon hack.
    1 week, 3 days ago
Added by Alex_V on June 25, 2009

Call Of Duty 5
Call Of Duty 5
It's been first-person shooter overload for me this week.

I’ve had both Call Of Duty 4 and Call Of Duty 5 on rental, so it’s been nice to compare the two. They’re both essentially the same game, and both excel simply with the feel of the gunplay – it just intrinsically feels right when you’re moving and shooting with a gun in your hand. As a Counter-Strike veteran I can’t see a whole lot to really attract me personally to the multiplayer online in the long-term, but I can see how many players have spent months and years on that feature.

Both games have a short-ish but perfectly formed single-player campaign. The level of polish on these is absolutely superb – little things like the almost total absence of ‘clipping’ on the models is impressive. I found both enjoyable, though my criticism is that the game essentially is another “fire and dodge” shooter – the basic mechanic hasn’t really changed since Space Invaders thirty years ago. And there’s the merest skeleton of a story to pique the interest beyond that. I’m not sure how long I can simply keep playing this same game.

I think Call Of Duty, as a series, is totally average in every way. It does a bog-standard experience better than any game I can mention. And I think that is why it’s such a bestseller. It offers multiplayer for the ‘hardcore’, and a polished single-player campaign for the ‘casuals’. There’s nothing radical here, nor need there be. (I've written a longer piece on Call Of Duty 5 on my blog)

Speaking of distinctly average FPSs, I am trudging through Fear 2. Actually it’s a pretty shocking game in my opinion, and the story is absolutely woeful – incredibly confusing, impossible to follow, and deeply uninteresting. The draw in this game for me is the little horror-inspired moments – a flashback that flicks onto the screen, an apparition here and there, and lots of environmental effects that really work well. The game is really good at knocking you off balance, often physically – don’t play this if you get motion sickness. It is doing just enough to keep me playing, but never doing enough to really impress me.

On a totally different level in every way is Windosill, a flash game that to many would barely qualify as a game at all. There’s about 10 connected screens filled with weird and wonderful contraptions, shapes and creatures, and you interact with them with the mouse and watch them do beautiful little animations. Each screen is also a little puzzle, where you need to find a small wooden block so that you can proceed. If it sounds weird that’s because it is, but it’s one of the finest half-hours I have ever spent on a game.

The Sims 3
The Sims 3
I’m still playing The Sims 3 – I think it’s a great game with a lot of hidden delights. While playing with my daughter we discovered a mausoleum – you can send a Sim in there and it turns into a vintage “Choose Your Own Adventure” style adventure, and you decide whether to turn left or right at the fork, whether to drink the potion etc. Your Sim comes out of it covered in soot, usually having been mauled by a bear, but with a little treasure to show for it.

I think it’s a much more open-ended game than the previous versions. In the Sims 1 or 2 I felt rather trapped into sending my Sims off to develop a career, which then got boring, but there simply are more options now. You can busk, fish, cook or paint for a living. You can get a part-time job. You can become a partner in one of the local businesses. And if you choose to ignore work altogether there are still aims to fulfill, whether it’s running a well-tended garden with rare plants, or travelling about the town looking for bodies of water with rare fish to catch. The game still has its faults – it’s too safe, and it’s simply much harder to fail than to succeed, and your sims always default to conventional mode. But it’s still a unique experience – there is no other game that is like The Sims.

I’m still trying to play through Mass Effect, but it’s frustrating me more and more. Any section where you have to drive the BigTrak just drives me mad. I hate the save system. I find all the equipment tinkering fiddly and unsatisfying. You have to forgive the game continually for glitches. And the basic combat just ain’t that good. Even worse, I think I must have skipped the infamous sex scene for some reason - story of my life!

I think this is a game that everyone feels goodwill towards, simply because it looks so damned good and was really very ambitious. But it’s a game I’m endurng rather than outright enjoying. But I do think I’ll get to the point with Mass Effect where I’m so invested in the characters that I start really caring about what happens, and a game with that capacity is simply a step above most of the competition.

Windosill is my game of the week though.

Plans for the next week? I want to finish Valkyria Chronicles. I’m going to buy Zeno Clash when it’s cheap on Steam at the weekend. At some point I want to start going through the Final Fantasy games in order. And just a week to go until Tiger Woods 10 and the motion-plus here in the UK – I can’t wait.

http://www.dontshootfood.com



Added by Alex_V on June 5, 2009



There's a lot of uninformed nonsense passing for criticism of this newly-announced sequel.

Is it 'just an expansion pack'? Clearly not in my opinion. But surely we can't make that judgement anyway until November. It's a lazy accusation based on nothing that could actually be irrationally thrown at any sequel.

Could it be packaged as simple DLC for the original? It depends. If the engine is updated so that the existing content is no longer playable, then you have problems. The existing levels may not be able to be simply amended for melee weapons or the new zombie designs or infected. And the new AI director may simply not be compatible with the content for the original game. This is all very likely - making it DLC, and having to amend the original game to take it all into account may add many months to the development cycle.

But the real question is whether a year is an acceptable amount of time to create a worthy game. We can only judge that in November. As much of the content, including the narrative, is dynamic, then I would argue that it probably can be improved substantially in a year. It's much more comparable to the idea of a updatable sports game than a content-heavy traditional story-based adventure.

I certainly don't see that Left 4 Dead has been unsupported by Valve, which is the accusation that many are making. A major update added a new multiplayer mode recently. And nothing was charged for this update, which is very unusual in today's triple-A game marketplace. It seems to me that nobody has any right to really criticise Valve on that issue - we should be applauding their continued commitment to their products, in the light of the recent updates to Team Fortress 2.

The other criticism that's going around seems to be blaming Valve for ignoring their other titles - fans are obviously eager for new Portal and Half-Life installments. This seems to me a ludicrous accusation with little merit - we are blaming them for not rushing out Episode 3, but criticising them for a quicker sequel for L4D? It makes no sense. There is no evidence that work on L4D is at the expense of other titles.

Personally I'm much more interested in Left 4 Dead than Valve's other titles. Portal seemed like a perfectly-formed masterpiece that simply doesn't necessarily require a sequel. Much as I love the Half-Life series, the first-person shooter is a tired genre that needs some reinvigorating - witness the lack of FPS at E3 this year! Left 4 Dead is pushing new boundaries with its AI Director and its approach to dynamic narrative - I'm delighted they are pushing in that direction.

http://www.dontshootfood.com


Added by Alex_V on April 19, 2009

Newsflash: Newspaper and magazine editors are deeply cynical and manipulative professionals. They pore over subscription and sales figures. They quickly gain a simple checklist of things that sell in the media. And the biggest of these is flesh - a female in either a low-cut dress or a bikini. If the dress isn’t low-cut enough, they will photoshop it. Because it sells newspapers and magazines.

This single fact is the reason why Lara Croft is such a figurehead for videogaming. The media will publish pictures of her, even in-game, and give her games column inches. There’s even the vague idea that she is some sort of empowering female role-model - yeah right!

In Tomb Raider: Underworld you get a fully customisable Lara, ie you can decide whether she starts a level in shorts or pants. I chose shorts, just so you know where I’m coming from with all this. My daughter laughs at the way Lara wiggles her bottom, and my daughter knows nothing of what Ms Croft represents.

There’s the prevailing idea that Tomb Raider games are rather harmless mid-level entertainment - sub-Uncharted but good enough to while away a few hours on. There’s a vague story here but it’s papered on so thinly that you’ll have forgotten it by the time you’ve swung across your first chasm, or negotiated your first moss-covered climbing wall. Yes the mechanics work quite nicely, and there are nice set-pieces (a brilliant escape from a sinking ship) and a very cool bullet-time feature that kicks in allowing you to act split-second heroic at crucial moments. As usual the gunplay is awful, the puzzles get frustratingly oblique, and the whole thing is lifeless and linear.

What stays with me most is what you cannot do. You will get to a ledge that looks very scaleable and simply won’t be able to grab onto it, simply because the game doesn’t want you to. It wants you to scale the wall its way. It’s a crushing metaphor for everything that Lara Croft stands for - fall in line and follow the crowd, get behind the marketing machine and swallow these sub-par action games. And yes, I could easily grind away and finish this game in a few hours, and some of the set-pieces I will genuinely enjoy, but all it leaves me with is a frustration over how uninspiring it all is. It’s the gaming equivalent of cabbage.

NOTE: I picked the frontal shot of Lara above as I feel it shows her sultry side. Apologies to fans of her ass.


http://www.dontshootfood.com



Added by Alex_V on March 26, 2009

Two media lies have been debunked to some extent in recent days. It appears that everything we read and heard in the gaming media was wrong in two key areas. One is PC gaming and the other is piracy.

According to 2D Boy, the piracy rates for World Of Goo were essentially no different to any other release. This simple fact has huge implications for the games industry, particularly the PC games market.

For the last 6 months, the gaming media has been parroting the rumour that World Of Goo has been suffering at the hands of pirates. With no copy protection on their PC or Mac releases, 2D Boy were inferred to have suffered a sort of commercial suicide, with pirates once again blamed for the ills of the games industry and particularly the independent sector.

Now the truth comes out, and it appears the gaming media is ‘full of shit’. No big surprise there. But the truth reveals more than that.

First of all, copy protection appears to be worthless. As 2D Boy noted in their speech at GDC, no copy protection exists that hasn’t been cracked within a few days. It’s incredibly bad news for the copy protection industry, whose livelihood probably depends on the idea that their products are actually the only hope of keeping the PC market alive.

Bujt anyone who has struggled with the increasingly annoying copy protection on some games won’t be shedding a tear. Treating every gamer like a potential criminal is annoying, and apparently has achieved no real results anyway. As 2D Boy note, playing a cracked copy of a game is a better experience than coping with copy protection.


Which brings us to the second lie – the idea that PC gaming has been dying. Not so according to the latest survey which suggests that the PC outsold even the Wii as a gaming platform last year. Again, for the last 18 months the media has been saying the exact opposite.

The first thing to note is that this survey is from the PC Gaming Alliance, a group set up to promote PC gaming – let’s take their findings with a pinch of salt. But if they are even vaguely near the mark, the gaming world as we know it is rather a different landscape to what we were promised.

There are a number of reasons why the PC market is underplayed in the media. Firstly it is in competition with the big businesses promoting their consoles, who wine and dine journos and provide a steady stream of pro-console content for the media. The PC, meanwhile, is promoted by exactly nobody for the most part. PC games are often aimed at niches which the general games media struggles to cover efficiently. The media would prefer us to play a regular drip-feed of triple-A titles on consoles, so they can review them easily, not worry about technical specs and issues, or have to employ a ‘PC strategy’ or ‘MMO’ or ‘flight-sim’ specialist.

But hold on, if the PC market is relatively healthy, and games with no copy protection are facing no real disadvantages in the marketplace, how is piracy killing gaming? As we know piracy is most prevalent on PCs, certainly according to the media, and piracy rates of ‘90%’ are often estimated. Quite how they settle on the 90% figure is totally unclear, and since the media and the gaming industry has a vested interest in overestimating such a figure we can be justifyably suspicious.


The answer, it seems, is that piracy actually doesn’t matter all that much. People who pirate games wouldn’t necessarily buy them. It has existed throughout gaming history without ever dealing a fatal blow to the industry. Just as video recorders didn’t destroy the film industry, or tape recorders destroy the music industry.

Which platform has the biggest problem with piracy behind the PC? Why it’s only the biggest-selling handheld device in history, the DS. Perhaps DS gaming is dying because of the terrible threat from these pirates? The figures don’t seem to back that up either. And it certainly wouldn’t suit Nintendo to start peddling that theory would it? And thus you never hear about such a ‘problem’ in the media!

Of course piracy will continue to tick off the industry, who miss out on money that could be in their pockets. And rightly so. But using the issue to try and stamp out the incredibly diverse gaming platform that is the PC is unjustified and underhanded. People need to read between the lines of these media scare-stories.


http://www.dontshootfood.com

Related to: World of Goo


Added by Alex_V on March 24, 2009

The thing I like about Dragon Quest V is that it doesn’t muck about - it’s a simple, slightly old-fashioned RPG that is quite happy to simply play to the traditional strengths of the genre. A decent storyline but nothing overwrought, some character tweaking but not enough to get boring, and some combat shenanigans without ever getting over-complicated.

My pet hate in gaming (and particularly in JRPGs) is over-fussy, long-winded dialogue, and this game is great at simply setting up characters with a couple of lines of spoken text, and usually leaving it at that. I don’t want to hear everybody’s life story in a game like this, any more than I want to hear it in a movie or TV show. The shopkeepers here are basically shopkeepers, with the merest of tweaks just to keep it interesting - it’ll be a travelling salesman rather than a shopkeeper, or the shop is in a cave rather than a building. The game is very good at keeping the variety up without the game losing its focus.

And the game succeeds at doing the standard JRPG set up without too much fuss. Each area seems open-world but is artificially gated - your dad is ill in bed so you can’t venture too far, or something like that. Within these areas is a different aim, the equivalent of a different dungeon to explore in the world, and you tool up and then take it on. If you fail, a day passes and you try again. It works very well. The more you fail, the more chance of you levelling up in the meantime and getting better gear, so there’s no real pressure to succeed first time around. Very user-friendly and non-stressful, but addictive enough to keep you playing.

The presentation is really nice, with the option to spin around in full 3D - it gives the game an interesting visual style, because essentially it is still a top-down traditional JRPG. Praise to the production team on this, because they seem to have tweaked a classic game to give it a real boost for the DS, without killing what was essentially great about the original game itself. It feels modern, but it’s a vintage effort. It feels like we’re paying homage to games past, which gives me a fuzzy feeling in my hardened gamer’s heart.

I’m about 4 hours in, and things have really taken a turn for the worst. 10 years have just passed in my life and I feel slightly bewildered and disorientated, but I’m pretty determined to see things through, presumably to my death as an old adventurer, with all the rights wronged and justice served. It feels much more like a genuine life story than Fable II, which felt too contrived and obsessed with ‘emergent gameplay’ to be really genuine. This is just the story of a life lived in fairy tales, and I’m happy to accept the simplicity of it at face value.



Alex_V's Reviews
No Little Mermaids, No Talking Crabs... (WII)
I kind of feel that Endless Ocean has been overlooked and also under-publicised - it's a Wii game with a novel concept, that plays well for all ages, and promotes a sense of wonder about nature, in this case the marine life in and around the coral reefs, which are ...
Reviewed by Alex_V on July 21, 2008
You Can Eat People? Sign Me Up! (ARC)
Rampage was great fun on release, and still plays pretty well - there just aren't that many games where you climb buildings and then destroy them with your fist. The multi-directional punching works really well - you soon become adept at destruction, as well as propelling yourself around the screen ...
Reviewed by Alex_V on July 21, 2008


Date Joined: July 21, 2008
City: London
Gender: Male
Alignment: Neutral
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natetodamax 51 minutes ago
There ain't no heaven. Oh lord, there ain't no heaven.
ouvintes 3 days, 7 hours ago
Borderlands is really cool. Could be so much better...
maltwhisky 5 days, 23 hours ago
maltwhisky is nerding rly old adventure games
MattyFTM 2 weeks, 3 days ago
MattyFTM has been playing a lot of Trials 2 recently. I think I hate myself.
robbob88 4 weeks, 1 day ago
robbob88 is excited to be getting a PS3 this year! :D
sarahsdad 1 month, 1 week ago
Shoot, the games I wanted this year are now all coming in 2010.
Changgo 1 month, 1 week ago
Changgo is cold
Kush 4 months ago
Kush finally watched the GB iPhone App video...Brilliant!