While playing Baldur's Gate recently, I realized that I kind of hinge on walkthroughs a bit while playing games, especially RPGs. I don't even use them for strategies or help, really. I just use them so I know I'm getting the most out of a playthrough: that I'm doing all sidequests, that I'm getting the most out of items, and that I'm really not missing anything. While I do end up with a complete playthrough of a game, it makes me lose out on a lot of exploration I would have otherwise, and, as I'm prepared for most things, takes out the drama for most things, as well as player creativity. For example, one of my fondest memories playing games was in the final boss in Fire Emblem, in which my team was battered and mostly dead, and I had few viable options as to beating the boss. However, I then came up with a perfect strategy (which, in hindsight, wasn't that fiendish or anything) and managed to demolish the boss. Also, in my hunt for a perfect playthrough of Mass Effect 2, I lost a lot of the tension from the suicide mission, as I knew exactly what I needed to do to go through without a hitch, and that everyone would probably be coming out alive. That being said, whenever I do try to play a game while straying away from walkthroughs, I usually end up stuck or missing out on huge parts of the game. Had I not used a walkthrough for Persona 3, I never would have been able to go as deep into the summoning system as I did, and without one for Persona 4, odds are I would've missed out on the game's True ending, which would've cost me at least another 6 hours of gameplay. While I stray away from walkthroughs for relatively linear games, I can't imagine playing a big RPG without one, although part of me envies those who can.
What are your opinions on walkthroughs? Do they ruin player-character empathy, or do they enrich a player's experience? Is it the developer's job to make walkthroughs completely unnecessary for their game--perhaps through player handholding--or should that depth be there only for those who seek it out?
Log in to comment