@zombiepie said:
@bisonhero said:
Just out of curiosity, what makes up Square Enix's bottom line these days? I assume it's:
- MMO addicts giving dumptrucks of money to FF XIV
- the nation of Japan buying anything Dragon Quest, until the end of time
- a variety of Final Fantasy and Kingdom Hearts games and side games that probably all do pretty well both within Japan and internationally
I assume that's the bulk of it, and all their other JRPG and Nier oddities amount to smaller line items in their overall revenue/image.
Even if the studios were just barely profitable, it seems like a weird business call for them to un-diversify their portfolio, and give up brands that are iconic to the West and originate in the West.
You actually should not undersell Enix with just "lol! Dragon Quest makes bank." They were the dominant force of the merger when it first happened and flush with cash. And to their credit, Enix diversified their portfolio to where it wasn't just Dragon Quest. Their anime and manga division, which later became Square Enix Holdings, owns a shit ton of IPs that are still making the company millions.
And yeah, Dragon Quest makes a lot of money. It turns out people like comfortable, reliable games that meet or exceed a bar of quality. They'll even buy spinoffs!
Interesting point. I always forget that some of the Asian conglomerates have significant divisions in anime and manga even when they are nominally a software and/or hardware company.
The Dragon Quest series is just fascinating to me, in the abstract. Dragon Quest is to Japan, what Pokemon is to the world. A comfortable JRPG series that doesn't change much that people just keep buying, to tap into that childhood nostalgia, I guess. It's just wild to me that DQ is so stratospherically popular in Japan, but enjoys only modest success abroad. They develop an entire MMO in Dragon Quest X, and then never release it outside of Japan. Absolutely wild.
I'm going to push back on two statements here. First, while the initial history of Dragon Quest has been one where the franchise struggled outside of Japan, that has been less an issue since the PS2 era. This has continued to recent times where Dragon Quest XI: Echoes of an Elusive Age was consistently in the top sales position in North America for multiple months.
Likewise, calling the appeal of the franchise "childhood nostalgia" does not explain why the demographics for the series' sales in and out of Japan continue to be in the teens to early 20s. The Dragon Quest fanbase isn't getting older. It continues to attract new and younger players because of its low barrier of entry. The franchise pioneered the genre and has become a cultural landmark. Shit, the Dragon Quest theme was even played during the Tokyo Olympics (which is problematic for reasons separate from the series).
Yuji Horii, the figurehead of the franchise, will go down as a titan of the Japanese video game industry for several reasons. At the top of that list is a fact that he has stated as to what the underlying design philosophy of Dragon Quest has been. Everyone has the ability to see the end of the game as long as you keep playing.
I feel like if I remember correctly, the Square Enix merger was somewhat similar to the Discovery/Warner deal in that Square felt like the much bigger name at the time with much more valuable IP and future projects, yet like Discovery's executives becoming the new leaders of WarnerDiscovery (or whatever it is) the Enix people mostly took over the business while Square's creatives maintained production control. I could be totally wrong but that's how I remember it!
This is basically the case. Enix was the dominant partner in the original merger. Squaresoft had worldwide name recognition, but Enix had money. Here's where things get interesting, though. While Square all but purged their "old guard" (i.e., Sakaguchi, Tetsuya Takahashi, and ect.) the old guard of Enix are still there. Sugiyama, the awful scumbag he was and may he rest in shit, had to die before he was finally pulled from scoring Dragon Quest soundtracks. Yuji Horii is TECHNICALLY listed as a freelancer, but come on... the man is still listed as Design/Project Lead of Dragon Quest XII.
If Square-Enix is readying itself for a sale, then they are going to need to pay off a ton of people. I think if anything, those older sensibilities butted against the low margins from Eidos. 0.65%? REALLY?!You might as well as put FFXIV money into US treasury notes if that is what they were getting out of Eidos.
Log in to comment