@carryboy said:
@mrwakka said:
I might argue world of warcraft, as large a title as it is in popularity and resulting impact, it didn't really break a lot of new ground. I might have instead given it to EverQuest if they wanted an MMO in there, as without it wow and those that follow in the now traditional themepark MMO style wouldn't exist as they currently do.
But even then it isn't a bad list. Honestly not sure why they elected to limit the field down to 6, for an inaugural select I might have expanded it quite a bit. By limiting the field to 6, presumably yearly, you are going to see a lot of games get passed over year after year that are quite deserving. Also whoever nominated Angry Birds and FIFA should probably not be allowed to anymore.
You are crazy, WoW broke all kinds of new ground.
@sjqpersonal said:
@mrwakka: Other then completely redefining the genre, creating a world that became one of the most popular games in history, and forever changing the face of MMO's from that point on.
WoW closely kept to the EverQuest model, its interface was strongly influenced by Asheron's Call 2, the world was pre-existing. Little WoW has implemented over its long and popular history has been original so much as refinements of pre-existing concepts, Blizzard's strength with the title is taking what worked for others and polishing it and adding it to their game. Before wow became big, it and all others of its ilk were called 'everquest clones' for a reason.
Is it popular? Sure. Was it revolutionary? No, it was evolutionary. Did it redefine the genre? No, EverQuest did. Did it forever change the face of MMO's? Absolutely, as EverQuest did before it. To be clear I don't particularly like EverQuest, I tried it back in the day and quit and never looked back. (As opposed to WoW to where I just unsubbed a month ago after hitting the cap and getting bored with garrisons.) However, gamer's memories are short, and much that EverQuest pioneered gets attributed to WoW unjustly, a lot wrongly gets attributed to WoW simply because that is where its players first encountered it. It didn't invent raiding, mounts (flying or otherwise), class based action bar combat, the mmo holy trinity, guilds, questing, pvp, in-game voice chat, etc, etc. The only thing that strikes me as completely original to WoW off the top of my head would be garrisons, but even that can be boiled down to the same as housing + the bridge officer system from Star Trek Online. (Implemented as it was well before garrisons.)
If EverQuest never existed, WoW as it exists today would not exist. If WoW never existed, well, the EverQuest model it was based on would have continued on just as it has. Instead of calling things WoW clones we'd still be calling them EQ clones instead, and we'd still likely see the countless derivative works. (Though probably not massive budgets like those seen in SWTOR desperately trying to take a cut of that WoW market.)
Does WoW deserve a space on the Hall of Fame shelf? Absolutely, but not before EverQuest, without whom WoW could not exist.
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