UPDATE: IT WORKED!? This is a very exciting development. https://twitter.com/NostalBegins/status/726049479208529920
OP:
Hot off the heels of the "We want legacy World of Warcraft servers, Blizzard" petition, I have been looking at game preservation mostly relating to multiplayer games susceptible to being quickly discarded. I can't think of any other games that have had this much outcry after being shut down, so I'm going to focus on World of Warcraft...which hasn't been shut down, but it has changed to the point of being a different game.
First let's condense what the hell this is about in bullet point fashion:
1. Finally a private/illegal/pirate/something server worth your time is created for the original World of Warcraft, 2005/2006 era with content patches being rolled out, no EXP boosting, no pay to win or donation shops and no cheating server managers. It was named Nostalrius, which is French for nostalgia, I think. Maybe?
2. After around a year, Blizzard cease & desist this particular server while many more are still running.
3. Server shuts down and 800,000 accounts vanish & 150,000 active users have to say goodbye.
4. Nostalrius create a Change.org petition asking for a change in stance over legacy servers. It blows up.
5. Many YouTubers/Twitch streamers support this, ex-World of Warcraft developer jumps on board, petition flies past 200,000. A lot of popular Twitch streamers including Sodapoppin, summit1g and Lirik say they would stream legacy WoW.
6. Now the petition is being printed out, 11,000 pages to be delivered to Mike Morhaime and he will be contacted shortly via phone (by the ex-dev)
7. Petition has almost gained another 10,000 in the last 14 hours.
8. What's next? Silence from Blizzard still? A big fat no?
This is still within Blizzard's rights to remove these servers, no matter what you think of it. They can do this, they have done it. There is no legal repercussion.
That said, you cannot play 'vanilla' World of Warcraft anymore. Even if you refuse to level past 60, the entire world has been changed as of Cataclysm, the vanilla zones are gone. Most of the raids are gone, the mechanics are drastically different for every class, the capital cities have been changed, the levelling is now of zero challenge and some of the old dungeons are gone too. This version is lost to the ether, The Burning Crusade's content is more intact, but then you still run into the problem that the mechanics are very different which trivialise a lot of the content even if you capped yourself at level 70.
PCI: There is concern that vanilla servers would fragment the community. What’s your thoughts on that?
MK: What community? Cross realm, flying, LFG/LFR and garrisons have already made it into a single player game. You never see anyone anymore and the people you meet are soon forgotten in your next group. Old servers had community, we worked really hard to make sure it was a social experience. Old servers would bring back community, bring back friends, and be a far “stickier” experience that will retain players longer, because social bonds are what keep people re-subbing and playing.
http://www.pcinvasion.com/ex-world-of-warcraft-dev-explains-blizzard-vanilla
There is plenty to dislike about vanilla World of Warcraft especially for the casual player but I would ask you to watch this video and try to understand why people long for these older versions. It is absolutely true that World of Warcraft has become almost single player by adding game systems that negate the need to seek players on your own server to interact and play with.
At what point do you think old versions of MMOs like this should be declared abandonware? Or do you think Blizzard could genuinely be missing out on revenue here, as both Everquest and Runescape profit from legacy servers. Nostalrius has proven that for many, many people, it's not just nostalgia, people really do turn up to play these lost versions.
I figure this should probably be in the World of Warcraft forum but that's not popular on this site and I think this is important for the power of fan outcry and the tricky nature of preserving online games, especially ones as difficult to resurrect as an MMO. Running a private server that isn't full of bugs and broken scripts & AI is extremely difficult, that's why so many are avoided and why Nostalrius was such a titan.
I do have a pony in this race. I enjoyed vanilla a lot, but I also enjoyed some of the expansions too. I feel that if Blizzard did bring these servers online and required both a subscription and a purchase of Legion to play, they would make a lot of money. Everybody wins, if you don't like the older versions, stick to modern servers, if you don't like modern versions, stick to the old ones.
It's not going to be easy to do. Blizzard would have to essentially manage two different games (sort of, they wouldn't have to make new content at least) but I'm sure there's bugs that'd need fixing and a team would have to manage the rollout of content. Then there's the issue of what to do when the servers have been out for a while, although, it would take 4-6 years for a server to go from vanilla all the way through Wrath of the Lich King. (Vanilla, TBC, and Wrath are the fan favourites and peak of the subscriber count)
In closing, I didn't play on Nostalrius, so I am not bitter they closed it. I wish I did play there but as I'm in Asia now my ping would be problematic. I never guessed it would actually turn out to be a good server when my friends initially mentioned it last year. Anyway I hope this post is OK here, I think this is a situation that is quite interesting.
Further reading:
http://www.bbc.com/news/technology-36044000
http://www.polygon.com/2016/4/7/11384154/world-of-warcraft-nostalrius-shutdown-blizzard
http://kotaku.com/the-people-who-still-play-world-of-warcraft-like-it-s-2-1704465372
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