I'm a little torn, but in the end I voted No.
This is probably a nitpicking response, but I think I would define gameplay mechanics in terms of basics regarding how the game plays, while specific or limited/short term gameplay mechanics could be considered story focused. To give an example:
Gameplay: BioShock Infinite is a first person shooter where you can use guns and special abilities called Vigors to use against enemies. The way it plays is very similar to the original BioShock. Even though the focus of the game is trying to rescue Elizabeth, this is not an escort mission in the sense you don't have to protect her from the bad guys. In fact, at various points in the game she will help you out, like finding money and ammo for you.
Story/Spoilers: At one point, you can use Songbird to attack a large group of enemies.
Reason being you only have control of him for one segment of the game and it is something that would not be known by people who haven't played the game. In terms of all the mechanics available in a game like BioShock Infinite, interacting with Songbird is towards the bottom of the list of noteworthy gameplay things about the game, while the same fact would be towards the upper half of the story side of things.
Maybe I read the question too literally. Saying something like MGSV has a cardboard box and one of your buddies is a dog named D.D. isn't a spoiler though.
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