Now Spacechem was admittedly a game with what I imagined to be a very tiny target audience. I freaking loved it, got every achievement, and even at one point harboured plans to write a guide, part of which existed on this very site along with about 5 forum posts total in it's game forum.
So it's maybe not all that surprising that no-one is talking about Infinifactory (this is a call out to that Grey Goo thread by the way). In fact I can't even turn that into a link, the game page doesn't exist yet.
Partly, that might also be because it came out on Early Access on Steam. However, it's a rather strange case of early access. As the Dev says:
“The first available Early Access version corresponds with what we would have considered our "release version" in the past. The main campaign is finished, with more than 30 puzzles and a professionally voice-acted story, and includes a Steam Workshop enabled level editor allowing you to create and share custom puzzles from day one.”
And therefore:
“During Early Access, we're planning to expand the game with numerous mini-campaigns introducing new mechanics, factory blocks, environments, and products, in addition to making that new content available in the sandbox and level editor."
So if anyone is interested in another freeform puzzle game in the vein of Spacechem, but in 3D (which, by the way, I suspect is actually one of the reasons I think Infinifactory is easier than Spacechem), then you can find it on Steam right now!
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