@truthtellah:
I'm saying it's unfair to criticize consumers for pre-ordering broken games when they can only know that a game's broken after it's impossible to pre-order (IE after it's been released).
I think it's fair to express concern about and warn against pre-ordering games where a big part of the game can't be tested until it is actually released. aka. Games with a large online or multiplayer component. Or games simply by companies which have shown a rocky history.
Ultimately, the main criticism should be on companies releasing the broken games. Obviously. But there is still reason to express concern about the actions of consumers which may inadvertently reinforce the negative actions of developers. It's an area for criticism similar to how consumers spending so much money on free to play games is leading to more free to play aspects in games, or how, in this case, consumers pre-ordering games long before they have any idea of what it will really be like, leading to publishers prioritizing marketing over finishing.
When developers are given reason time and time again to believe that it's fine to release broken games, their publishers will likely not stress that releasing a fully working game is necessary; instead, if there are issues, they'll just invest more in marketing to get more pre-orders. Because with enough hype, people will pre-order games anyway.
It's somewhat like an abusive relationship. Obviously, the one to blame is the abuser, or in this case, the company being abusive through clear and repeated negligence. But there are also enablers which maintain and feed that relationship. As long as they keep coming back to the abuser, they will feel they can act with more and more impunity. Companies feeling like they can just solve problems with a game through more investment in promotion than spending more time to get a game right is fed every time people pre-order the kinds of games which time and time again come out rough or even broken on release.
More and more, games are being released that just aren't finished, and that isn't okay. But a culture of pre-orders is making this still work for publishers. They aren't being held enough accountable for these failures. People should know by now that after so many of these kinds of games have come out busted, the next ones will likely be busted. And until that's proven otherwise, people need to be more cautious.
Gamers aren't to blame for publishers pushing out unfinished work, but people need to protect themselves better against these problems and avoid potentially enabling a terrible cycle that makes publishers money while gamers lose out more and more.
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