Originally saw this over on 1UP. It seems that we now know what the first project from Ryan Payton's Camouflaj is... and that he wants $500,000 to make it! The Kickstarter page is well worth reading, but I've plucked some choice details below:
You receive a desperate phone call from Hope, a young woman trapped within a shadowy totalitarian state. Using a stolen phone, she calls and begs you to hack into the nation’s surveillance system, assume control, and help her escape from the clutches of the omnipresent Overseer.
We immediately went to work on developing a gameplay system that drives the symbiotic relationship between Hope and the player. Our internal design pillar is “Hope is Alive,” meaning Hope is not a marionette for the player to manipulate, but rather a smart, believable, and empathic hero.
Books like 1984 have served as key sources of inspiration not only for the narrative, but also the core gameplay. In République, players become Big Brother: Hope’s protector and growing threat to the Overseer’s grip over his secret nation as players gain control of any network-enabled devices, introducing really cool puzzle scenarios. With the tap of a finger, players can power down lights, wiretap calls, summon elevators and – like a good big brother or big sister – protect Hope by slamming doors on her pursuers.
Here are the specs Camouflaj and Logan are building to:
- 4-6 hour campaign
- "Stealth Survival" hybrid genre
- Metroidvania exploration & 3D map mode
- Branching, gripping, pull-no-punches story
- Full voiceovers
- Real-time cinematics
In the event that we surpass our initial funding goal, every penny will go into building an even bigger game with features that you will help us define.
Now granted, I'm sure a lot of you guys are already kind of broke from all the other Kickstarters you've funded (lord knows I am), but personally I think this sounds like one of the most interesting game projects that's been on the site so far. This kind of Big Brother dystopia is a setting so few games try (has there been a single one, let alone a good one, since Beyond Good and Evil?), and while I'm not huge on iOS gaming, I really love it when games put a layer of separation between you and the "player character" to make you just as crucial to the storytelling. If they can deliver on those story promises while making something that feels like it belongs on the platform, I have a feeling this could really be something special. (That is, if it ever gets funded.)