@Humanity: Every Call of Duty, has out sold the previous on it's relative platform. There were 1.7 new 360 sold last year, assuming they were all to new users, and assuming that they all bought MW3 that would only account for small percentage of the 14+ million copies sold of CoD:MW3 to date. (For reference, Back Ops is at 13m, MW2 12m, WaW 11m, steady healthy growth) Maybe this year Black Ops 2 will see a decline in sales, and the bubble will burst, but I would be very surprised if it was a significant drop off.
Every sale is a vote to make more of that game. Yes, a lot of people on the internet upset about how the CoD franchise is being handled, but that's okay, even if they are not buying it. It doesn't invalidate the people who are buying and enjoying the games. The only negative part is that bad games in a series have a delay in the decline of sales, it's not uncommon pay for a sequel of a movie/book/game and get burnt and then wave off the next sequel no matter how good it is.
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In regards to the art in smaller dependent games, a lot of it is technical or skill limitation. If you don't have a 3D engine or modeler, you use 2D. If you don't have a composer you use beeps and boops. If you don't have a programmer you use game maker. If you only have a vector artist you use flash. If you don't have a writer you put in more explosions :P
Pixel art is great because it's easy to use in a tile based setup, measurements, physics, everything is easier on that simple uniform box size.
Why are few people criticizing art in indie games for as much? BlackOps2 is so big you can't avoid it, press and marketing are going to shove it in your face if you are interested or not. When it comes to indie games, you have indie "darlings" and everything else, the games are filtered to be likeable. Indie booths at PAX, GDC, E3, etc... are hand picked by the organizers. The weaker games just don't get any attention because it's not worth trashing them and a bit cruel if someone did.
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