The more I see press and developer and publisher folk playing in live streams and such, the more obvious it is to me that very few of them ever were truely ballsdeep into a game - which would include theorycrafting and tackling content at a skill level, where depending on genre, every frame, every second, every other player in the group, every minute detail counts.
I did my 'apprenticeship' of gaming obsession with over a year of playtime on World of Warcraft, with a large amount of that time spent in a high-end raiding environment competing for server first kills. That included stuying my class mechanics and optimizing every aspect of my gameplay for maximum performance, reading up about boss encounters, formulating and discussing tactics, extensive preparations and a deeper understanding of all underlying gameplay mechanics - generally a lot of reading and learning, as well as learning to execute upon all of it.
There's quite a few forum users who have gathered similar experiences and skillsets, which is apparent in their posts. What's irksome though is how seldom I see the same eye for mechanics and inner workings of games in reviewers, game designers and publisher folk. How come do players appear to be more passionate about games than professionals? Seems extremely wierd to me. Guess that's because we'd rather play games than make them or write about them or market them.
Do you guys agree upon my thesis? Do people who have been going off the deep-end for a game like World of Warcraft or Street Fighter or Star Craft or Call of Duty truely make for better overall gamers? Does theorycrafting and obsessing over minute details of one game make for more capable players overall? Better suited to see through any game's mechanics and understand them on a more fundamental level? Because I sure believe that to be true.