@bananasfoster:
That's pretty crazy that you would go as far to say that you, "HATE" the game. My opinion is way, way on the other side of the spectrum. I do understand your grievances with the game not being able to tell you where to go however.
I'm not even trying to be hyperbolic. I really do HATE that game. I had a stronger negative reaction to everything that game tries to do than any other game I've played in recent history.
It started right as you fire up the game and it cold opens with Drake in that bar fight in the bathroom. I'm just sitting there watching Drake get beat up for a long time thinking "this is... a really long, dumb cut scene..." Then it donned on me that I was supposed to be PLAYING. Now, I think this is something Naughty Dog did solely because they were so impressed with their graphics engine that the implied boast is, "see! You thought it was a cut scene, but it's really gameplay!" But the problem is that the visuals in any videogame are only "Wow-worthy" for about six months. By the time I was playing U3, the visuals in the game were no longer all that impressive. It didn't strike me as "look how great this game looks!" it struck me as "wow, how annoying that they just throw you into the game without giving you any cue to let you know that you're playing.
From this point, you're in the middle of a fight with a guy in the bathroom. You have to go through a series of quick-time events to defeat him, ostensibly. But the problem is that there is no visual indicator that you are doing anything right or wrong. If you "lose" the event, it just goes to another animation. So really, you have no idea what is going on and if it's "supposed" to happen until you eventually notice that the thing is looping. You finally figure out all the timings and whatnot and manage to get yourself out of this scenario. It's mere minutes into the game and I have had zero fun, and been very annoyed twice. So far the ONLY impression the game is trying to make is, "look how great our graphics are!!!"
I can't remember which annoying section came next, so this may be out of order.
At some point, you find yourself flashing back in time to when Nathan was a young boy. I actually really started to like this part of the game because it seemed like an adventure game. Specifically, it kind of reminded me of a great looking Indiana Jones and the Fate Of Atlantis, or something. I really liked the journal system. But apparently nothing good can last in this game because you are soon put in a scenario where young Drake is forced to run away from a bunch of goons who are chasing him. The game sets you up and prompts you to run away from the goons, who are straight in front of you. "Okay" I think to myself. "Easy enough." I make a break for the right where there are no goons. The screen goes black. Loading. I'm reset back in front of the goons. ... What? What happened? There is no real indicator of what just happened to me. Is this another rooftop? Did I LOSE? What happened? I do literally the same thing again. Black screen. Reset. Goons in front of me. It immediately occurs to me that, oh, I ran out of bounds. So the game tells me to run away from the goons, but I'm actually supposed to run directly AT them or I lose the game. Screw what actually makes sense. So, I run directly at the goons. They grab me. Game over. ... So.... WHAT?!? I do it again, and run directly at the goons but a little off to the side so that I run by them. That works. SO... the game wants me to run directly AT the goons, but just close enough to create drama so I feel like I narrowly escaped.
It's here that I realize my whole problem with the entire game. I'M not playing the game. I'M not Nathan Drake. At no point in time are they asking me to actually SOLVE any of the problems that in front of me. Instead, I'm basically marginally in control of an actor playing the role of Nathan Drake. The film is totally scripted, and if I think or improvise, the director yells at me that he's not paying me to think and JUST DO WHAT'S IN THE SCRIPT. So my job is to play out these already blocked action scenes in order to try to make them look as thrilling as they possibly can, but I'm not really participating in any of it. Not really. There is no danger. There is no puzzle to solve. There is no challenge to overcome. I'm just trying to "get the shot".
Never the less... I persisted on.
Then you come to a part where Nathan is in a library. He is meant to climb some bookcases and jump from point to point. The challenge is, I suppose, looking for what single point in the environment that Nathan can next jump to. I was doing pretty well until I hit this point that i simply COULD NOT get past. I had no idea where to go. I could not find any hanholds, and the camera was impossible to navigate in the enclosed space. Finally, after dozens of minutes of looking for where to go, I finally stumbled upon the pixel I was supposed to jump to. You see, Nathan needed to jump backwards off of the bookcase he was latched onto, and grab another hand hold which was on the other side of the room. I didn't notice it because this is a maneuver that would, in real life, see him springing BACKWARDS off of a bookshelf at a distance of around TWENTY FEET. SPIDERMAN would have trouble making this jump.
So... yes. I really do hate that game.
It led me to not buy or play The Last Of Us. Instead I just watched it on Youtube. And you know what? I LOVED it. I will never, ever play it. To me the only way to enjoy naughty dog games is to treat them as though they don't even attempt gameplay.
Log in to comment