Whatdo you hate in games?

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Jeust

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#1  Edited By Jeust

What that you hate when the game presents it to you?
 
For me, and the reason, for this thread is my flaming hate for jrpgs with quirky boss battles. 
 
This time around, Lost Odyssey. With a boss battle that has a tank sniffing out MP even when my party is all out, and do an attack that almost zero's the life of my party with it.  
 
i hate when developers decide to crank up difficulty by adding insane and frustrating things, so people have to keep on adding hours artificially to a game, to have a fluke and win.  
 
it's just... very cheap.
 
And so, what do you hate about and in games?

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cstrang

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#2  Edited By cstrang

Tactics and Grammar are both important things in life.  I LOVE those in video games.
 
I hate poor controls and bad hit detection.

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DanielJW

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#3  Edited By DanielJW

I hate when a game doesn't give you a whole lot of direction. It happened frequently in the first Uncharted, where it would tell you that you need to get here, but no indication of how. I'd eventually get there, but after stumbling around and dying a bunch from trying to jump to things I couldn't grab. 

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Yummylee

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#4  Edited By Yummylee

unskippable loading up cutscenes.
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Zicdab

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#5  Edited By Zicdab

Escort and racing missions.

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CanadianBaconX

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#6  Edited By CanadianBaconX

Water levels... I hate em...

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shotaro

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#7  Edited By shotaro
@DanielJW said:

" I hate when a game doesn't give you a whole lot of direction. It happened frequently in the first Uncharted, where it would tell you that you need to get here, but no indication of how. I'd eventually get there, but after stumbling around and dying a bunch from trying to jump to things I couldn't grab.  "

I know what you mean it was still a little bit of an issue in Uncharted 2, especially in rainforest areas, the walls ALL look climbable you find yourself just running around until you happen to get to the right bit.  That being said sometimes it makes it too obvious, the Sands of Time games were bad for this since really there was only one way you could get from A to B and it was all too often immediately obvious.  These however are just little nitpicks in otherwise excellent games.
The real game killer for me is when a game flows beautifully, keeping you totally immersed and then SNAP, an invasive bit of UI or a QTE appears in the middle of the screen, QTEs done well and telegraphed are great but for example the QTEs in the more recent Tomb Raider games were so intrusive and overly pre-rendered that it snapped you back to reality immediately.
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sopranosfan

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#8  Edited By sopranosfan

Flying Helicopters!!!!  I also hate games that demand precision movements but have cameras that cause you to not be able to pull off the moves.
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natetodamax

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#9  Edited By natetodamax

Puzzles.

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GunstarRed

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#10  Edited By GunstarRed

Voices that drop out when you are not facing someone. 
 
collectibles in ridiculous places that do not save if you die after getting it. 
 
ridiculously long recovery animations. 
 
water levels. 
 
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Symphony

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#11  Edited By Symphony

Zombies.
 
I am so, so tired of zombies.

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crusnchill

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#12  Edited By crusnchill

Silent hill or a game I may be mixing up with silent hill has a waist high fence that would, by normal real world standard's, be easily passable simply by jumping right over it. But according to the game "You need a key to pass." wa, wa, waaa!!!!!!!
 
So you have to turn around and head into a village for the key to the fence that you could easily jump right over, that's full of people who want to kill you. 
 
Jump over? or walk through a crowd of certain death? 
 
Jump over? ORCertain death?
 
Hmm... Choices, choices. What do I pick? 
 
Oh! I forgot, This isn't a game about realistic choices. 
 
I wonder if that guy who's revving his chainsaw up and looking at me in an angry way would care to tell me where this bloody "special" key is. 
 
"Hey now! that wasn'y very nice now was it?! You know you could puncture someone a new asshole out with that. Be careful
 
"Well Shit! You're just plain rude!" 
 
"OWWW!!!!! Run! RUUUUUUUUUUNNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!" 
 
"Hey! This's lucky I just stumbled upon on the key in a room with no other exits except through the door that leads to the crowd of certain death that I just barely managed to get through in the first place." 
 
"Oh! Look over there. Even "luckier" there's a window over there, that leads me to a safer route that I could've used instead of going through the crowd of certain death and risking life and limb." 
 
"Oh well, I'm back at the gate now..." 
 
"What's that?" 
 
"THE WRONG FUCKING KEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" 
 
"ARGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!" (Controller goes out the window. Disc get's snapped.)

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Hamst3r

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#13  Edited By Hamst3r

Poor save systems and essentially non-existent save systems.
 
An example would be at the end of the Harley Quinn battle in Batman: Arkham Asylum. The game doesn't save after the battle. It instead saves when you leave the room. Why? If I win a boss battle and there's no commotion anymore, the game should save. No exceptions. I exited the game after the fight assuming that it would have saved automatically and when I loaded it up again the next day I had to do that fight again. It's not that it's a difficult fight - it's just that I had already done it and I didn't want to do it again! It's poor save placement. If you can't be bothered to do autosave right, then give me quicksave and I'll F5 before exiting.
 
There are also games which only keep one checkpoint or autosave, so you can never go back to a prior checkpoint. This is horrible. DOOM 3 and Quake 4 did it right with every level having it's own autosave so I could hop back to any level I had already played.
 
A great one from the Tomb Raider series: Locational checkpoints. You can actually backtrack and trigger a previous checkpoint. This is great fun when you're in a climbing area: You reach the top of whatever you were climbing, it checkpoints and suddenly you're knocked off or accidentally jump off of the edge. Lucky for you, when your body hits the ground below, the game checkpoints again. Awesome. Now you have to climb the area again. Old checkpoints shouldn't not be active if I've crossed a newer one.
 
I've played numerous games with issues like these and it's baffling. A good save system is so easy to do, yet games keep having shitty save systems. "Ok, so when the player engages a boss battle, if they die, they should be sent back 20 minutes prior to the boss fight and have to go through all sorts of traps and grunts before they can try the boss again, right?" NEVER."Ok, well, what about checkpoints that work until you die 3 times, then you're sent back to the start of the level?"NEVER!"But I thought that was kind of cool and retro..." NEVER!!!"Ok, last idea, how about save points in the game that you have to activate to save, but we'll put them so sparingly and not even in every area so that you'll have to spend 20 minutes backing out of an area just so that you can save? Oh and when you re-enter areas, all the enemies have respawned, lawl."*sepukku*

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Ashwyn

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#14  Edited By Ashwyn

Cliche's.
 
How many time have we seen a protagonists that is special and has lost there memory...

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Blackout62

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#15  Edited By Blackout62

Dying. All the other qualms pale in comparison when every time you die you have to start over again wasting precious time in your life.

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r0k1ll

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#16  Edited By r0k1ll

For me, it's when they are bad.

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clubsandwich

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#17  Edited By clubsandwich
@zicdab said:
" Escort and racing missions. "
this. :B
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TheMustacheHero

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#18  Edited By TheMustacheHero

Timed missions.

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CornontheCobbe

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#19  Edited By CornontheCobbe

I hate when there's too much dialogue and not enough action.
 
Also when you have to drive all the way back to start a mission again in the old GTA games. Thank god for the Text Message replay in GTA4.

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Metroid545

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#20  Edited By Metroid545

games that playing the MP more puts you at a higher advantage, for instance i got MW2 a month after it came out and everyone seems to be at least lvl 50 so they have the most tricked out guns so i can have the jmp on em and be shooting and they can just whirl around and shoot me once...

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Monkeygb21

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#21  Edited By Monkeygb21

Puzzles that have no logical solution and are built around random chance and arbitrary solutions, and not reason and skill.  

 
Poor save system.  Games should automatically save  before and after major events, and after leveling up.  Most people hate repetition and this makes it necessary.  
 
Underwater levels.  I would do 20 escort missions in a game to avoid one underwater level.  I can't explain why they are so bad or why they keep showing up in games or why developers have yet to get it right.  
 
Online co-op with no matchmaking.  This has been a major new problem this year and I hope it can be solved soon.

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Manatassi

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#22  Edited By Manatassi

Bad acting..  seriously theres no excuse for this these days.  
 
Oh and Escort missions as with everyone else in the world. 

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Metroid545

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#23  Edited By Metroid545
@clubsandwich said:
" @zicdab said:
" Escort and racing missions. "
this. :B "
3rded
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habster3

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#24  Edited By habster3

What do I hate? Probably when a game is a sandbox game, but doesn't tell you what to do next (I'm looking at you, Link to the Past!) Oh, I also hate timed missions, escort missions racing missions, games that suck, and bad checkpoint systems (What everyone else has said.) A good example for the last one was the Academy of Evil in Crash Twinsanity; woohoo, I finally killed that stupid dingo, but oh no, I fell in the lava; game over; oh well, I guess I can fight him again. Woohoo, I finally beat Madame whatsherface, but oh no, I fell into the pit, so now I'm going to have to restart 15 MINUTES EARLIER!!!! Oh yeah, and objects that you could jump over but you can't, and long installation screens, and glitches, and when the control system is so unusual that instead of taking an enemy down with a silenced pistol, you throw a grenade, alerting all guards. Ooh, and don't forget Rock Band's terrible difficulty thing; HIGHWAY TO HELL HAS ONLY FOUR STARS FOR GUITAR?!?! IT'S HARDER THAN PAINKILLER AND PANIC ATTACK!!!!!!!!!!!!!!! Ugh.