@upwarDBound said:
@FluxWaveZ:
From the looks of it AP does the exact same thing as a smash ball.
Smash Ball: Once acquired, immediately grants character with a devastating special move that is used against opponents. Only one of them appears on the stage at a time and its rate of appearance is infrequent. Once it appears, the action changes to a mad dash to the first to obtain it.
AP: Obtaining AP contributes to a character's Super Move bar, meter that can also be added to by attacking. Appears frequently and in multiples throughout a stage.
Weird, they don't seem like the exact same thing to me.
@upwarDBound said:
You're right about it not having percentage though which is arguably the most innovative aspect of the entire Super Smash Bros. franchise. I'm arguing that it seems to do nothing unique while borrowing most of its elements from Smash Bros.
Unique in relation to what? You just said that since there's no percentage meter in All-Stars, it's different than Smash Bros., which would mean it does something unique.
Saying it takes various elements from Smash Bros. is fine because it's true; this game is very derivative of that game. But again, it's not the same thing. It's in ways, from what we've seen, very different.
Holding Super Smash Bros. as this franchise that should never be derived from is ridiculous. Having a game so directly compete with that franchise should only be a good thing for everyone: it could and should incite SSB's developers to not be complacent, it will finally bring a Sony mascot fighter for Sony fans or those that dislike Nintendo characters and the game might actually turn out decent, especially given the people behind the product.
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