This really bothers me. Why do developers just coast by and ignore problems that have basically been there since the birth of 3D gaming?
Why is that player characters still don't change animations when walking in a set of stairs?
Why won't characters use their arms when opening doors instead of opening them with mental powers?
Why do swords still work like blunt weapons in most games?
How the hell is invisble walls still a viable way to close things off?
How big are pockets in gaming? Seems they can fit rocket launchers, machine guns, grenades and anything in between.
In fantasy games, why do weapons float on a characters back?
Does no one know how to climb? This is a huge problem in Skyrim. Why can't the player character just grab the ground to climb?
How is that main characters in every RPG can carry 50 swords, 200 potions and 500 keys, but none of it shows on their bodies? How about a bag and authentic limit?
Some of these things might be hard to do, other things are not hard at all. But if no one challenges these preset notions, then how the hell are we going to have any progress? I hate the notion of "everyone else does it, so why should we change it?". Ugh, developers, get your fucking shit togheter. They're fucking wizards with tech and coding, so why can't they just fix a few of these things?
Do you guys have anything like this that really grinds your gears?