I think the character development is complete garbage in Transistor. It's just not good. The character bios give you some interesting insight into the Camerata and why they took the actions they did, and that's the only nice thing I have to say about the story. Most of the bios you unlock through functions are just kinda interesting side characters that have no relevance to the story and are just the loose theme of each function (the star football player creates a function that bashes things with one really hard hit, etc.). Red and Transistor boyfriend are just ciphers whom I never cared about because you never learn anything about them, aside from Red leaving some cheeky comments on news stories on the terminals and Transistor boy prattling on about nothing because since both he and Red have lived in Cloudbank and know each other, there is unfortunately no conceit that would require Transistor boyfriend to give any exposition whatsoever. Royce has a good voice actor and some OK dialogue, Asher was kinda meh, Grant is not really a character and I suspect was cut for time/budget reasons, and Cybil was kinda interesting only in that you don't learn the significance of her character until well after you defeat her. Actually, the Cybil thing is kind of dumb, because Red knows why she wants to kill Cybil (and the Camerata) but you, the player, don't know, which is a weird player/character disconnect because the whole thing is in media res.
In Bastion, you get proper character descriptions since Rucks, the narrator, kinda describes everyone and their demeanor to you. Plus if you do the arenas, each one gives you a pretty in depth explanation of the backstory of The Kid, Zia, and Zulf that I thought were really interesting.
As for the overall story, too many things are just never explained. Why does the Spine exist? You unlock all these fucking files on the Process, but there couldn't be one that speculated on the existence of the Spine and what its purpose is? Why does the Spine make the Transistor drunk and slow? Why is there a second Spine later in the game that you never fight? Why did the Process turn Cybil into a weird Process hybrid, but everybody else hit by the Process just gets "erased" back into like a white cube? Why didn't Grant and Asher just go back to that mysterious district Royce went to that is seemingly a sanctuary that the Process never attacked or Royce still had some minor control over them? How did Red's boyfriend use the Transistor's powers to teleport himself and Red away during the couple of seconds he was being impaled by the Transistor, a device he has never used before? If you entirely lose control of the Process when the Transistor gets a new owner, why would you throw the Transistor at somebody to kill them? Also, I have certain lore quibbles, like if you leave Cloudbank, is it certain death, or just the great unknown since Cloudbank is this well-controlled city state?
I didn't like the combat as much as Bastion. In Transistor, you just alternate between "doing fun stuff in Turn, except some times the game lies to you and it doesn't line up because Turn doesn't take into account knockback or enemy movement" and "doing nothing because Turn is recharging and that part is no fun at all". So like, half of each combat encounter is you running around like an idiot as dogs bite the shit out of you, or just spamming the one move you put Jaunt on so you can do anything. In Bastion, I much preferred being able to do things at all times. If Transistor had just been turn-based all the time it would've been better; the part where Turn recharges is just not fun.
Bastion had three distinct areas (the city, the wilds, the terminals) with different enemy sets that I can distinctly remember. Transistor just has a bunch of different districts of this one city, and they didn't look different enough, and I found none of the areas memorable except for the final area where you catch up to Royce because that seems like the only area where they actually tried something cool. Transistor has more art, instead of a bunch of tiles floating over an expanse of nothing like in Bastion, but Transistor has less evocative or interesting art.
Bastion had cool weapons cobbled together out of whatever materials, because the whole setting of Bastion was like weird sci-fi American frontier alternate universe thing. Also, each weapon was associated with a guild, which was neat. Every weapon in Transistor is just a different coloured energy blast or AoE energy blast, so I found them really bland.
Both games have kinda bad enemy design and enemy behaviour. Bastion had no permanent animator on staff so you may notice that NPCs are always static and there are like a million stationary turret enemies in each zone and they had to contract out animation work for the handful of enemies they could afford to animate (and for the Kid I guess). There aren't really any turret enemies in Transistor, but I didn't like the mechanic/unique trait of any of the enemies, and there were too many fast melee enemies that can just bum rush you whenever your Turn is on cooldown.
Music was pretty good in both, though I still favour the variety found in Bastion.
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