I hope I am not the only one, but I think I would enjoy the next generation of consoles more if they did not have achivements. Achievements make me play games how I would not usually play them if they did not have achievements. I also find I do not replay as much games because of the achievements, what do you think?
Would you rather the next gen consoles had no achievement system?
I would be incredibly upset if they didnt, infact I want achievements for everything. Switching on the console, pulling left on the stick, pressing the X button 7 million times... EVERYTHING! Also a constant update of my progress. I want to see more shit pop up on my screen than things actually happening in the game.
Hahahaha. I feel ya, man. I feel ya.Deep down? Yes. They ruin games for me completely.
But really? No. I need them to live.
Well, that's how I was, anyway. I'm totally over it now.
I look forward to seeing how they expand upon the current system. I loved it when it was first introduced, it felt like I was getting more out of games.. but at the same time, I realise I was playing games differently than I normally would and often ruining the experience in an attempt to get an achievement on the first play through.
Now I couldn't care less, I just ignore them.
Achievements suck. I once had this weird glitch on my ps3 that prevented me from saving any of my games. The reason was, according to the system, that those save files belonged to another user or something, even though they didnt. This weird protection exists only because sony doesnt want you to just download save files online and unlock the trophys that way. But I wasnt doing that, they were my files. So because of the trophy system I had to erase every single save file on my system. Yay.
I've not progressed to the point that achievements are dictating how I play, though I did reload my level 19 Fallout 3 save to get the level 20 as neutral achievement, but it was the last one. I usually end up getting most of the achievements by virtue of playing the games anyway. I tend to collect as much stuff as possible, and this goes back to before there were achievements in games.
I generally don't go out of my way to get achievements and the only game where I really have multiplayer achievements is SoulCalibur IV. Most of the games I play are single-player games, where you can get most of the achievements by going through the story.
If achievements are somehow ruining your gaming experience, then the problem does not lie with the achievement system.
EDIT: Unless you're Somnus, apparently.
I want them in the next generation of systems. I usually just grab the achievements that unlock on my first play through, but the other achievements give me a reason to keep playing the game after I beat it. I not compulsive about unlocking every achievement, I usually just go for the ones that sound fun.
I enjoy a game less if there are no achievements. I like looking back through all that I've done, and challenges still await me. I'll be utterly pissed if they're not included in the next generation.
To be honest I would prefer they were not there but at the same time I mostly ignore them anyway. For example on Steam I have achievements turned off completely so even when I get one I won't see it until after I turn the game off. Also too many of them are arbitrary and stupid. As hilarious as the snidely whiplash achievement of red dead redemption was I have still never gotten it because I played the game trying to be a reformed criminal (who sometimes stole a horse, just one or two) and going out of my way to do that achievement would have made no sense. As long as they are things you get in the natural progress of the game I am down with it.
What this guy said^If achievements are somehow ruining your gaming experience, then the problem does not lie with the achievement system.
Alright, let me point out something to a lot of you. In anything that can have the word "game" attached to it, the point is to achieve something. In basketball, you achieve getting the ball around the opposing team and close enough to throw it (or dunk it) into the basket. In chess, you achieve eliminating the other players' King.
In a video game campaign, you generally have one big achievement fulfilled at the end, like "save the princess", and several other smaller ones throughout, like "get to the end flag of World 1-1". The achievements in Xbox 360, trophies on PS3, and the ones on Steam are all representative of what you've already been doing your entire gaming career - completing an objective.
"But I play games for story!"
Why not watch a movie? Why not read a book? The stories in games are, for the most part, pitiful. You play games for something other than story, believe it or not. You saw the hero through to the end of the game - achievement unlocked.
You want to explore new worlds? OK. You've achieved exploration, something that many games reward achievements for.
There's nothing wrong with turning notifications off and taking in all that a world has to offer. Eventually, though, you'll get bored and want to achieve something. As long as video games are games, then that will be an integral part of them, something you cannot extract from it. Otherwise it stops being a game.
EDIT: Crap, I didn't answer the OP's question. The one big thing that influences my purchase or not of a console is the games that go along with it. The one that includes the best games is the one that I'll buy.
However, the prospect of achievement support on the next console that I buy is an exciting one.
Also, if you think that I'm an achievement whore then look at my profile - I have no S-Ranked games.
I have a really good piece of advice that will work out great for you and everyone that shares your personal opinion on the subject. Turn your notifications off and learn to let people love something without shitting on it.
If, achievements are added correctly, instead of added as a game play time extender and filler material, then they are good. Since there are so many people who consider them so important, they help get the economies of the world moving. They however should stop being dicks about achievements that cannot always be reached, and look towards Sony's Trophies for just one thing - Platinum means you've done everything. If I see a guy with Platinum in a game, I know he's trustworthy about that game. If I see a guy with a bajillion gamerscore.. 99 times out of 100 he's just a dude who's blown through hundreds of bad games to boost it.
I'd rather have the next generation have a choice in system-game interface. Sony has one that I have no complaints about when I have to use it from a game, neither Nintendos, but the 360 interface (I miss blades) breaks down that fourth wall and washes away the rubble and makes it hard to return. Lemme choose my own colours, maybe even a personalized skin, it would help a lot.
I've pretty much always ignored them, but once in a while when I see in-progress achievements for stuff like killing 15 guys with a flamethrower I get incentivized to try playing differently, and that can be fun. I've never cared enough about achievements to make the game less fun for me in pursuit of them.
They're here to stay and I'm glad it's the case, I've only found them to be a positive addition, myself. I've never concerned myself with an achievement if it meant doing something I wouldn't enjoy. They're a nice progress marker, can extend a game's replay value, can help point the way to certain options I might not have considered and are a great way to keep record of what I've played and completed.
@Rolyatkcinmai said:
Deep down? Yes. They ruin games for me completely.
But really? No. I need them to live.
This.
Isn't something that encourages you to try something different a good thing?
I would have never wanted to play Half-Life 2 Episode 1 without firing more than one bullet, but I did it for that achievement, and you know what? I had a blast doing it. Achievements done right can encourage you to expand your gaming and let you experience new things. Some people stick only some sections of games and never see the full range of what there is to offer. That's pretty bad when games are as much as they are. Not everyone can afford each and every new release.
Of course, if you really detest them, just turn off the notifications and then they're gone forever.
I would like them to have them and expand on them to offer more than just meaningless points. I doubt they'll go away soon, especially with Steam and even other games incorporating achievements without even using built-in platform achievement systems.
Achievements have no bearing on the way I play games anyway. I think I need three to platinum AC:2. Will I go back and do them just cos? Nope.
If a game is good I will play it more/again, not because I need the reassurance of some meaningless number/badge to make me feel good about myself.
Nope. The more numbers that tick and bars that fill while I'm playing a game the better.
There's a lot of them that I don't like but the creative ones that have had me trying weird shit more than make up for those.
I just play the game and not worry about it. I don't go out of my way to get them, but when they do pop up, I think "huh, cool." and go back to playing. They're gonna be in the new gen consoles. If they weren't, people would bitch.
I can ignore them just fine, but I wish there is a way to opt out of achievements. Turning off notifications isn't a solution... what if I need to be notification'ed or something? There should be a way to turn off achievements so people like me, who don't care for achievements, can wear our zeros like a badge of honor.
Also, that guy trying to get a million achievement points. I hope when he gets real close, some random gaming community would get together and play month(s) long marathon to take that distinction away from him.
I like achievements because they encourage me to play a different way than i normally would or explore more
@wolf_blitzer85 said:
I like the little bloopy noise.
and also this it makes me feel all warm and fuzzy inside
Outside of online play, achievments is probably my favorite addition to video games this past decade. I don't want to see them go away.
I don't really care either way, sometimes its kind of cool to unlock a super hard acheivment and be like OH HELL YEAH but other times it's just as easy to ignore them.
I never give them a second thought. Most people who enjoys playing video games needs them though. Kinda like how that machine that rewards monkeys with treats for doing something right. So let them stay, I guess
No. I don't chase them but others seem to enjoy them a lot. Why should they be removed when they don't impact my play-style? And, in truth, sometimes it's nice when one pops up in the middle of a game. The same is true about the quests here on Giant Bomb. I don't read any of them, but every now and then, I'll complete one accidentally and I'm joyfully surprised.
Achievements don't "make" you do anything, I play games how I want to play, not for achievement purposes-- I actually couldn't care less about them.
Maybe you should do the same rather than keep playing the way you usually don't want to...? Just a thought.
Never liked them much. At first I thought it was a pretty neat idea. Hey look, if I do something challenging, or really interesting, I get a special reward! Yay! Then I got my first few "you beat a level! Have a prize, we kinda thought you were too stupid to beat it" achievements, I changed my mind on it completely. As soon as you're getting achievements for doing something you're supposed to do, it kinda defeats the purpose.
It's like, if we get a reward for doing what we're supposed to be doing, the point of the award is diminished. Achievements are nice if you get them for "play the entire game without dying" and "solved a mind-crunchlinly hard optional puzzle". But not for "you turned on your system!" or "you beat the first level!"
Oh, and if you're playing games that suck 'just to get the achievements', that's always a bad sign.
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