Alpha Centauri / Star Wars a la Bioware / Note about L.A. Noire

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Edited By ahoodedfigure

Alpha Centauri

 
Alpha Centauri has reminded me, several times, that my single victory was a fluke. I always tried Gaians, maybe the tactics necessary for them are beyond me right now, and late in my games I pushed heavily toward capturing worms for use as troops, but those tend not to be very good when you reach the midgame and the defending troops are a lot more resistant to psi-weapons.  
 
There's a weird faction squatting tendency that can easily be exploited as I mentioned before; if you know that all factions will be featured, you can just take the one you don't want to deal with as your faction, then play them as you like. Not much role-playing involved there, just plain cynical power wrangling.  
 
Since the game only opens up toward the end in terms of the combination of variables, while I can't say I'm exhausted with the game, I guess I'll have to start trying out the other factions to see if I'm better suited to them, although I still attribute winning to being lucky enough to be placed far away from everyone else.
 
It's still satisfying, even with all the war, to have a technical advantage over a group that's plaguing you. My evil neighbors to the north had quite a few planes in service, but he never thought to equip them with air-to-air capability, making my few air-to-air flyers tear them all to pieces. Still, like I said, it wasn't enough. 
 
I've had a few people comment that they love AC. Anyone have any recollections from games they've played, recently or a long time ago? I realize it's been a while since this thing was released, though.
 

Knights of the Old Republic 1


I've had Star Wars on the brain a bit too long, so I've decided to play through 1 and 2 in quick succession to purge myself, if I can stand it. Right now I'm a bit burned out, having played it quite a bit last night. This game feels like a smooth tunnel you slide down, picking of candy that's taped to the walls. You can't get all the candy, but you can get most of it, and some of the heavier pieces just sort of fall on your face when you slide past. The limitations of telling a story in someone else's universe are all too much for me at times, especially this fawning inability for most Expanded Universe folks to take more risks and invent more things for a universe that's supposedly teeming with possibilities, but at least I know the meat of the story later on DOES do that to some degree. It's just...  well, I know those parts. What I'm trying to do is have a different experience than before, and so I've decided to make my character a dedicated blaster user, even after the big character class upgrade.

So far it's tough, especially since I'm doing dual blasters, and my character's hit points are about half of the others'. But I'm not stingy with items like I usually am: when there's a cluster of enemies, I use grenades. Being a scoundrel, I sneak around and get sneak attack bonuses, which often result in one-shot kills when I do them right. Most of the rest of the party is only good for combat, since my skills are so high in most of the areas due to the starting class. Man, the combat is boring in this game, although I have fun through sniping, sneaking, and getting a train of enemies so that I can blast them as I run. A bit labor intensive though, with not many tactical options beyond grenades and switching weapons.
 
Moving away from knocking Expanded Universe stuff for a moment, I often feel that the computer hacking and repair skills often overlap a bit too much. And when you can have a character just sacrifice itself on mines and get up after dying, it's mainly there just to annoy a player rather than pose any sort of challenge. So a lot of the infiltration options you get in the game feel a bit interchangeable and weak. Once in a while I felt like there was a bit of a story to what you were doing, but most of the time it's all too samey. 
 
As for stray observations, I still enjoy the swoop minigame, although the load times sort of sap my enthusiasm, and I'm considering skipping Pazaak altogether so I don't take too much time to play. There are a few interesting non-player characters, like the relatively honorable opposition gang leader, but I'm distracted by how few human faces are used. There's the fish lipped guy who often is a jerk, there's the guy with the buzz cut who doesn't look like a jerk but often is a stand in for fish lips. Sometimes they even use the same model for two people in the same group, which is damned silly. I'm willing to bet that I will never see all this game has to offer; every little tidbit of conversation is buried in this game, such that I don't have the patience to FAQ it up.
 
My plan is moving on to KOTOR 2 with the same build attempt (slightly persuadery, double pistol, as complete a Jedi denial as I can manage). It's been a long time since I've played that game and I'm wondering if the game mechanics upgrades and influence system will be fun enough that I won't be too bothered by the bugs and dead endgame. I'm still not sure how I feel about the influence system, because I like that in KOTOR 1 people feel a bit more solid in their own outlook on the world; but if my character can change, why not others? Just feels a bit too manipulative to mold the other characters to your liking. I'll try to play it naturally and just see what I get.
 

Knights of the Old Republic 3, 4, and 5

 
It was inevitable
It was inevitable
Ha-ha, I kid. 
 
Despite my tendency to avoid MMOs and to have deep skepticism toward big projects, I can't help but read up on The Old Republic, Bioware's massively multiplayer Star Wars creation-in-progress. Maybe I'm interested because they actually try to make characters who aren't Jedi appeal to power gamers, though I wish smugglers and bounty hunters were a little bit more gray-area than they seem to be.
 
From what I've been able to glean from the preview press, the PvP may be a bit busted for some classes, which is a bit surprising to me, but the sorta-single player game allows for you to just follow the plot and only do the old grinding dance if you want to with optional pop-up missions when you're in areas with some rats to kill. 
 
I like that you have followers that can hang out in your ship and I like that you can have a ship, even though I realize it's just a mobile setting.
 
At first I thought the Trooper ship looked a bit to B-Wing for me, but when I reminded myself that the way it looks is reminiscent of 1970's spaceship drawings I now think it's my favorite, which is good, since I'd play the Trooper if I could play only one class, with maybe the Smuggler, Bounty Hunter, and Agent rounding things out. No Jedi. On purpose.
 
This is me just musing, though. You know, "I don't have a machine that could run this," yadda yadda. I don't know what to think of this game, but I guess I'll continually be interested, from business as well as game design and gameplay standpoints. I hope old Bioware's learned some things over the years about the illusion of customizability and will let folks actually take some risks with their characters. I would be very interested to know just how much leeway a character would have on a given side, especially the Sith side. The only time I'd play a faction like that would be if I knew I could still play a humane character. I frankly don't understand the torture porn options so many games get these days.
 
Going back to KOTOR 1 for a moment: most of the choices I get in conversations are frigging strange. You get a sane answer and a few psychotic ones a lot of the time...  the movies managed to have a bit less cackling melodrama evil than these games seem to.  I could see having a character who would be called evil because he or she was unwilling to bend to the manipulative Jedi will, but I'm not into frying babies with bolts of teenage-revenge-fantasy electricity. Too much real world ugliness for me to get off on that kind of stimulation.

 

L.A. Noire


It's weird, but you'd think we were already six months down the road and sales figures were already confirmed. I want an adventure game this ambitious to succeed, but I hope these early reports of its success aren't going to deflate people's interest prematurely.    

 
Sorry if I'm repeated myself in this post. Hard to keep track of everything I've said, and to whom. I will say something I just realized while playing KOTOR, though: I think I like Jade Empire a bit more now that I realize how this staid formula can vary with some more adventurous world design.
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#1  Edited By ahoodedfigure

Alpha Centauri

 
Alpha Centauri has reminded me, several times, that my single victory was a fluke. I always tried Gaians, maybe the tactics necessary for them are beyond me right now, and late in my games I pushed heavily toward capturing worms for use as troops, but those tend not to be very good when you reach the midgame and the defending troops are a lot more resistant to psi-weapons.  
 
There's a weird faction squatting tendency that can easily be exploited as I mentioned before; if you know that all factions will be featured, you can just take the one you don't want to deal with as your faction, then play them as you like. Not much role-playing involved there, just plain cynical power wrangling.  
 
Since the game only opens up toward the end in terms of the combination of variables, while I can't say I'm exhausted with the game, I guess I'll have to start trying out the other factions to see if I'm better suited to them, although I still attribute winning to being lucky enough to be placed far away from everyone else.
 
It's still satisfying, even with all the war, to have a technical advantage over a group that's plaguing you. My evil neighbors to the north had quite a few planes in service, but he never thought to equip them with air-to-air capability, making my few air-to-air flyers tear them all to pieces. Still, like I said, it wasn't enough. 
 
I've had a few people comment that they love AC. Anyone have any recollections from games they've played, recently or a long time ago? I realize it's been a while since this thing was released, though.
 

Knights of the Old Republic 1


I've had Star Wars on the brain a bit too long, so I've decided to play through 1 and 2 in quick succession to purge myself, if I can stand it. Right now I'm a bit burned out, having played it quite a bit last night. This game feels like a smooth tunnel you slide down, picking of candy that's taped to the walls. You can't get all the candy, but you can get most of it, and some of the heavier pieces just sort of fall on your face when you slide past. The limitations of telling a story in someone else's universe are all too much for me at times, especially this fawning inability for most Expanded Universe folks to take more risks and invent more things for a universe that's supposedly teeming with possibilities, but at least I know the meat of the story later on DOES do that to some degree. It's just...  well, I know those parts. What I'm trying to do is have a different experience than before, and so I've decided to make my character a dedicated blaster user, even after the big character class upgrade.

So far it's tough, especially since I'm doing dual blasters, and my character's hit points are about half of the others'. But I'm not stingy with items like I usually am: when there's a cluster of enemies, I use grenades. Being a scoundrel, I sneak around and get sneak attack bonuses, which often result in one-shot kills when I do them right. Most of the rest of the party is only good for combat, since my skills are so high in most of the areas due to the starting class. Man, the combat is boring in this game, although I have fun through sniping, sneaking, and getting a train of enemies so that I can blast them as I run. A bit labor intensive though, with not many tactical options beyond grenades and switching weapons.
 
Moving away from knocking Expanded Universe stuff for a moment, I often feel that the computer hacking and repair skills often overlap a bit too much. And when you can have a character just sacrifice itself on mines and get up after dying, it's mainly there just to annoy a player rather than pose any sort of challenge. So a lot of the infiltration options you get in the game feel a bit interchangeable and weak. Once in a while I felt like there was a bit of a story to what you were doing, but most of the time it's all too samey. 
 
As for stray observations, I still enjoy the swoop minigame, although the load times sort of sap my enthusiasm, and I'm considering skipping Pazaak altogether so I don't take too much time to play. There are a few interesting non-player characters, like the relatively honorable opposition gang leader, but I'm distracted by how few human faces are used. There's the fish lipped guy who often is a jerk, there's the guy with the buzz cut who doesn't look like a jerk but often is a stand in for fish lips. Sometimes they even use the same model for two people in the same group, which is damned silly. I'm willing to bet that I will never see all this game has to offer; every little tidbit of conversation is buried in this game, such that I don't have the patience to FAQ it up.
 
My plan is moving on to KOTOR 2 with the same build attempt (slightly persuadery, double pistol, as complete a Jedi denial as I can manage). It's been a long time since I've played that game and I'm wondering if the game mechanics upgrades and influence system will be fun enough that I won't be too bothered by the bugs and dead endgame. I'm still not sure how I feel about the influence system, because I like that in KOTOR 1 people feel a bit more solid in their own outlook on the world; but if my character can change, why not others? Just feels a bit too manipulative to mold the other characters to your liking. I'll try to play it naturally and just see what I get.
 

Knights of the Old Republic 3, 4, and 5

 
It was inevitable
It was inevitable
Ha-ha, I kid. 
 
Despite my tendency to avoid MMOs and to have deep skepticism toward big projects, I can't help but read up on The Old Republic, Bioware's massively multiplayer Star Wars creation-in-progress. Maybe I'm interested because they actually try to make characters who aren't Jedi appeal to power gamers, though I wish smugglers and bounty hunters were a little bit more gray-area than they seem to be.
 
From what I've been able to glean from the preview press, the PvP may be a bit busted for some classes, which is a bit surprising to me, but the sorta-single player game allows for you to just follow the plot and only do the old grinding dance if you want to with optional pop-up missions when you're in areas with some rats to kill. 
 
I like that you have followers that can hang out in your ship and I like that you can have a ship, even though I realize it's just a mobile setting.
 
At first I thought the Trooper ship looked a bit to B-Wing for me, but when I reminded myself that the way it looks is reminiscent of 1970's spaceship drawings I now think it's my favorite, which is good, since I'd play the Trooper if I could play only one class, with maybe the Smuggler, Bounty Hunter, and Agent rounding things out. No Jedi. On purpose.
 
This is me just musing, though. You know, "I don't have a machine that could run this," yadda yadda. I don't know what to think of this game, but I guess I'll continually be interested, from business as well as game design and gameplay standpoints. I hope old Bioware's learned some things over the years about the illusion of customizability and will let folks actually take some risks with their characters. I would be very interested to know just how much leeway a character would have on a given side, especially the Sith side. The only time I'd play a faction like that would be if I knew I could still play a humane character. I frankly don't understand the torture porn options so many games get these days.
 
Going back to KOTOR 1 for a moment: most of the choices I get in conversations are frigging strange. You get a sane answer and a few psychotic ones a lot of the time...  the movies managed to have a bit less cackling melodrama evil than these games seem to.  I could see having a character who would be called evil because he or she was unwilling to bend to the manipulative Jedi will, but I'm not into frying babies with bolts of teenage-revenge-fantasy electricity. Too much real world ugliness for me to get off on that kind of stimulation.

 

L.A. Noire


It's weird, but you'd think we were already six months down the road and sales figures were already confirmed. I want an adventure game this ambitious to succeed, but I hope these early reports of its success aren't going to deflate people's interest prematurely.    

 
Sorry if I'm repeated myself in this post. Hard to keep track of everything I've said, and to whom. I will say something I just realized while playing KOTOR, though: I think I like Jade Empire a bit more now that I realize how this staid formula can vary with some more adventurous world design.
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deactivated-5f8b49bb7fea7

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As much as I loved Civ IV, Civ V, and Pirates, I think Alpha Centauri is my favourite Sid Meier game. I fondly remember when my brother and I would wake up early and play a hot-seat game before starting school.

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#3  Edited By ahoodedfigure
@Keenblaze:  I've heard that from others, that they liked AC best of all the games with his name on it, or it's in all-time best lists, even.

Maybe that's what I need to start doing: finding human players and seeing if that changes anything at all. The game runs fine in the version I have, but until it gets a major digital release I don't see getting too many takers, but maybe knowing that the other player isn't going to act erratically might make for some more productive coalitions and coordinated strikes on badguys.
 
I remember playing the old version of Pirates, but I don't know if I ever fully figured it out. As for the new version I never really read up on it so I don't know if it compared to the older one.
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#4  Edited By Twisted_Scot
@Keenblaze said:
As much as I loved Civ IV, Civ V, and Pirates, I think Alpha Centauri is my favourite Sid Meier game. I fondly remember when my brother and I would wake up early and play a hot-seat game before starting school.
I loved Pirates! Sitting around with my buddies as kids with an atlas trying to find the silver fleets and things. Dammit I think ill have to go try installing it again. Thanks alot :) Never played AC tho.
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#5  Edited By ahoodedfigure
@Twisted_Scot: Lemme know if you play Pirates. I want to hear about it :)
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#6  Edited By Mento  Moderator

I should bite the bullet and play AC already. Or MOO2 or any of those other Space Civ games I've been putting off. I don't think Master of Magic will ever stop being my favorite though, despite the genre moving forward by leaps and bounds since the mid-90s. I've been sitting on Jade Empire too long too come to think of it. Darn backlogs.

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#7  Edited By ahoodedfigure
@Mento: Master of Magic actually has a lot in common as far as interface with MOO2. MOO1 was all about adjustable graphs and simplified systems, but I was surprised to find that MOO2 let you juggle workers and hire cool little pilots and governors that have a lot of personality in their skills and portraits. They even level up!  I wouldn't see it as too much of a stretch to at least try that. AC is a different animal, though. 
 
As for backlogs, I think the trick is not to worry about it too much. Ease off on purchasing if you think you're getting ahead of yourself. Odds are a lot of the purchases I was tempted by over the years would have resulted in a bigger backlog had I always obeyed my desires. Time sorta filters the good from the impulse buys.
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#8  Edited By Mento  Moderator
@ahoodedfigure: Well, I can understand if the "Master of" games are similar, since they're all from Simtex. Which sounds like a company that should be making condoms instead. Before MoM, though, I did play Civilization a lot too. I like both, I just prefer having control of the battles rather than letting the random number god destroy all my tanks because a group of dudes with spears can be pretty fierce when cornered.
 
I don't purchase a lot for those very reasons, but my "issue" is that I occasionally get free rental vouchers from my grocery store's loyalty card type deal, and I always feel inclined to use them since they're time-sensitive. So whenever I hit a new game on my stack of older stuff to play, it gets interrupted with a bunch of new releases I can play for free. It's like the weakest problem ever and I feel like I should be punched in the face every time I gripe about it.
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#9  Edited By ahoodedfigure
@Mento: The weakest problem would be complaining about all the choices you get with your loyalty card, or perhaps how your solid gold suit chafes a bit during your daily debauch, so I think you're safe.  Man, I'm glad we don't have those. The one I used to have used to drive me around the bend, and that was just used for "club prices", which was another way to say "price gouge the people without cards." The stuff we have right now just gives us a percentage back on our purchases, which is about as invasive as I can handle anymore.
 
I do feel a bit cheated in combat in AC at times. I'm not even sure I get frontage bonuses for adjacent units, but maybe I have to read up on combat more. In MOO2 you can opt for full tactical control in space battles, which I love, even if I'm not the best at making an empire to support systems upgrades.
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#10  Edited By ArbitraryWater

I've said it before, but Alpha Centauri is one of Sid Meier's better games. Easily his best non-Civ game, though that might be a cop out since it's pretty much Civ II. In space. I don't know if it's my personal favorite though. I'm fond of Civ IV for as bloated and overextended as it can be at times (It seems fairly obvious why religion is not a mechanic in Civ V.), and I like Colonization and its remake quite a bit too, mostly because they're a little more focused. Ehhh... they're all good because they're all kinda the same game. Except Civ III is probably the weakest by a long shot. 
 
@Mento: As Ahoodedfigure said, Master of Orion and Master of Magic have a lot of similarities, being from the same developer. I'm a semi-fan of MOM, though there are certain aspects of it that irk me, and others that I think are better done in games that focus more on the HOMM side of the equation (see: Age of Wonders) than the Civ. One of the better modern space civ games out there is Galactic Civilizations 2, though it's more than a little dry in terms of presentation or personality, and the fact that you have to install Impulse to patch it... ugh.

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#11  Edited By ahoodedfigure
@ArbitraryWater: I haven't played Master of Magic much, but isn't like REALLY similar? Having played a ton of Age of Wonders, then reading about Master of Magic afterward, I was surprised just how much they had in common, almost like AoW was a sort of upgraded graphical update of the same ideas. There seemed to be substantial differences, but I've never played MoM enough to have a qualified opinion. All I remember was seeing screenshots of MoM and having a lot of deja vu.
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#12  Edited By ArbitraryWater
@ahoodedfigure: Certainly, I think there are some pretty direct parallels between MOM and AOW. They're not the same game by any means, but they share some pretty specific gameplay mechanics that suggest the earlier influencing the latter. Master of Magic is far more "Civ with fantasy creatures" (in fact, some mechanics are straight up stolen from Civ.) than Age of Wonders, with the way you have to manage and build your towns as well as work up a tech tree of sorts with the way you research spells. There's a little more of that in Age of Wonders 2 and Shadow Magic, but they're still pretty low on the whole city management thing. The way spellbooks and spells are handled is a direct analog though, and probably the most obvious comparison.
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#13  Edited By Fajita_Jim
@ahoodedfigure said:

Alpha Centauri

 
Alpha Centauri has reminded me, several times, that my single victory was a fluke. I always tried Gaians, maybe the tactics necessary for them are beyond me right now, and late in my games I pushed heavily toward capturing worms for use as troops, but those tend not to be very good when you reach the midgame and the defending troops are a lot more resistant to psi-weapons.  
 
There's a weird faction squatting tendency that can easily be exploited as I mentioned before; if you know that all factions will be featured, you can just take the one you don't want to deal with as your faction, then play them as you like. Not much role-playing involved there, just plain cynical power wrangling.  
 
Since the game only opens up toward the end in terms of the combination of variables, while I can't say I'm exhausted with the game, I guess I'll have to start trying out the other factions to see if I'm better suited to them, although I still attribute winning to being lucky enough to be placed far away from everyone else.
 
It's still satisfying, even with all the war, to have a technical advantage over a group that's plaguing you. My evil neighbors to the north had quite a few planes in service, but he never thought to equip them with air-to-air capability, making my few air-to-air flyers tear them all to pieces. Still, like I said, it wasn't enough. 
 
I've had a few people comment that they love AC. Anyone have any recollections from games they've played, recently or a long time ago? I realize it's been a while since this thing was released, though.
 


I had once stored up a supply of Planetbusters to unleash on Pravin Lal during the next sunspot cycle, as he was the biggest threat left in the game and we had had our differences in the past and never really warmed up to each other. However, after I pissed him off in negotiations, after the end of that turn I had to sit and watch my capitol city get reduced to a lake. The bastard planetbusted me. 
 
The other factions considered it an atrocity so I was able to muster up an international force to take him down without having to resort to my own planetbusters. But if you're going to commit an atrocity like planetbusting do it during a sunspot cycle, as global communications will be interrupted.
 
Also, I always preferred to play as the Hive. Free base defenses at every base.
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#14  Edited By ahoodedfigure
@Fajita_Jim: Haha! What's really funny is that Lal is supposedly strongly against atrocities. Shows you how far he'll go when he gets pissed, although I guess it worked out for you in the end. I tend to stay away from atrocities, although I admittedly felt desperate during my first game, when I didn't understand what drone riots actually meant, and I nerve stapled WAY too many people out of desperation. That was when I realized how cool the game was, because it made me have the old "dictator's panic," making decisions I don't think I'd make if I didn't feel unduly pressured. Was a learning experience for me.
 
I haven't tried too many factions so far; maybe I should check out what other permanent benefits they get before installing the expansion.
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#15  Edited By sparky_buzzsaw

Sid Meier games are my crack.  It's been a long time since I played Alpha Centauri, though.  Ought to see if I still have the game somewhere. 
 
I want The Old Republic to be a great game.  I'm not going to be able to play it until I get a new computer, but it looks amazing.  I didn't play WoW for any amount of time, and I'm not burned out on the formula provided by Lord of the Rings Online, so the gameplay having that sort of same-ness doesn't really bug me.  I get why it would, but I can't wait to try out an MMO that concentrates so fully on its story, and hope that the years are kind to the game.

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#16  Edited By ahoodedfigure
@Sparky_Buzzsaw: Y'know, if they have a decent story that is interactive, with consequences, I think they'll be doing something interesting to warrant the attention I'm giving them right now. As it is, I think I'm on a bit of a KOTOR buzz after Manaan reminded me why I responded postively to KOTOR the first time I played.
 
I really don't play MMOs much at all, and if I do they're primitive and old, or low in graphical requirements. Another thing that people don't talk about too often is the game's concentration on single player missions, which I think is awesome.  I really don't see how the massively part would interact with that, other than instances I guess, and I have no idea how much content there'd be for a given side if you just did the solo thing and rand headlong through the game's story.
 
That said, despite story being an interesting kink to it, I wonder if the tropey fixation they have on only a few story elements will bog the game down into predictable Extended Universe plug-a-plots. They actually took some risks in the original KOTOR as far as how the Force is viewed and how manipulative the Jedi are, and were at their best when they were creating new worlds. One can only hope that they'll do similar things with this game.
 
Also, I sorta wonder what sort of character you may actually be able to customize, here. Will it be variable much, or are the class paths pretty rigid?
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#17  Edited By sparky_buzzsaw
@ahoodedfigure
Another issue I'm curious about is character appearance, which might not sound like much.  But when I'm playing LOTRO in particular, there's this sort of generic quality to almost every player character.  I think Star Wars should be able to play a great deal with the outfits of each person with a greater degree of creative freedom, but I also want to know if there are just going to be a few generic character models used for player characters, or if there will be some greater degree of customization.
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ahoodedfigure

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#18  Edited By ahoodedfigure
@Sparky_Buzzsaw: Appearance is important, sure. I've had my eye on the Trooper as I've yammered about, and they look like they have a lot of different stormtroopery, clonetroopery gear, but it has me wondering if I can, y'known, not have a helmet on all the damned time, and how many different face models and body sizes there are. The characters do have a similar exaggerated look that feels a bit too of-a-piece at times. It's not my favorite choice for designs but I understand why not going hyper-realistic was a great way to save on processing, especially when you compare it to the (admittedly beautiful) EVE Online avatar features.
 
You'll notice that most of the PC races are pretty much humans with different skin colors and bibs and bobs, but nothing grossly alien (which to me is a bit of a disappointment). I guess when you consider how much was recycled in KOTOR, though, it looks like an improvement from those old games.
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sparky_buzzsaw

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#19  Edited By sparky_buzzsaw
@ahoodedfigure
Alternately, what if you just wanted to wear ONLY the storm-trooper helmet?  "I'm here from Star Raiders' Pizza!"  "But we didn't order a pizza!"  Bow chicka bow bow.
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melcene

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#20  Edited By melcene

As an MMO player, I wish I could get hyped for SWTOR.  But the combination of it being a sci-fi MMO (which aren't really my bag) and a Star Wars MMO (which immediately turns me off for some reason) really just tempers any enthusiasm I may have for Bioware being behind an MMO.  Wish I weren't so picky :(

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ahoodedfigure

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#21  Edited By ahoodedfigure
@melcene: Well, there are plenty of MMOs out there, even if they often borrow a bit heavily from each other. Not wanting to play a single MMO doesn't sound like being picky at all to me. Heck, to be honest I rarely play MMOs in general (for various good reasons-- at least I think they're good reasons), so I'd technically be much more picky than you.
 
I'm usually astonished at myself whenever an MMO does interest me, because of my general fear/dislike/prejudice/lack of hardware and software/willingness to pay people for the chance to be only partly satisfied for as long as possible until they go under or I get sick of it. EVE Online is interesting because it's very player driven, SWTOR because I think it might be neat for a bunch of reasons I may go into some day but I'm still not sure if it's just a focus for the mini Star Wars revival I'm having in my head right now (which will probably die the death before that game even gets released), Guild Wars 2 because it's a one-time purchase model and looks like it might be doing a lot of interesting things. Other than some hidden indie MMOs I can't really think of anything else.
 
Better to have an honest reaction to something than to convince yourself you need it when you don't, I'm thinking.