I want to go out of my way and make a point of that all of the reviews up so far covered the game before the big day one patch arrived, which it did a few hours ago. I found myself playing a LOT of the game today, found it damn near impossible to put down in fact, and I've not experienced a single crash nor performance hit. There's absolutely a fair share of minor bugs, such as the health bar of a boss remaining until you move out of the arena after the fight, or one of the wall-climbing spiders finding itself crawling through thin air until I delivered a hit to it, which was hilarious to see. Both of these happened the one time to me, and have yet to repeat themselves. The way I understand it, most folks who had been experiencing issues with the preview build were running NVidia cards; and as I'm running an AMD one, I can't comment on whether these major performance problems still persist. At least, it looks god damn gorgeous.
As for the game itself, I think it's pretty damn great. The beginning is by far the weakest portion, being fairly easy and just kind of uninspired. It very much feels like they're tutorializing you, in almost a pandering kind of way. Interestingly enough, this was the segment they chose to send to testers on youtube, etc. Once you beat the second boss, however, it really picks up. They introduce a bunch of new enemy types, start to offer you multiple paths to go as well as a ton of optional areas that are just hard as balls. It also feels like they're constantly shaking up the enemy rotations, putting you up against groups of diverse enemies that complement each other in a way that makes them considerably harder to fight than two of either kind would. A large bugger with a tower-shield pressuring you while his nimble-ass friend runs in circles around you, or leaps over his friends' head to strike at you. It's honestly pretty damn neat. The bosses become considerably more involved, as well. The third one actually gave me a fair bit of trouble.
By the time they introduce runes, you can modify your equipment in ways that are really interesting. You can create a miasma of poison that slows your enemies by attaching a poison rune to your explosion-based gauntlet, or have your projectile-based gauntlet lance through enemies. Your blast gauntlet can become a flame-thrower, etc.
It's also worth noting that this game is a different beast from the Souls' series. For all it's similarities, trying to play it in an identical fashion is going to end up hurting you more than it'll help. There's a lot of aspects that this game does better than the Souls series, such as how diverse the weapon types are, or how armour-class makes a difference beyond numerical stats. I'm certainly not going to claim that Lords of the Fallen is a better game, but I reckon that if folks stop comparing them so closely together, they'll not only enjoy this game considerably more for what it is, but they'll also be better at it.
Also, the fourth magic ability is fucking silly in a fantastic way.
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