Spoilers of MGS2 coming: Way back when I first played Metal Gear Solid 2: Sons of Liberty, it was easily my least favorite MGS title. No, I wasn’t among the original fans disappointed by the misleading marketing. The PS2 generation of consoles was coming to an end, and MGS 3 was already a beloved entry into the series by the time I played the game.
So why the sour feelings towards MGS 2? At the time, I despised the Big Shell setting. Overall I felt the design was uninteresting. Every room seemed to follow the same boring design. In addition, constantly revisiting the same four or five Struts caused the entire facility to bleed together into one dull mess.
The setting wasn’t my only problem with the title; I also had issues with the story. The ridiculous and rather convoluted ending was off-putting. I left the game with enough unanswered questions to leave me disappointed with the overall experience. Lastly, the biggest fault I had with the game was Raiden. I wasn’t really bothered by the fact that he wasn’t Solid Snake. Instead, I just found him to be an annoying, whiny protagonist, and I think the game does a good job pushing that persona of him.
Recently, after seeing the first few episodes of Metal Gear Scanlion: Sons of Drewberty, I decided to replay Metal Gear Solid 2, and I was pleasantly surprised. MGS 2 is a good game. Heck, it’s a great game and a great addition to the Metal Gear Solid franchise.
Oddly enough, the setting was a major factor behind me liking the game this time around; one of the exact reasons why I disliked it as a youth. In Metal Gear Solid, the entire game takes place in the dark facilities of Shadow Moses Island. So going to the bright and vibrant rooms of Big Shell was a breath of fresh air. Furthermore, Metal Gear Solid 2 employed a variety of enjoyable and interesting gameplay scenarios. The bomb disposal segment not only introduces the different Struts surrounding Shell 1, but it also forces the player to use his/her creativity to locate the various C4 explosives. Locating Richard Ames with the directional mic is another tense moment as you must listen carefully to each hostage while keeping an eye out for a wandering guard. Finally, slicing guards to bits at the end lets you to release all your built up hate towards the enemies as an overpowered ninja-samurai!
All this is not to say the game doesn’t have its faults. The controls are still rather clunky, at least to modern standards. Raiden is still portrayed as obnoxious (yet surprisingly likeable?). The story, although intriguing, becomes an information dump at the end.
Nevertheless, I really enjoyed this game. So much, I decided to write about it. Anyways, I was wondering what other people think about it. Is it still hated among fans? Or has it become an accepted member of the franchise similar to Wind Waker?
TL;DR: What do you think of MGS 2?
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