@vanek said:
I'm two days out but this is the most recent thread about the game so what the hell. I'll try and format my jumbled thoughts about the multiplayer ...
1. I don't like the maps. The vertical aspect is a nice addition but I don't like Overrun so I've basically got four maps that just don't feel as well designed as in the previous games. It could just be the amount of time since I last played Gears of War 3 but they seem smaller or more condensed meaning everyone just uses the Gnasher. I freely admit that I'm not great at these games but the second I switched to the Gnasher I started doing so much better.
2. The little changes don't really improve anything. The grenade changes and condensed maps lead to everyone spamming, the match constantly puts the best players in one team and the worst in the other (I've kept track from match to match) and the weapon selection doesn't make sense. I don't see how only being able to choose one weapon is an improvement and given that everyone drops the pistol at the first opportunity it just seems pointless. The lack of the DBNO system is also a shame as I found it rewarding and TDM being score based instead of respawn based isn't as fun. There was something amazing about watching a 1 vs 4 man comeback that now can't happen.
3. This is really a non issue for most people, but for weird people like me it stuck out that the previous game a lot of character skins for versus and this has something like 8. I know the story isn't about Marcus but locking him and other main characters behind preorders feels really shitty. I think there are 5/6 preorder skins and then 2 purchasable which combined with the amount of crap you pay more money for makes me feel bad every time I open the menu. The mutliplayer lacks content and if frankly if they must sell so much extra crap at least give me an option to hide it.
I have no problem with PCF changing things but I feel that some of them don't make sense, some remove what was unique about GoW and the others often simply don't work. There are some good changes, but the bad combined with how thin the content is feels bad. I supported GoW 3 and happily bought the season pass but I don't think I want to support this game at all. I'm not going to give up completely though, I'll keep playing and see if something changes and I start enjoying it more.
I've still been having a lot of fun with the game, but at the same time I still agree with most of what you're saying.
I don't much care for Rig, but I've found Streets and Library to be really fun. Library in particular has all of these weird ins and outs, like hidden passageways and there's all of these different layers to the map -- the overall design of the map just feels right, I think. But that's just a matter of taste. I've usually found that the team separations between randoms is usually fair too; there's often always one star player per team at least from my experience. I do especially agree that being forced to choose one primary weapon is weird and constrictive. Though I guess that's because of how much more viable they've made it for players to use other weapons. The ranged weaponry like Lancers and Hammerbursts in particular can very easily hold their own against Gnasher players now; I was actually able to get a score of like 24 kills to 3 deaths by using the Hammerburst.
In all honesty it may actually be a little overpowered, as the damage it can do is pretty damned nasty. I did initially use the Gnasher, and was getting surprisingly OK with it--enough that I could manage--but I decided to shelve it because it's so annoyingly inconsistent; there's been many a time where I'll unload like 3 close-range shots into a player and he'll then still be able to kill me with one. Plus I simply can't do the whole wall-bouncing thing, which is vital for Gnasher players, so I decided to stick with a ranged weapon for now.
Giving players access to more grenades I think is fine too. Most people use frags, but they can be easy enough to avoid if you keep an eye out; obviously there's always the chance that you can be blindsided by another player hurling a ninja grenade at you while you're otherwise occupied, but dems the breaks.
Though I do agree that the removal of the DBNO system is unfortunate, and given that scores now count up instead of giving each team a cache of lives that counts down, it means your team can easily fall at the last second because of your team's weaker players getting killed. Whereas in Gears 3 the match would eventually lead into a last man standing sorta deal once all lives are used.
Weirdly enough, though, the one complaint you've brought up that especially resonates with me is the lack of characters. Maybe it's a vanity sorta thing, but I always appreciate in being given a wide selection of multiplayer avatars, and Gears 3 gave you plenty to choose from. Whereas Judgment of course only has, I think, 8 default. What's especially annoying is even characters that you play as during Aftermath aren't available, like Clayton Carmine and Gears 3 Baird. It's the same damn engine after all, so it's annoying why they couldn't have just brought in all of the Gears 3 character skins alongside the new Judgment characters. Some of the selection is so weird too. Of all of the classic characters to bring back, they choose Tai and Kim? Tai is sorta the 'end game' character skin too, since he requires you unlocking every star. I've never been deep in the multiplayer so I couldn't say if he was especially popular or not, but I know enough that the Carmine brothers were favoured highly (I personally liked playing as Ben in Gears 3) so it's weird why they were never brought back.
That lack of cosmetic content carries over into weapon/armour skins I've noticed too. The idea of being rewarded with loot boxes is a sound one, but when there's so little to unlock--with the majority being placed behind an exclusive pay wall--it completely defeats the purpose of the system. Those skins are also pretty damn rare too; I'm often still just rewarded with pointless caches of experience. I'm into my first prestige or whatever and yet I've only unlocked two of the armour skins...
I still really enjoy the multiplayer, though, and that's precisely why the lack of content is so infuriating -- that's the primary grievance I have with the game. I otherwise think the multiplayer, while definitely different, is a lot of fun and I've been playing nothing else since its release.
EDIT: Oh, and removing the Locust characters for the regular multiplayer modes... Why? Why would they do that?
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