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Game » consists of 6 releases. Released Sep 14, 2006
A new fad in Games and Movies. Some good examples of this concept is Rufus in SF4 and "The Blob" in X-Men Origins: Wolverine.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
Finishing moves are typically moves that end a fight in a traditional fighting game.
A hand gesture with a long and controversial history.
Bet a little or bet the house. How much you win depends on how much you wager.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
A large species of primates.
Used in many games such as Sim City and Black & White to make sweeping changes to the environment or to move massive objects.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An umbrella term for any sexual orientation or gender identity that is not straight.
Where one character strikes another character in the groin, either unarmed or with a weapon.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
When the President wants to go for a burger, you know that all your cake is a lie.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Similar to Dance Fighting, characters are process to fighting but with instruments or singing.
A powerful punch, frequently capable of knocking the recipient off into the distance. Named after Naru Naruseqawa (Love Hina), who frequently uses it on Keitaro. It is also known as the "Megaton Punch", as seen in Disgaea and Pokémon.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
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