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Goodsprings is the starting location for the Courier in Fallout: New Vegas in the Mojave Wasteland in 2281. After Victor rescues the shot-in-the-head Courier, he brings him/her to Doc Mitchell to get patched up before being released back into the wild.
Ghost Town Gunfight
After conversing with the inhabitants of Goodsprings, namely Joe Cobb, Trudy, and Ringo, you will start the sidequest called "Ghost Town Firefight." You will soon find out that the Powder Gangers are gearing up to attack Goodsprings and clean it dry. Your objective is to successfully complete a number of skill checks with the locals of Goodsprings to amass a small army. Another option for the Courier is to turn your back on the town that saved you and help the Powder Gangers raid the small town. Doing that will have "Ghost Town Firefight" fail, and start the sidequest "Run, Goodsprings, Run," where the Courier can convince Doc Mitchell to help a hurt traveler down the road and have Chet fork over some supplies before the massacre begins.
Doc Mitchell's House
Doc Mitchell's house is the location where the player starts out in Fallout: New Vegas. The house is owned by Mitchell and is where the player can go to be healed from radiation or injuries, as well as to buy medical supplies. The player can take any items from Doc Mitchell's house with no negative karma.
The Prospector Saloon is the local bar in Goodsprings and is owned by Trudy. There is a distillery room, barred by a door with a "very easy" level lock on it. There are also several skill magazines found within the saloon.
Goodsprings General Store
The Goodsprings General Store is the main place to go in Goodsprings to buy supplies. Right outside of the general store is a Mojave Express Dropbox. Chet owns and operates the general store.
Victor's shack is owned and resided in by Victor. Inside the shack, there is a bed that the player can use to sleep in, as well as a source of drinking water. Also inside the shack is a Stealth Boy that can sometimes be found in one of the ammo boxes. For beginning players, the shack can act as a small safehouse, as the items placed inside containers do not respawn and can be used for storage.
The abandoned schoolhouse was once the operating school for the children of Goodsprings. There are two entrances into the schoolhouse. Inside the schoolhouse there are five Giant Mantis Nymphs that will attack the player. There are also many searchable lockers, boxes, and desks that will contain random loot or be empty.
Goodsprings Gas Station
The Gas Station is where the player will meet Ringo. Also inside the Gas Station is a bed the player can use to sleep in as well as some searchable sacks in which the player can take any items from without negative Karma.