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When a certain amount of time is given to the player to reach a goal or finish an objective.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
An organized series of matches, ending with one victor.
Items in a game that exist for the purpose of being purchased by the player and then sold for a profit within the game economy, but do not otherwise affect the gameplay. Trade Goods usually imply that the inhabitants of the game world both produce and consume these goods in limited quantities.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
Traffic courses are racetracks in which drivers have to race each other whilst avoiding oncoming traffic. Most commonly associated with illegal street racing.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
Three games that are individually complete but are closely related in theme or sequence
This is the concept of being able to snap straight to a target and shoot them, as opposed to tracking them with your crosshair.
Gameplay that involves performing an entrepreneurial service in order to make money.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
The currency of the United States of America, represented by the symbol $.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A motorcycle gang in Liberty City. They tend to ride sports bikes.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
The building/editing of vehicles, mechs, and the like.
Due to damage or other events, vehicles become harder to handle or drive slower.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
After overcoming the intense trials and troubles of the quest, the hero reaches the final encounter with the antagonist and defeats him easily. Whether this is for cinematic value, an example of the characters grown power or some metaphor for the weakness of evil, this boss acts as a "victory lap" at the end of a game.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
An achievement/trophy that a player can only get by interacting with another player online who has already earned the same achievement/trophy.
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