The first question is, do you care by now whether Half-Life 3 comes out and blows you away, or would you rather just see a well-made game that finishes up the story? The other question is, if Valve had no interest in it and said another developer could do it, who would you like to see them pick to make the game? I've just started playing The Orange Box (I plan on now going through the main game and the two episodes on hard all the way through again), and the questions crossed my mind. I just want a really well-made Half-Life 3. I don't need them to revolutionize. As for who I would personally like to see make a Half-Life 3 if not Valve, and if it were possible, have two teams: both the people that make Metro as well as the people that make the latest Wolfenstein games.
I think they're currently the best at taking up the mantle of making games somewhat similar to Half-Life and could do the sequel justice in my opinion. I don't really know why I started to replay The Orange Box. I generally play Half-Life 2 for at least an hour every year I believe despite thinking a lot of it is somewhat archaic. To be honest, I am enjoying it more now than I have in the past decade of replaying some of it. Maybe awkwardly to some, I am enjoying the 360 version more than the PC one. That's probably because the frame rate on my PC fluctuates from 80fps to around 15fps in stressful points while the 360/One version is a near steady 30fps. I played up until the Ravenholm section on Steam yesterday, but when father Grigori came out to greet Gordon the frame rate just sank with all the fire effects.
I'm playing the game on the One now and despite the lower resolution which is the biggest differential, it doesn't look as bad as I remember. It also has a nice bloom effect that my PC for some reason doesn't allow for in the game. I love playing games without auto-aim, but on the console, there's no way to turn it off, and it is also weirdly factoring in me enjoying it a little more. The control setup also allows for a much more console-style shooter, with toggle sprint with the click of the left analog and toggle duck set to B. Lastly, my PC's speakers don't do the games sound justification. They're fine and I can use faux surround sound, but it's no alternative to a home theater system, so listening to every little detail is more immerse on console than when I play on PC, where often the sound can just sound artificial.
I know I said two questions, but maybe two more: how often do you go back to Half-Life, either one or two, and do you still enjoy it/them? Half-Life 2 around the time of its release and in 2005 was one of, if not my favorite game, but already in 2007, I was feeling less enthusiastic about it. I still think the game retains some very high-quality aspects, but ultimately, in my opinion, can feel very archaic. That said, again, I am enjoying it more than I have in the past decade right now. Isn't it kind of sad that the joke 'Half-Life 3 confirmed?' is hardly used anymore? It's an old joke/meme by now.
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