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Game » consists of 19 releases. Released Nov 19, 1998
The option to display dialog and other information with text on screen.
The act of taking one's own life.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
With Truform Enabled
Many online games allow text chat with other players.
Games set in, or focused primarily around, the years between 2000 and 2009.
Whether it's an obvious callback, a bookend narration, a repeat in scenery, or a never ending time loop, many games feature an ending that gives the player a severe case of déjà vu.
A level or sequence of a game where the player may only observe the game world passing by. Usually taking place on a vehicle, such a level may introduce a player to an environment, or indicate transition from one area of a game to a contrasting one.
Many games feature storylines about wide, sweeping combat between three radically different factions.
Games that tutorialize the player under the guise of performing a routine check-up on the character.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
A mod is a user-created patch that alters any part of a game, or adds new content to it. At the extreme, "total conversion" mods can change the game so much that an entirely new experience is created.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Vortigaunts are an extra-dimensional sentient alien species seen in every Half-Life game to date.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Enemies attacking from a window. Usually requiring a special technique to defeat, if possible.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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