Revealed at Halo Fest, 343 showed off the first ever gameplay of Halo 5:Guardians and i got to say i'm optimistic. The gameplay look real good one of the biggest changes of course is your Spartan's crazy mobility. Can't wait to try out the Beta.
Smart Scope
Now this will be a change all weapons in some capacity will have this, but it's not ADS like COD. It's pretty much zoom with different cosmetic look to appeal to COD crowd. You can still get the same shots off from hip like Halo.
AR smart scope
General
- still red vs. blue
- shields remain at top mid of screen
- even abilities all the time
- radar and no radar setting shown, radar remains at bottom left
- callouts all created by pro team at 343i
- Perfect Kill = new medal for perfect 4 shot kill
- descope returns
- no more ordnances
- power weapons on static timers
- can carry 2 primary weapons (no mods/packages needed)
- medals feed now middle bottom of screen
- appears to be a faster pace overall
- Carry 2 frags and 2 plasma grenades
- new spectator mode
- 5 seconds respawn for normal death
Spartan Abilities
They dabbled with mods before in reach and halo 4, here they are just giving it to everyone, equal starts for all
- Thruster (works multi direction)
- Ground pound
- Clamber (really hard ledge grabs work like classic crouch jumps for good players)
- Slide (full sprint velocity then crouch to slide)
- Charge (full sprint velocity then melee to slide)
- Sprint (while sprinting shield does not recharge, must walk or stop to recharge) Balanced
- Smart scope (hip fire accurate, no penalty to movement), allows descope
Press Impression
A level playing field. Smart Scope. Sprinting. Strafing. Charging. Ground-pounding. The stabilizer. Midship. The Prophets’ Bane. Breakout mode. My first taste of the Halo 5: Guardians multiplayer beta was filled with fascination, but these are the things I enjoyed the most. This is clearly a new Halo for a new era, but in many ways it also feels like an evolved Halo 2. And that’s a good thing.
'Halo 5: Guardians' returns to what made 'Halo' great
343 is trying to get the core back onside with Halo 5 while ensuring it has all mod cons. Halo returns to a level playing field while adding cosmetic iron sights. Halo returns to descoping while adding a Thruster Pack. It's a tricky balancing act, for sure, but I like what I've played.
Halo 5: Guardians feels certainly feels like something new and different. It's too early to tell whether it's going to necessarily be better, though. The fundamental issue is that while a lot of bells and whistles have been added, it's hard to tell whether it still feels like Halo. Even maps like Truth and Crossfire feel distinctly different from the previous Halo visual aesthetic, opting more for a space age-y, futuristic vibe.
Of course, this is just the beginning and there's still plenty for 343 Industries to bring out in the coming year. Time will tell how Halo 5: Guardians will continue to evolve the franchise.
Team Beyond [Halo Pros]
My time with the Halo 5: Guardians Multiplayer Beta was a very strange experience. I went in thinking I was going to play a competitive arena shooter with very basic mechanics similar to Halo: Combat Evolved but I was presented something completely different. The game felt very complex to begin with, but once I got used to all the new Spartan Abilities, a skill gap did emerge.
If you are looking for a classic arena shooter that resembles Halo: CE and Halo 2, then you will be disappointed. This is a next generation arena shooter that can be picked up and enjoyed by new players, but it also introduces a lot of new decision making that creates risk-reward situations. This new meta that combines new features and abilities will most likely generate a noticeable skill gap.
After I had finished my 90 minutes with Halo 5: Guardians it was clear that 343 wants this game to be more energetic, faster, and physically dynamic. I fear, however, that in their quest the good people of 343 Industries have changed so much that what's left can not be properly identified as a Halo game.
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