That article does a poor job of reporting the changes.
For one, this is a two pronged update. They are aiming to change the core Reach experience by fixing abused tactics, and are also separately creating playlists that make the game play more like the original Halo: CE.
The biggest change to the pure Reach side of things is armor lock. Players in armor lock still take no damage, they will exit the state with the same amount of shield/health they had before no matter what, but the amount of time the effect is active can be shorted by attacking the player. This means if you cause enough damage you can knock people out of lock, but they still do not take damage when in lock. This is subject to change after public beta testing.
The changes to make the game play more like Halo: CE are contained in to their own playlists, meant for those purchasing Halo Anniversary, and thus the remade maps for Reach. The changes being made here have not yet been fully defined, and are subject to change after a public beta testing.
They do have the option to change any number of things, like reticle bloom or what have you, but what they do change, how they change it, and in what playlists they change it in, is still in flux.
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