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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    Hey, Here Are Some Halo: Reach Screenshots

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    deactivated-649f07b15d7b8

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    @themangalist said:
    " the art direction could've been so much better. I thought reach was an enormous industrial complex planet with fallen frigates and acid rain....  and now it's just some mountains and pine trees and... sigh. "
    I could not agree more. Le sigh. Bungie = one hit wonder.
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    kermoosh

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    #52  Edited By kermoosh

    i like the pic with the halo 1 phantom

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    zeouterlimits

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    #53  Edited By zeouterlimits
    Sogood.gif, I can't wait, the talk by Lehto & the Edge article told me what I wanted to hear. Just need to see if Bungie pull it off.
    @BiffMcBlumpkin:
     Looks more like Walken to me.
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    august

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    #54  Edited By august

    I think this looks pretty damn good. Bungie taking a shot at a more squad based or class based game could be fantastic.

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    Akeldama

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    #55  Edited By Akeldama

    looks mad halo dawg

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    Kajaah117

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    #56  Edited By Kajaah117
    @tak said:
    " The Halo 3 engine is showing its age. "
    No. If you can't appreciate those textures, then I can not help you, sir. And remember, Halo's levels are usually pretty huge. When you have to render the crazy amounts of particle effects, enemy a.i., vehicles, and all the other action that's typically on-screen in a Halo game, it's amazing Reach could even look this good. This is also a brand new engine if I'm not mistaken. At the very least, it's a massively overhauled version of the Halo 3's.  
     
    I think the game looks great, based only on these alpha-build screenshots, but to me Halo has always been about the gameplay. I enjoy the graphics in the Halo games, but mainly from an artistic perspective, it's the unique pacing and feel that makes me love the main trilogy(ODST had it's moments, but it's not the same caliber) . The way the vehicle, firearm, and melee systems are combined in every combat scenario is still unmatched in any other first-person shooter; nothing else feels like Halo.  
     
    I digress. The main point I was trying to make is that the graphical quality of the Halo games can't be directly compared to most other shooter franchises, because of the way each level is constructed. They're huge, largely unscripted, and rarely linear. There's a lot of stuff the engine is rendering at all-times, and it's totally unrealistic to expect Halo Reach to look like Killzone 2 or even Modern Warfare 2. This may be a personal preference kind of thing, but I think the franchise's art-style more than makes up for the graphical limitations. 
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    JoelTGM

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    #57  Edited By JoelTGM

    Woah, that new assault rifle design is distracting.

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    Reuben

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    #58  Edited By Reuben

    The game looks pretty good

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    mannalive

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    #59  Edited By mannalive

    If I was a space colonist, I would be pretty annoyed to travel all the way to Reach just to end up in Sedona.
     
    But at least they brought their bland concrete bunker technology with them.

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    Rayfield

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    #60  Edited By Rayfield
    @Jeff said:
    DUDE NEW SCREENSHOTS
     


    DUDE YES
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    Yazleb

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    #61  Edited By Yazleb

    This is what is "bending" the limits of the 360?  Wow pathetic! 
     
    I would suggest humbly that Bungie not make statements like 'Reach is bending the Xbox as far as it can bend.' 
     
    Because it does them a disservice, makes them looks like they don't know how to make an engine.  
     
    There are plenty of games that look leagues than Halo 3, ODST, and now the current state of Reach. 
     
    Take your pick, gobs of better looking games.  However Bungie does make a hell of an AI model and tight gameplay with an ever stable frame rate to back it. 
     
    I'll definitely be picking up Reach despite my harsh attitude towards Bungies hubris. 

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    kagekage

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    #62  Edited By kagekage

    Wow, they redesigned the gun. 
    If they make changes to the shooting, then I'll probably be interested.

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    therabidfrog

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    #63  Edited By therabidfrog

    I wonder if I'll be able to crank up the difficulty to hard mode and then play with my eyes closed like the other Halo games. I thought the games were fun as long as you had another person to play with, but what is it about Halo that attracts this much attention?

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    pweidman

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    #64  Edited By pweidman

    The textures, models, and lighting all look like massive upgrades.  Looks like they did ok w/their new engine.  With Bungie pushing this game toward the first Halo game(CE) style-wise, this game may another huge game for them.  The beta can't come soon enough.
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    R3Qui4M

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    #65  Edited By R3Qui4M
    @stephengotlost: No that's bug at the time of taking the screenshot in Theatre Mode. Remember in Halo 3 where your crosshair disappeared, that is similar to that but instead of disappearing the 
    crosshairs change positio, it apparently has since been fixed.
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    R3Qui4M

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    #66  Edited By R3Qui4M
    @moztacular: 
     

    I've read in the EDGE mag that the VISR can scan environments and give info on the hud. They probably had to BLUR the text cuz it was the name of an unannounced location.

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    bjorno

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    #67  Edited By bjorno

    MURDER MODE

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    big_jon

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    #68  Edited By big_jon

    Looks nice.
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    whitewolf2435

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    #69  Edited By whitewolf2435

    Yup, looks like Halo

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    deactivated-61665c8292280

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    Give me more Halo, please, with a dash of Halo. 
     
    Very excited. I couldn't care any less about the "graphics-aren't-groundbreaking" argument or the "Halo-is-stale-and-a-milked-franchise" discussion. Halo is a high quality product. And more of a high quality product is more of a good thing, for me.

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    Vossome

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    #71  Edited By Vossome

    Oh look, space marines fighting in drab industrial/mountainy/grassy areas. 
     
    I am ready for more than this, Bungie. 

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    sniperound

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    #72  Edited By sniperound

    These pictures are pretty bad, I'll be honest. And that's coming from a big Halo fan. I just hope the beta doesn't disappoint

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    bulletstorm

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    #73  Edited By bulletstorm

    The landscape looks sooooooo interesting... le sigh. 

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    TomA

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    #74  Edited By TomA

    This looks very Halo, godammit.

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    Lost_In_Gaming

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    #75  Edited By Lost_In_Gaming
    @Kibblez said:
    " Hmm, looks like a Halo game. "
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    ICF_19XX

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    #76  Edited By ICF_19XX
    @Aas said:

    " Fill me in here, what does Tom Morello have to do with Halo: Reach? "

    http://multiplayerblog.mtv.com/2009/11/05/rumored-halo-reach-screenshots-leak-from-microsoft-hq/
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    joeybagad0nutz

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    #77  Edited By joeybagad0nutz
    @Jimbo said:
    "Halo:  Republic Commando. 
     
    ALL SPARTANS.  Srsly, if it plays anything like Republic Commando then I am already infinitely more interested in this than I have been any previous Halo game. "

    Republic Commando was the best star wars game I've played cept for Knights of the old republic. It had one of the best and sad stories.
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    AuthenticM

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    #78  Edited By AuthenticM

    The game looks slightly better than ODST, which, in turn, looked slightly better than H3. I have the feeling that the 360 has already peaked in the graphics department. I'm eager to see how Gears 3 will look.

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    Smersh

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    #79  Edited By Smersh

    is that a Murloc in there?

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    wrecks

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    #80  Edited By wrecks

    Take Halo, add grime, stir.

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    SleepyDoughnut

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    #81  Edited By SleepyDoughnut

    Aw, I thought it was going to be a new engine :(

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    ptys

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    #82  Edited By ptys

    Played and finished Halo 3 and didn't really understand a thing. It'll be nice to get a Halo at launch though. What's with modern times and how we love a story we know isn't going to end well?.. These screens have a slightly tragic tone to them, I look forward to it!

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    Jesus

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    #83  Edited By Jesus

    I'm not really excited for this one for some reason.
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    myghart

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    #84  Edited By myghart

    Adding Tom Morello to the shots would absolutely not be a dick move. The man rocks.

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    Lazyaza

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    #85  Edited By Lazyaza

    I could think of about 20 games I'm more excited to play than this but that armor texturing is pretty snazy,

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    big_jon

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    #86  Edited By big_jon

    How can you people not be happy with the visuals? They look great to me. They Do look quite abit better than Halo 3 which in many ways looked very nice, so I am happy. 
     
    Also this is 4 year old tech on the 360, they are pushing it pretty far and it is impressive, I just hope this game feels fresh. I hope it is more brutal and I hope that the story hits you hard. This is Reach we do not win, alot of people die and I want to see some sacrifice.

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    Meowayne

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    #87  Edited By Meowayne

    Cool, desaturated Halo with more bloom. Can we expect 20 hours of adolescent one-liners, explosions and breast physics? I think so.

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    TwoOneFive

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    #88  Edited By TwoOneFive
    @Jimbo said:

    " Halo:  Republic Commando. 
     

    ALL SPARTANS.  Srsly, if it plays anything like Republic Commando then I am already infinitely more interested in this than I have been any previous Halo game. "
    dude. when are they going to make a RC sequel. that game was cool.  
     
    anyways, the game looks washed out and too bloomy. are they using the Unreal engine? seriously man, blurrrrryyy and bloooomy looking.  
    shit looks like power rangers btw. 
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    spaceturtle

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    #89  Edited By spaceturtle

    I havent played too much of Halo over the years. But I think the visual style of Reach looks a lot different than the previous Halo games.

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    Capum15

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    #90  Edited By Capum15

    Awesome.

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    get2sammyb

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    #91  Edited By get2sammyb

    Hey, It's Halo.

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    Zereta

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    #92  Edited By Zereta
    @big_jon said:
    " How can you people not be happy with the visuals? They look great to me. "
    Halo Hate Squad perhaps? GB is rampant with them.
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    Lestater

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    #93  Edited By Lestater

    Can anyone just be happy that it looks good AND doesn't use the Unreal 3 Engine?

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    FlipperDesert

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    #94  Edited By FlipperDesert

    Ooh, hello old-style Covenant carrier.

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    deactivated-594edfbbc45ca

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    Looks good, however in motion I'm sure it will be even better.
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    deactivated-594edfbbc45ca

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    @tak said:
    "The Halo 3 engine is showing its age. "

    It's a brand new engine.
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    mattjam3000

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    #97  Edited By mattjam3000
    who squished the hud radar!
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    K_PhaNTOM

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    #98  Edited By K_PhaNTOM

    People still get excited about halo screenshots/trailers/game itself? I mean it's the exact same thing with 2% innovation, 97% brand name, 1% playability.

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    darkjester74

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    #99  Edited By darkjester74
    @Agent47CSim2 said:
    " @tak said:
    "The Halo 3 engine is showing its age. "
    It's a brand new engine. "
    Then the brand new engine is showing its age.  Nothing visually spectacular or compelling here, IMO.  Looks just like the last couple Halo games.
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    xyzygy

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    #100  Edited By xyzygy
    @darkjester74 said:
    " @Agent47CSim2 said:
    " @tak said:
    "The Halo 3 engine is showing its age. "
    It's a brand new engine. "
    Then the brand new engine is showing its age.  Nothing visually spectacular or compelling here, IMO.  Looks just like the last couple Halo games. "
    The game isn't finished. Wait until the final product is here then see what it looks like.

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