Halo: Reach > Halo: CE > Halo: ODST > Halo 3 > Halo 2.
Halo: Reach
Game » consists of 13 releases. Released Sep 14, 2010
A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.
Now that you've played Reach; What's your favourite Halo campaign
" @josty81 said:I think the biggest problem for me was the way the game was marketed. It was all about taking the fight to EARF, and you're there for only two missions before going back into space and other Halo rings. And the multiplayer, while awesome, was really dumbed down from Halo: CE. Also, if MGS2 taught us anything, adding a new playable character is going to be divisive." @InfamousBIG said:I didn't mind the cliffhanger ending, being honest with you. I was more disappointed on a whole by the whole campaign. I think the biggest problem was it felt like it was just getting started when it ended. "" Yo, not trying to be a dick, but Halo 2 sucked. Haven't played reach yet, but Halo:CE is my fav. "People keep saying it, I keep disagreeing with it. I thought it was a phenomenal campaign when it came out. I even liked the cliffhanger ending and thought it was earned. "
For me, probably because it's the most recent, it's got to be Halo: Reach. It had some great set-pieces, vehicle sequences, several "Wait, I get to do that FUCK YES" moments, and I really enjoyed the story, more so than the previous iterations of Halo. You can tell Bungie put a ton of effort into their final Halo game. Oh yeah, and the multiplayer is still dope. Some if it has to do with the modern shooter fatigue, but it felt awesome being able to jump 20 feet and throwing blue grenades that can stick to people's faces.
1. CE
1. Reach
3. Halo 3
4. ODST
5. Halo 2
I'd put CE just ahead of Reach because of how awesome it was at the time. Compared to the other console shooters, it just blew me away and I still get nostalgic thinking about some of the levels. i really enjoyed Reach and thought the campaign was very good. I wasn't that impressed with the story, but the level design and variety was much better than previous games. Even on heroic and some legendary, the game never gets impossible and there are multiple ways to approach most situations.
3 and ODST were both very good and had the Halo gameplay dialed in pretty well, both with decent stories.
2 was satisfying, but definitely a let down after the all the anticipation and hype. The set pieces felt similar to the first game and I wasn't a fan of new versions of levels from the first game. The first few levels were good, but then you're back to fighting the flood at the library and other stock levels. Not to mention how brutal legendary was....
" I think for me, personally, it's a tie between Halo 2 and Halo Reach. I was entertained throughout, whereas I felt Halo and Halo 3 were not as well paced. Halo 2 gets shit sometimes for reasons I don't really understand. But yeah Reach is a PHENOMENAL single player experience. I loved it. Probably better than any other FPS I've played the last 3 years. "Wow.....
Halo was the best.
Reach was by far the worst. So boring... meaningless and uneventful tasks with no real explanation
IMO
It looks like most people are going with Halo 1 first .
I'm actually going to go a little different here. I liked MC and Cortona a lot but I enjoyed playing through this more then I did the original. I'll have to go back and play it again just to be sure.
- Halo: Reach
- Halo: CE
- Halo 3
- Halo 2
- Halo: ODST
- Halo Wars
1. Halo 2 (Best game in every cataegory)
2. Halo: CE (Has lots of nostalgia and the flood was such a creepy twist the first play through.)
3. Halo 3 (Forgettable. Only reason it beat out reach is cause I actually cared about the story.)
4. Halo: Reach (Good, fun missions, but I could honestly not make myself care about anything I was actually doing in the game)
5. Halo: ODST (Meh)
Reach for sure. I loved the creeping feeling of fighting a losing battle, and the feeling of desperation as the campaign went on. The very final fight, after everyone had left, was crazy epic.
" @blacklabeldomm: I think it speaks volumes that you forgot to mention ODST. But my list: Halo: Combat Evolved Halo: Reach Halo 2 Halo 3 Halo 3: ODST "
I absolutely loved ODST. It's weird to think that so many don't care for it or don't think it fits. Its uniqueness is one of its best assets. But I still love the first game, so:
Halo: CE (mostly for nostalgia purposes, but it's still a great game)
Halo: Reach
Halo 3: ODST
Halo 2
Halo 3
I nearly just outright disliked 3. I never felt like anything was really at stake, never felt that urgency of the other games.
Reach was, I thought, pretty good the first time through (on Heroic), but now I'm making my way through on Legendary solo and it's REALLY solid the second time. Love it.
1: CE
2: Halo 3
3: Reach
4: Halo 2
CE was groundbreaking, very long and interesting storyline, with lots of Banshee moments, which were awesome. Halo 3 was also great, I played it a lot just for the fun of it, and with 16 people, the game is a BREEZE. Reach is interesting, long and brings you to OUTER SPACE!1!, and Halo 2 was long, but it felt like a lot was repeated over and over again.
1: Halo: Combat Evolved - Always has a place in my heart. I used to have so much of the dialog memorized.
2: Halo: Reach - Pretty damned good.
3: Halo 3 - Good, but not as much as Reach.
4: Halo 2 - Recently played it again, I liked it (especially stealthing past entire sections as the Arbiter, you feel like such a badass if you never get caught), but 3 beats it.
5: Halo 3: ODST - It was interesting, and I liked the missions. I guess I just liked it the least.
Never played Halo Wars.
I have to only add some love for Halo 2. I've spent by far the least amount of time on it but I have to say I LOVED the parts as the Arbiter (except boss fight), it was a really great change of pace to get cloaky cloak ability, and I like the character. It was long, difficult, environments were varied (some may laugh at this, but go back and look again), plenty of throwbacks to CE like any sequel should, it looked a LOT better than Halo CE too btw - I'm not saying it was necessarily my favorite, I hate to choose, they are all a lot of fun. But Halo 2 gets more undeserved hate in my opinion than any game ever.
I didn't play ODST, so I can't really place it anywhere.
first halo was the best in my mind followed by halo 2.
Reach actually disappointed me. it didnt make me care about any of the characters so when they died, all it got out of me was a "meh."
Master Chief on the other hand, i liked that guy.
also in Reach, i hated fighting elites, too monotonous. Brutes were much more fun to fight and didn't feel like it took forever to kill.
don't know if thats just me but the previous Halo games i never got that feeling.
i suppose i should be thankful that at least i didn't have the fight the flood.
I played Halo 1 and 2 a little while after 2 came out.
The basic combat structure of combat in Halo 1 was genius. The beach bit was amazing.
The story and presentation were totally generic. Chief and Cortana were pretty cool, but the space marines were boring as hell. The Covenant were obviously more interesting than anything else in the whole game, but they got zero development. And the Flood were your typical biomechanical xenomorphic hive mind horror. The interior level design were absolute copy pasted unforgivable dogshit, as epitomized by The Libraray.
Then I popped in Halo 2 and it pretty much fixed all my problems with 1.
So 2 is my favorite. Followed by 1, then ODST. That's all the Halo I've played so far.
Maybe too early to say, but I think Reach is a better game overall. Past Halo games always had at least one terrible mission (The library in CE, half the game in 2, High Charity in 3.). I can't think of a bad level in Reach.
CE > Reach > 2 > ODST > 3
the view of the ring after you crash-landed on the first halo is just plain awesome
as of reach, maybe because we all know how Reach will fall
when someone in Noble die I just kind of feels nothing
except Jorge, he die thinking he saved the planet while it's actually not...it's just sad :(
I heard people bash a lot of Halo2's cliffhanger ending
but lucky for me I play this game VERY late(I brought a halo 2+3 bundle sometime around 08 or 09, lol)
Johnson become my favorite sidekick of all time after the "regret, regret, regret" talk
and I was shocked the first time I play as Arbiter too
and 3...somehow the story turns dull to me in later part of the game
so I kind of fight to the end without paying much attention with the story :/
I didn't mind the cliffhanger for Halo 2, but after replaying all the games recently, it's by far the worst. The structure is just bad and the Arbiter levels really throw off the flow. It's very clear the game was made under heavy time constraints.
I love Reach, but I still say the original was best.. Probably followed by ODST. While it didn't have a particularly great story, the atmosphere was the best I've seen in any game and there were a lot of really cool moments, it had everything you could possibly want from a Halo game. Plus I think the focus on ODST's was a great move. You weren't a generic grunt, but you weren't a Spartan. It was nice seeing how the standard military get things down without the super soldiers and it really diverisified the universe. Only thing that could have made it better would have been to actually see a Spartan owning, while you were back in cover trying to pick the enemies off.
I just finished Reach and do not get why everyone says how awesome the story is. I thought it was pretty bland and the characters devoid of personnality.
That said:
Halo > Halo 3 > Halo 2 > Reach
I haven't played ODST.
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