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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    This Is A Poor Excuse For A Halo: Reach Preview

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    TwoOneFive

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    #251  Edited By TwoOneFive

    GET A REAL JOB!!!!! 
     
     
     
    lol  
     
    im beginning to suspect the genius in jeff. its unintentional, sure, but its great. 

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    Claude

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    #252  Edited By Claude
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    pewpewlazer

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    #253  Edited By pewpewlazer

    So what you're saying, is the game starts off with you losing your memory? 
     
    Shit I thought we were past this cliche'

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    Dany

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    #254  Edited By Dany

    ...yeah this article is kinda stupid and should not have been posted. If you have nothing to say then don't post this.

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    deactivated-61665c8292280

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    @pewpewlazer said:
    " So what you're saying, is the game starts off with you losing your memory?  Shit I thought we were past this cliche' "
    No. It's more like Memento. Noble 6 has no short-term memory. He remembers that he's human, that he's a Spartan, but he suffered serious trauma in a past battle and constantly creates video diaries to remind himself of who he is and what he's doing: hunting a renegade Spartan responsible for the death of his team. The whole game's narrative is told backwards, end to beginning. 
     
    In the game's final level, you find out that Noble 6 had killed this renegade Spartan long ago, but has never told himself this so that he may continue a sadistic, psychotic killing spree amongst his ranks. 
     
    That's a pretty big spoiler. Sorry.  
     
    Forget you read this. Noble 6 would. 
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    TwoOneFive

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    #256  Edited By TwoOneFive
    @Claude said:
    " @TwoOneFive said:

    " GET A REAL JOB!!!!!    lol   im beginning to suspect the genius in jeff. its unintentional, sure, but its great.  "

    Wait until he calls you out. Then you'll understand. He's played this game many times.
     
    Read the comments... yeah, I ate crow.
     
     http://www.giantbomb.com/profile/claude/a-big-fuck-you-to-giantbomb/30-22368/ "
    i dont see why he would call me out for complimenting him
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    Claude

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    #257  Edited By Claude
    @TwoOneFive said:
    " @Claude said:
    " @TwoOneFive said:

    " GET A REAL JOB!!!!!    lol   im beginning to suspect the genius in jeff. its unintentional, sure, but its great.  "

    Wait until he calls you out. Then you'll understand. He's played this game many times.
     
    Read the comments... yeah, I ate crow.
     
     http://www.giantbomb.com/profile/claude/a-big-fuck-you-to-giantbomb/30-22368/ "
    i dont see why he would call me out for complimenting him "
    I used you for an example. Jeff don't give a shit, unless it's real. Sorry. I meant no disrespect.
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    TheWesman

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    #258  Edited By TheWesman
    @DoctorOptimist said:
    " @TheWesman said:
    " Sounds like the Halo games are just like the Madden games to Jeff.  Nothing innovative, nothing to keep his attention.  I'm kinda right there with him. "
    A sequel that doesn't innovate? That describes 95% of sequels ever made. By that logic.   Halo is not the Madden of video games (That's bulls***), that would be Dynasty Warriors. "
    Hey!  First of all, Dynasty Warriors is the best example of a game that doesn't innovate because it doesn't NEED innovation.  It's fun for what it is.  Second, Madden is the Madden of video games and I never said otherwise (That's bulls***).  Third, Halo is a shooter where you jump around and shoot your friends for hours and some people find it fun.  But Jeff and I both have seen enough shooters to know that if they don't do something different or interesting (hence the use of the word "innovation"), they're not worth looking at or worse, they're boring.  
     
    Personally, I hope this new one rocks.  I haven't played any since I beat Halo 3's campaign and traded it in.  Multiplayer is boring and repetitive to me.  I hear enough swearing, whiny teenagers in real life.  I don't need to watch them jumping around the screen in rainbow armor colors.
     
    But if Reach does anything, it could make the series interesting again.  At least for me.
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    oobs

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    #259  Edited By oobs

    well being so insightful of a preview..i may just have to preorder a vanila copy of this game....if he could remember the levels i would have ordered the special edition...
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    DoctorOptimist

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    #260  Edited By DoctorOptimist
    @TheWesman said:
    " @DoctorOptimist said:
    " @TheWesman said:
    " Sounds like the Halo games are just like the Madden games to Jeff.  Nothing innovative, nothing to keep his attention.  I'm kinda right there with him. "
    A sequel that doesn't innovate? That describes 95% of sequels ever made. By that logic.   Halo is not the Madden of video games (That's bulls***), that would be Dynasty Warriors. "
    Hey!  First of all, Dynasty Warriors is the best example of a game that doesn't innovate because it doesn't NEED innovation.  It's fun for what it is.  Second, Madden is the Madden of video games and I never said otherwise (That's bulls***).  Third, Halo is a shooter where you jump around and shoot your friends for hours and some people find it fun.  But Jeff and I both have seen enough shooters to know that if they don't do something different or interesting (hence the use of the word "innovation"), they're not worth looking at or worse, they're boring.    Personally, I hope this new one rocks.  I haven't played any since I beat Halo 3's campaign and traded it in.  Multiplayer is boring and repetitive to me.  I hear enough swearing, whiny teenagers in real life.  I don't need to watch them jumping around the screen in rainbow armor colors.  But if Reach does anything, it could make the series interesting again.  At least for me. "
    Dynasty Warrior stagnants after an hour of gameplay, and the sequels have done nothing to improve or refine the formula. Halo have made plenty of changes (That were either good or bad) and has made a few refinements here and there. Not to mention that you don't need to innovate to be a great game. Many games throughout our generation didn't innovate, but they execute burrowed elements into a expertly designed and smoothly polished package. Such as Batman Arkham Asylum and Uncharted 2 for example. Halo Reach is going to make significant changes in the formula and still retain the same core Halo gameplay, Bungie wants to create the definitive last Halo title from them. 
     
    Halo Reach is going to have sandbox levels and you have armor abilities that add layer of strategic depth to the combat. They're even going to have highly advanced A.I. that's far more dynamic and intelligent than any shooter in the market, and they're going to have about 40 to 60 of them on screen. They're going to have a far more customizable options in Forge, plus Fire Fight 2.0. will have more customizations options than ever and it's going to have matchmaking this time. There's Space Combat in the game, something I've wanted in the series after Halo 2 and expected from Halo 3. It's even going to be a gritty, darker, and far more mature game than the previous installments. You also get to fight along side with other Spartans in the series.
     
    They're know even making the aim-assist less sticky this time, the blooming effect actually adds strategic depth to the gunplay. You have to carefully time shots, instead of just mindlessly spraying with the trigger. There's no duel-wielding (Thank God!), jumps aren't floaty anymore, you can take fall damage this time, there are scripted assassination moves, melee lunges are thankfully shorter, there are mute bans, you can choose to play with a mature crowd in the multi-player, and the health bars are back. I'm actually not a big fan of the franchise, I didn't like it's sequels or spin-offs as much as the original. Halo: Reach looks like it will harken back to Halo: CE and improve on it. 
     
    Now, do I firmly believe Halo: Reach will be good? Somewhat, even though I'm excited for it, I'm not entirely sure if it will satisfy me. Despite my long winded post, I have doubts about the game like some people do. However, to say it doesn't do anything new is just a rash judgement upon the game. It's similar, but different than Halo 3 in many ways. It looks to be what Halo 3 should have been if you ask me.
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    Horsepuckishness

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    I love the fact that he linked to another preview.
     
    Kudos for Honesty. Do try to remember in the future though...and the quick look better be fucking hilarious!
     
    You hear me! Grade-A comedy!

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    TheWesman

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    #262  Edited By TheWesman
    @DoctorOptimist said:
    " @TheWesman said:
    " @DoctorOptimist said:
    " @TheWesman said:
    " Sounds like the Halo games are just like the Madden games to Jeff.  Nothing innovative, nothing to keep his attention.  I'm kinda right there with him. "
    A sequel that doesn't innovate? That describes 95% of sequels ever made. By that logic.   Halo is not the Madden of video games (That's bulls***), that would be Dynasty Warriors. "
    Hey!  First of all, Dynasty Warriors is the best example of a game that doesn't innovate because it doesn't NEED innovation.  It's fun for what it is.  Second, Madden is the Madden of video games and I never said otherwise (That's bulls***).  Third, Halo is a shooter where you jump around and shoot your friends for hours and some people find it fun.  But Jeff and I both have seen enough shooters to know that if they don't do something different or interesting (hence the use of the word "innovation"), they're not worth looking at or worse, they're boring.    Personally, I hope this new one rocks.  I haven't played any since I beat Halo 3's campaign and traded it in.  Multiplayer is boring and repetitive to me.  I hear enough swearing, whiny teenagers in real life.  I don't need to watch them jumping around the screen in rainbow armor colors.  But if Reach does anything, it could make the series interesting again.  At least for me. "
    Dynasty Warrior stagnants after an hour of gameplay, and the sequels have done nothing to improve or refine the formula. Halo have made plenty of changes (That were either good or bad) and has made a few refinements here and there. Not to mention that you don't need to innovate to be a great game. Many games throughout our generation didn't innovate, but they execute burrowed elements into a expertly designed and smoothly polished package. Such as Batman Arkham Asylum and Uncharted 2 for example. Halo Reach is going to make significant changes in the formula and still retain the same core Halo gameplay, Bungie wants to create the definitive last Halo title from them.  Halo Reach is going to have sandbox levels and you have armor abilities that add layer of strategic depth to the combat. They're even going to have highly advanced A.I. that's far more dynamic and intelligent than any shooter in the market, and they're going to have about 40 to 60 of them on screen. They're going to have a far more customizable options in Forge, plus Fire Fight 2.0. will have more customizations options than ever and it's going to have matchmaking this time. There's Space Combat in the game, something I've wanted in the series after Halo 2 and expected from Halo 3. It's even going to be a gritty, darker, and far more mature game than the previous installments. You also get to fight along side with other Spartans in the series. They're know even making the aim-assist less sticky this time, the blooming effect actually adds strategic depth to the gunplay. You have to carefully time shots, instead of just mindlessly spraying with the trigger. There's no duel-wielding (Thank God!), jumps aren't floaty anymore, you can take fall damage this time, there are scripted assassination moves, melee lunges are thankfully shorter, there are mute bans, you can choose to play with a mature crowd in the multi-player, and the health bars are back. I'm actually not a big fan of the franchise, I didn't like it's sequels or spin-offs as much as the original. Halo: Reach looks like it will harken back to Halo: CE and improve on it.  Now, do I firmly believe Halo: Reach will be good? Somewhat, even though I'm excited for it, I'm not entirely sure if it will satisfy me. Despite my long winded post, I have doubts about the game like some people do. However, to say it doesn't do anything new is just a rash judgement upon the game. It's similar, but different than Halo 3 in many ways. It looks to be what Halo 3 should have been if you ask me. "
    Well, Dr. Optimist, you've won me over!  I'll take a chance on this one when it comes out.  I'll agree to disagree on the innovation thing.  Also, I like the Dynasty Warriors games, but I enjoy mindless fun like that sometimes, so my argument doesn't really stand up.  I just think they're fun.  haha

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