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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    Why no release for pc...GFWL forgotten?

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    empfeix

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    #1  Edited By empfeix

    You would think if MS wants GFWL to succeed they would add a high profile release like this to its lineup.  It seems evident that they have given up on this and put all its efforts on sucking more xbla subs out of peeps.  Oh and look a increase in price just in time for Reach.   
     
    Where is my next Age of Empires MS oh ya you fucked that up and are making it a farmville style multiplayer game...thanks.  Please MS just kill that fucktard of a service and just tell us straight up your only baby is xbla.

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    manhattan_project

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    #2  Edited By manhattan_project

    What game are you talking about?

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    empfeix

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    #3  Edited By empfeix

    halo reach - sorry I added it originally to that thread - lol whatevs

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    Jadeskye

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    #4  Edited By Jadeskye

    No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies?

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    PerryVandell

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    #5  Edited By PerryVandell

    I'm guessing Microsoft might have some kind of deal with Bungie to make Reach exclusive to the 360 so that pirates who would just torrent the game for the campaign.

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    Leptok

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    #6  Edited By Leptok

    lol at gfwl being anything other than a joke.

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    PerryVandell

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    #7  Edited By PerryVandell
    @jadeskye said:
    " No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies? "
    I know that the CE was ported by Gearbox, but I'm unsure of who ported Halo 2.
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    Jadeskye

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    #8  Edited By Jadeskye
    @Fullmetal216 said:
    " @jadeskye said:
    " No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies? "
    I know that the CE was ported by Gearbox, but I'm unsure of who ported Halo 2. "
    ha really? it was gearbox? Awesome. 
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    PerryVandell

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    #9  Edited By PerryVandell
    @jadeskye said:
    " @Fullmetal216 said:
    " @jadeskye said:
    " No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies? "
    I know that the CE was ported by Gearbox, but I'm unsure of who ported Halo 2. "
    ha really? it was gearbox? Awesome.  "
    Yeah, I'd say they did a pretty good job too, considering how bad some PC ports can end up *glances over at Dead Space*.
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    ialwaysdidntdoit

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    #10  Edited By ialwaysdidntdoit
    @jadeskye said:
    " @Fullmetal216 said:
    " @jadeskye said:
    " No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies? "
    I know that the CE was ported by Gearbox, but I'm unsure of who ported Halo 2. "
    ha really? it was gearbox? Awesome.  "
    Yes it was Gearbox. Microsoft Game Studios Ported 2
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    TorMasturba

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    #11  Edited By TorMasturba

    If I was asked which platform I wanted to play Halo: Reach on in fully working order, with achievements, multiplayer and all the other baubles, I would say PC. 
    Unfortunately MS is weird like that. 
     
    I'm currently playing Halo 2 on PC, for fun and for achievements, so I know how you feel buddy. 
     
    Ah well, I very much doubt they'll port anymore Halo games in the series. And if they do, I hope they make them good. Until then, I'm going to play Halo: Reach on the 360 because I want to play it now.

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    huntad

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    #12  Edited By huntad
    @Fullmetal216 said:
    " @jadeskye said:
    " No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies? "
    I know that the CE was ported by Gearbox, but I'm unsure of who ported Halo 2. "
    According to the wikipedia page, it was ported by Hired Gun who disbanded about a year or less later.
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    ssjdragonslayer

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    #13  Edited By ssjdragonslayer

    xbla? Don't u mean xbox live, not xbox live arcade lol.

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    Enigma777

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    #14  Edited By Enigma777

    Isn't Fable 3 coming to PC? That's something, especially since F2 never did...

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    ch3burashka

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    #15  Edited By ch3burashka

    They've stopped caring about GFWL; it's about time you did to, lest you get burned again.

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    ShaneDev

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    #16  Edited By ShaneDev

     Its just exclusive so they hope you will buy a console for it kinda dumb but  Microsofts GFWL strategy is kinda backward anyway. A PC version would be pretty sweet all the same.
     
    Also Bungie developed the PC version of Halo 1 which Gearbox helped them finish thats why they let people use the CD key from that while Halo 2 was done by Microsoft to launch GFWL and thats why Bungie doesn't care about it.

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    korwin

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    #17  Edited By korwin

    Because the brand is a large system seller for the Xbox 360 and as such they don't want to cut into potential hardware sales.  You will probably see dodgy ports of Halo 3, ODST and Reach in some mega bundle in a few years time after the Xbox 3 launches.

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    chrissedoff

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    #18  Edited By chrissedoff

    i don't think microsoft really cares if gfwl succeeds anymore.

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    SeriouslyNow

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    #19  Edited By SeriouslyNow
    @Fullmetal216 said:
    " @jadeskye said:
    " @Fullmetal216 said:
    " @jadeskye said:
    " No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies? "
    I know that the CE was ported by Gearbox, but I'm unsure of who ported Halo 2. "
    ha really? it was gearbox? Awesome.  "
    Yeah, I'd say they did a pretty good job too, considering how bad some PC ports can end up *glances over at Dead Space*. "
    What?  Dead Space on PC is awesome!  It has one single, solitary bug to do with its ingame VSYNC option which causes the game to be slow on lesser machines.  It can be disabled in the options and then forced via your vga driver control panel  if you so desire.  Dead Space for Windows is a fantastic port in all other respects and the game looks incredible at high resolution with FSAA enabled.
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    PerryVandell

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    #20  Edited By PerryVandell
    @SeriouslyNow: You and I must be playing a different game, since I did turn off the v-sync, and all that did was make me unable to turn more than 10 degrees when aiming. If there is a fix for this, that would be much appreciated, because changing mouse sensitivity and the like hasn't done anything for me.
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    korwin

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    #21  Edited By korwin
    @SeriouslyNow said:
    " @Fullmetal216 said:
    " @jadeskye said:
    " @Fullmetal216 said:
    " @jadeskye said:
    " No. Bungie didn't make a PC version of Halo: Reach. In fact i don't think they've ever made a PC version of a Halo game. Havn't they all been ports by other companies? "
    I know that the CE was ported by Gearbox, but I'm unsure of who ported Halo 2. "
    ha really? it was gearbox? Awesome.  "
    Yeah, I'd say they did a pretty good job too, considering how bad some PC ports can end up *glances over at Dead Space*. "
    What?  Dead Space on PC is awesome!  It has one single, solitary bug to do with its ingame VSYNC option which causes the game to be slow on lesser machines.  It can be disabled in the options and then forced via your vga driver control panel  if you so desire.  Dead Space for Windows is a fantastic port in all other respects and the game looks incredible at high resolution with FSAA enabled. "
    I found the mouse look to be pretty asstastic in Dead Space PC, or was that fixed?  One day dev's are going to start bothering with options for smoothing and acceleration again instead of forcing them upon us.
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    SeriouslyNow

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    #22  Edited By SeriouslyNow
    @Fullmetal216 said:

    " @SeriouslyNow: You and I must be playing a different game, since I did turn off the v-sync, and all that did was make me unable to turn more than 10 degrees when aiming. If there is a fix for this, that would be much appreciated, because changing mouse sensitivity and the like hasn't done anything for me. "

    Once again I say what
     
    @Korwin:
    Please define 'asstastic'.  The game played fine for me.
     
     
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    SubwayD

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    #23  Edited By SubwayD

    Microsoft has a knack for going off half-cocked when it comes to Xbox franchises on PC. Just look at Gears of War, Fable and Halo. 
    Would it be nice if they brought all that stuff over? Very yes, but you know they won't. Oh well. :(

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    korwin

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    #24  Edited By korwin
    @SeriouslyNow:  Undefeatable mouse smoothing and mouse acceleration.  It's really bad in the menu's but it's really annoying in game if you trying to turn quickly and your movement doesnt stop when you do, instead you get this delayed run off feeling and an over all floaty aiming sensation.  Mouse aiming should be responsive, direct and clean.  The Quake 3 engine is still a prime example of mouse aiming done right, Unreal Engine 3 ain't to bad if the developer lets you turn all that junk off to.
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    SeriouslyNow

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    #25  Edited By SeriouslyNow
    @Korwin:   The game is floaty in all renditions.  That's the engine and developer's fault, not the PC port's.  It just becomes more readily apparent when using mouse because you expect sudden responsiveness wrt to starting and stopping of turns, which the game's obvious movement smoothing doesn't deliver.
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    Tennmuerti

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    #26  Edited By Tennmuerti
    @jadeskye@Korwin
    Yeah I thought Dead Space PC version was very well done. Had no problems with it at all. Good graphics. Good controls imho.
    It is nowhere near the ports that are truly BAD: Saints Row 2, GTA4, SW: Force Unleashed etc ...
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    Binman88

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    #27  Edited By Binman88
    @Fullmetal216 said:
    " @SeriouslyNow: You and I must be playing a different game, since I did turn off the v-sync, and all that did was make me unable to turn more than 10 degrees when aiming. If there is a fix for this, that would be much appreciated, because changing mouse sensitivity and the like hasn't done anything for me. "
    Vsync was the simple fix for me too.
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    fjordson

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    #28  Edited By fjordson

    Why would anyone expect a Halo PC release anytime close to its console release?

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    AhmadMetallic

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    #29  Edited By AhmadMetallic
    @Leptok said:
    " lol at gfwl being anything other than a joke. "
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    #30  Edited By SeriouslyNow
    @Fjordson said:
    " Why would anyone expect a Halo PC release anytime close to its console release? "
    Well aside from Combat Evolved, which was originally planned as a PC title (nee Mac title), I wouldn't.  I bet we'll see 3, ODST and Reach getting to PC eventually, most probably in an expensive boxset.
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    Tennmuerti

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    #31  Edited By Tennmuerti
    @Fjordson said:
    " Why would anyone expect a Halo PC release anytime close to its console release? "
    Microsoft was shouting recently how they want to make GFWL big and relevant and support it with releases etc  :)
    It was cute.
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    OldManLight

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    #32  Edited By OldManLight

    Halo 3 and ODST were never on gfwl either. I think its because in general, pc players turn their nose up at console ports to pc. Halo ce was the exception because it was the only version that featured online play. Halo 2 and gears of war pc ports have been flops so I can't say I blame them for not bothering. Plus, they want people to buy xboxes to play this.

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    R3Qui4M

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    #33  Edited By R3Qui4M

    It is not a deal with Bungie. Bungie can't choose what happens to Halo. Microsoft wants people do buy xbox 360 FOR reach.So there wont be a PC version for a while if that. 

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    ryanwho

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    #34  Edited By ryanwho
    @Fjordson said:
    " Why would anyone expect a Halo PC release anytime close to its console release? "
    I think people are presuming they should know about a PC release date by now, forgetting the other ports normally came like a year after the console release.
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    NekuSakuraba

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    #35  Edited By NekuSakuraba

    Oh god, now I wan't to see if there is going to be a PC version before I buy an Xbox. >__<

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    Marz

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    #36  Edited By Marz

    You are thinking a little far too ahead,  they still need to port Halo 3 over to PC first.

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    Geno

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    #37  Edited By Geno

    It's because Microsoft, ironically, hates PC gamers.  
     
    I'd really like to see the whole Halo collection on PC at some point, even more preferably, on Steam. Unfortunately that seems like a pipe dream at this point. 

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    Praab_NZ

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    #38  Edited By Praab_NZ

    GFWL needs to die in a fire, It is an entirely redundant and annoying app that has no place alongside Steam.
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    OldManLight

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    #39  Edited By OldManLight

    @praab_nz. I agree. Given the choice id prefer steam. It's less intrusive. Ever buy a gfwl off of steam? Its ridiculous having to manually type a cd key for a digital download when starting them for the first time.

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    Nekroskop

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    #40  Edited By Nekroskop

    Microsoft Logic 101: 
    -Launch a hyped game on 360 
    -If it does well and it doesn't cost too much to port it to PC: Hire an unknown party to port it 
    -Reap the benefits 
     
    Every single time

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    august

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    #41  Edited By august

    Microsoft wants you to buy an XBox.

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    #42  Edited By GaspoweR

    GFWL also requires a Gold subscription to play online....Fuck, i thought they said before that they actually ended that policy for GFWL and it's all free. I tried getting into a DOW2 multiplayer match and LO and BEHOLD, a pop up message saying that I need a gold subcription to play multiplayer.

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    sins_of_mosin

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    #43  Edited By sins_of_mosin

    So I assume the topic creator don't have a 360?
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    Lazyaza

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    #44  Edited By Lazyaza
    @ahaisthisourchance said:
    " Microsoft Logic 101: -Launch a hyped game on 360 -If it does well and it doesn't cost too much to port it to PC: Hire an unknown party to port it -Reap the benefits  Every single time "
    Pretty much this, except you forgot the part where the studio that ports it totally fucks it up and ultimately makes the whole process pointless. lol  Not that their haven't been some good ports of GFWL supported games, I quite liked Arkham Asylum and Bioshock 2 on PC. 
     
    But eh expecting made-for-console games to get ported well, if at all is unfortunately almost always a road to disappointment these days.  I'm so glad I own a decent PC, ps3 and 360, I dont miss out on anything now, except the occasional decent Wii title. Luckily those are super rare. :P
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    warxsnake

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    #45  Edited By warxsnake

    Fable 1 came out to PC 
    Then Fable 2 didn't because they were butthurt 
    Now Fable 3 is coming to PC 
     
    Fuck MSoft and GFWL no one needs them, Steam is perfectly good @ providing games, sucks about halo though, thats another series that doesnt know whether or not it should be on PC. And to think the first Halo was supposed to lead on PC before the xbox ever existed wee.

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    Geno

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    #46  Edited By Geno
    @GaspoweR said:
    " GFWL also requires a Gold subscription to play online....Fuck, i thought they said before that they actually ended that policy for GFWL and it's all free. I tried getting into a DOW2 multiplayer match and LO and BEHOLD, a pop up message saying that I need a gold subcription to play multiplayer. "
    Really? I play DoW2 on Steam for free. Why would they require a gold membership on the PC :? 
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    MachoFantastico

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    #47  Edited By MachoFantastico

    As some folks have said, don't think Bungie have ever made a PC Halo game. Microsoft worked on Halo: CE and Halo 2, considering we haven't seen Halo 3 on PC the chances of Reach hitting the personal computer is slim. But I think it will one day, expect to hear something of Halo 3 on PC next year.

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    Jeust

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    #48  Edited By Jeust

    It's Xbox 360 flagship title. It could never appear in the PC at launch, unless there would be a reason that doesn't exist. 

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    SeriouslyNow

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    #49  Edited By SeriouslyNow
    @Geno said:
    " @GaspoweR said:
    " GFWL also requires a Gold subscription to play online....Fuck, i thought they said before that they actually ended that policy for GFWL and it's all free. I tried getting into a DOW2 multiplayer match and LO and BEHOLD, a pop up message saying that I need a gold subcription to play multiplayer. "
    Really? I play DoW2 on Steam for free. Why would they require a gold membership on the PC :?  "
    Same.  There is no Gold Membership for GFWL as far as I recall.
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    GaspoweR

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    #50  Edited By GaspoweR
    @SeriouslyNow said:
    " @Geno said:
    " @GaspoweR said:
    " GFWL also requires a Gold subscription to play online....Fuck, i thought they said before that they actually ended that policy for GFWL and it's all free. I tried getting into a DOW2 multiplayer match and LO and BEHOLD, a pop up message saying that I need a gold subcription to play multiplayer. "
    Really? I play DoW2 on Steam for free. Why would they require a gold membership on the PC :?  "
    Same.  There is no Gold Membership for GFWL as far as I recall. "
    Well, it was free to me too several months ago. Tried playing two weeks ago (it was Chaos Rising by the way) and I got that message...well, it was also after my XBL gold subscription expred as well...it was pretty weird. I'm gonna try again after doing my papers.

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