My thoughts went as follows
Oh hey a new expansion, maybe I will give this thing another try.
...oh wait, I've got to spend, lets see...200$ at the least to be competitive at all in multiplayer, or spend a year worth of grinding, cause yah know I started late..and 2 more expansions will be out by then so I'll really never catch up so its back to 200$ or nope.
So nope. Nope. I instead spent about 50$ on Magic Duels, cause I'm better at that game and, as it turns out, can get access to the whole card library with that one time investment and about 30 games won. Woot.
Hats off to anyone who has stuck with hearthstone up until this point but the game is beginning to reach the point of losing people.
Part of the reason card rotation exists in Magic the Gathering is that it lets some one new join the game and not have to, you know, go back and try to work for/pay for 3+ years worth of cards. Unless we see Hearthstone impliment some sort of feature like this, the barrier for entry is going to be to much for anyone new to over-come.
Arena functions in much the same way, without rotating cards out of that format, you only make the results more and more random to the point that, again, if your lucky and get 4 flame strikes(or class/rarity equivalent) , you win! Otherwise, well 3-3 is not bad right? Right?
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