I like open world games a lot when they are done right. I like more dynamic, open-ended games.
Fatigue of a mechanic or structure doesn't mean those kinds of games can't still be awesome. It used to be that we heard the same thing about overly linear corridor crawls.
Games like Fallout, FarCry, Skyrim, MGS 5 all take the open world concept and give the players enjoyable experiences they couldn't get out of something linear like Call of Duty.
One thing I think would be cool is more games that don't play like Dark Souls but have a structure similar to Dark Souls. Freedom to explore but instead of being a chunk of terrain it's essentially a big structure you can explore in different ways. There's some flow to it but you have many ways to proceed through the environment.
I'm not sure Horizon is the game for me but Ghost Recon looks pretty damn awesome and it's because of the open nature of the game that I'm so excited.
I like having to figure out how to approach something rather than just being funnelled into a particular approach through level design.
I certainly enjoy well crafted, linear games but I tend to prefer more freedom to choose my tactics. In MGS, for example, I liked being able to hang out on the outskirts and using unsuppressed precision rifles and maneuvering over sneaking around to choke out dudes or running and gunning through town. But I could absolutely do those things. I could also call in a damn tank and blow a hole in the town's defences. Or slip through without leaving a mark. Obviously, sometimes the game requires a different approach and then it was fun to try something out of my comfort zone.
That's more interesting to me than deciding if I should use an SMG or a Semi Auto Rifle or a Shotgun in a CoD campaign.
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