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Giant Bombcast
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Game » consists of 0 releases. Released Feb 27, 2012
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These are games that dump you directly to the title screen after you get Game Over screen.
Health in Ib takes the form of flower petals.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
Games about, or with math in them.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
Special locations in game that allow the player to manually save their progress.
A lead character who never says a word, despite being spoken to.
Games whose titles consist of a single word.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Player characters that are infants, children, or adolescents.
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