Immersive Sim

Immersive Sim is a concept that appears in 37 games
Edit this Page
The content below is entirely editable.

Influential sub-genre established by Looking Glass Studios in which the player is free to act as they choose in a richly simulated world, often associated with action-RPGs. The term was coined by Warren Spector in his Deus Ex post-mortem.

A school of game design established by Looking Glass Studios with Thief, Underworld and System Shock, alive today in games like Bioshock and Deus Ex...

  • Immersion in an elaborate and believable game world.
  • Simulation: physics and AI are used to create believable behavior in objects and characters which the player can freely interact with, resulting in emergent gameplay.
  • First person perspective so as to truly look through the eyes of the protagonist (though not all games adhere to this).
  • Game design that allows multiple paths and/or multiple solutions in every situation.

Rock Paper Shotgun ran a series of interviews on the past and future of the genre and the GAMBIT Game Lab also interviewed several ex-Looking Glass devs on the subject.

General Information Edit
Concept Name: Immersive Sim
Appears in: 37 games
First appearance: Ultima Underworld: The Stygian Abyss
Aliases Immersive Simulator
Related Pages Edit
We don't have any info about Immersive Sim's related characters. Help us fill it in!

Submissions can take several hours to be approved.

Save ChangesCancel