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Superhumans crafted from the Emperor's genetic code, the Space Marines are the strong-arm of the Imperium of Man in the Warhammer 40,000 universe.
The Adeptus Mechanicus is a technological organization, holding a monopoly on technological knowledge in the Imperium of Man in the Warhammer 40,000 universe.
Games with stories that involve aliens invading another planet.
Usually refers to the end of the world.
A Chapter of Space Marines formed in the Second Founding of the Warhammer 40K universe. Descended from the Imperial Fists, they are known for being exceptionally zealous and merciless even compared to other Space Marine chapters.
The IXth of the founding Space Marine legions, based on the world Baal. They tragically suffer from conditions called The Black Rage and the Red Thirst which, when they happen in a given Blood Angel, drives them mad.
Space Marines chapter featured in Relic Entertainment's Warhammer 40,000 series Dawn of War.
An all-female branch of the Officio Assassinorum who specialize in infiltration and shapeshifting.
Commissars disciplinary officers employed by the Imperium of Man to ensure stability of units and the punishment of potential and actual deserters.
One of the four main branches of the Officio Assassinorum. They are immune to Psykers and the Warp.
The first of the 20 original Space Marine legions, the Dark Angels are secretive, solitary, and paranoid. They are well-known for keeping secrets, and for clashing with one another due to the existence of "fallen" Dark Angels.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
The usually self-appointed leader of a region with totalitarian control. Usually will come into power through violence and will stay in power until he dies or is killed.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
One of the four main branches of the Officio Assassinorum, and easily the most openly bloodthirsty and deranged of them all. Each Eversor is a psychotic given drugs that worsen their aberrant personalities and make them even more relentless killing machines. Kept sedated when not in use.
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
Fascism is a extremist totalitarian, nationalistic political ideology. Within video games, various fascist regimes are often portrayed as the enemy within the Second World War.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
Governed by the Adeptus Mechanicus; these planets are fully dedicated to industry and manufactures most of the Imperium's tech.
Genocide refers to killing on massive scale, often systematic and for political or religous reasons.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Masters of siege warfare and the original custodians to the Emperor. The Imperial Fists serve an important role to keeping the Imperium together during the darkest of times.
Warhammer 40k faction. A more traditional military made of volunteered citizens trained in warfare, the Guardsmen are the basic infantry of the Human Imperium.
Also called the Questor Imperialis, Imperial Knights are massive, heavily armed war machines piloted by nobility of knightly houses. One does not simply "pilot" these machines; one must bond with them first.
The most senior ranking members of the Imperial Inquisition, Inquisitors fill the roll of secret police for the Imperium, forcefully maintaining stability throughout Imperial space. They are the first line of defence against the taint of Chaos.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Distinct from a battle between good and evil, the struggle between the natures of order and chaos carries greater complexity in which neither side is purely right or wrong.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
Those with the mental capacity and ability to use Psychic Powers by tapping the Warp.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
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