Negatively Charged
When I first got my PS3 I was looking forward to playing inFamous. Open world electrically charged fun, right? For a while yes, but some things really wear thin, especially when they are right in front of your face.
- A less than inviting storyline. Bald angry man gets unwanted powers, has rag tag group of people in his life, all with conflicting emotions with him ( torn ex-lover, goofy bro sidekick with less than helpful issues and everyone in between), mysterious bad guys lead him down a convaluted hero path with supposed good and bad decisions to be made, despite the game really directing you the whole way.
- Them bad guys and the lack of hit detection. If you give the player an ability that enables really distinct attacks, make sure the hit detection on the enemies in the game allows for you to do what is set out in front of you. How does a head shot miss on a sniper rifle like ability when the reticle is over the face and time is slowed down? The enemies models are ill-inspired, excpet maybe for some of the bosses and larger showdowns.
- Good Vs Bad actions. Puuuuhlease. If you are going to do this, at least don't blur the lines and make sure the bad guy still isn't trying to save people later on in the game. Bad guys don't do that. And make it more obvious what the incentives are to go either way.
Very good, space marine....Uuuuh I mean angry male bald protagonist.
The action stays the same the whole way through the game, apart from some ability granting missions which I guess make you want to play along. For a first party title game, I expected more.