Think of it as extreme parkour
inFamous has you playing as Cole, a delivery boy who unknowingly delivers a bomb, which explodes, destroying Empire City and giving him – as well as several gangs – superpowers. When the game begins you don't know much about the story or characters, but as the game progresses the story suddenly becomes much deeper, and upon playing through a second time you'll notice things you didn't before, such as plot spoilers hidden among obscure dialogue. The game will likely have you scratching your head at times, but at the very end of the game it all comes together and you see exactly how unique the storyline is, and it takes some rather sad moments for you to realize how much you care about the characters and their world.
Empire City is a huge place. Looking at the map it seems quite small, but when you consider that you can climb any building and go virtually anywhere, the city is truly huge, and rewarding to explore, thanks to tons of hidden goodies and side missions. Throughout the city are 32 Dead Drops, which are voice recordings that explain things about the story, as well as 350 Blast Shards, which allow Cole to hold more electricity and therefore use more special powers before having to recharge. There are also 15 good side missions and 15 evil side missions, plus the however many basic side missions which clear out sections of the city and unlock new medical clinics, which can be used as spawn points when you die. There are also stunts to pull off, such as throwing enemies into the air and punching them, or using precision – a slow motion aiming mode – to kill an enemy while grinding on a rail. All these items and features not only encourage you to explore, but they encourage you to do it over and over again. It's just a shame Cole can't go in water, as it limits exploration significantly.
Cole has a variety of powers, all of which are tied to the karma system. Performing good deeds such as healing innocents and capturing enemies alive boost your good reputation and allow you to use more precise, defensive powers, while performing evil deeds such as sucking the life out of people will give you stronger powers, at the cost of your reputation. If you're good, people will want to take your picture and get your autograph, but if you're bad, people will flee from you, insult you, and throw stones at you. The karma system is relatively simple, but it's extremely effective and makes it easy to switch between being a jerk and being a hero.
Cole's best ability, however, is not his lightning, but his agility. He can jump from rooftops, climb buildings, grind on rails and wires, and even fly temporarily using electric thrusters. All these awesome abilities make getting around the city a breeze, and a lot of fun too. To jump to an object, you simply press X and then push the analog stick in the direction of the object you want Cole to latch onto. It can be a little sticky at times, and occasionally even frustrate when you land on the wrong object and have to start over, but it works extremely well most of the time, and it makes traveling so fast that the huge city almost feels small – and that's a good thing. Cole can also take cover behind some walls and objects, as well as hang from the edge of a building and peek over to shoot. You can even hang from a pole and shoot down at enemies.
Graphically, inFamous isn't going to turn any heads, unless they're turning in confusion as to why it doesn't look better. That's not to say it looks bad, but there are a lot of ugly and flat textures, ugly water, sloppy character animations, and graphical glitches throughout. At one point, I fell through the floor and into water, where I died and had to start over. At another, I killed an enemy on a roof, and he started floating in the air and bouncing up and down. The frame rate also chugs when there's a lot of action on-screen. It's not all bad, though. The city is quite large and you can go pretty much anywhere, and the art design is pretty awesome. It's a little gray, but it's fitting for a world that's been destroyed by a bomb, and the blur effect when you're in a district with no power is interesting and effective in letting you know when there isn't any electricity around.
Most of the game's story is told in-game through phone conversations, televisions and some in-game cutscenes, but most of the actual plot is told through comic book-style cutscenes. Of course, if you're expecting a bunch of still comic book pages with some narration thrown in, you're wrong. The cutscenes are 2-D, but they're animated in a sense that characters and environments move, and overall they have a lot of personality and do a good job of telling the story, mostly due to the excellent narration by the game's main protagonist, Cole.
It's a shame inFamous doesn't have a multiplayer function, or any online functionality at all. Sure, it sounds like a bit of a lame complaint, but once you start playing the game, and upgrading your powers, it seems like it would be cool to be able to customize your powers and use them against others. It hardly matters, though, seeing as the game has such lasting value anyway, but it would be nice to have something to do outside of the single player missions. Fortunately, you'll eventually become immersed in the storyline and you'll never want to put it down. Perhaps that's all part of Sucker Punch's evil plan.
inFamous is the best open world game to grace this generation so far, and not just because it's so much fun, but because it can take a basic shooter formula, combine it with platforming and some of the coolest powers I've ever seen and turn it into something so much fun that I can never get enough. The graphics aren't exactly beautiful by any means, but in a game as fun as inFamous, it's easy to look past flaws like this, because they hardly tarnish the overall gameplay and level of polish. Needless to say, inFamous is successful in its ambition, and despite its flaws, it's an absolutely incredible action game that any PlayStation 3 owner should have in their collection.