People around here tend to get their feathers in a ruffle whenever we mention iOS games as "news," but when it comes to Infinity Blade, Epic Games and Chair Entertainment's critically acclaimed and massively downloaded iOS action game, any and all pertinent news is officially worth risking any and all feather ruffling over. Sorry, it's a big deal. Take your feathery behind and go sit down in the corner until this post is finished, if you want to be a crank about it.
Now then, onto the news. Infinity Blade II was just announced. Kind of a big thing, right?
The announcement came at today's generally snooze-worthy Apple keynote, in which the iPhone 4S was revealed. As part of Apple's suite of iPhone-related announcements, representatives from Epic came up to unveil the sequel, which will once again be developed by Chair. A press release that went out immediately following the announcement promised a variety of new weapons and areas, "deep role-playing elements," access to cloud saves via iCloud, and even some more socially focused challenges. Though multiplayer isn't suddenly available this time around, but the game will include online challenges targeted at collaborative play.
And, of course, the graphics will be really pretty. Unreal Engine 3, and whatnot.
Infinity Blade II is currently slated to hit the Apple Store on December 1, and will work on your iPhone, iPad, or iPod Touch, so long as the first game worked on it too. There is a trailer which I imagine we'll have up sometime shortly, but in the meantime, here's another screenshot to gawk at for a bit, if you're into that sort of thing. If not, feel free to go back to mocking iOS as a place for lousy casual fare that no one in their right mind would ever waste their time with. It's cool, I'm too busy adding floors to my Tiny Tower to care.