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    Jade Empire

    Game » consists of 10 releases. Released Apr 12, 2005

    An action adventure RPG by developer BioWare which transports the player into a mystical and oriental setting based on ancient China where they must confront all sorts of dangers and find their destiny within the Jade Empire.

    dochaus's Jade Empire: Special Edition (PC) review

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    • dochaus wrote this review on .
    • 2 out of 2 Giant Bomb users found it helpful.
    • dochaus has written a total of 9 reviews. The last one was for Mindjack

    Solid Title With a Few Flaws

    When Jade Empire fell below $5 during the rush of holiday sales on Steam, I decided to pick it up and play through it, considering I never did get around to playing it before. All I really heard about it up to that point was that it was an RPG by Bioware, with real-time kung-fu fighting and a story loosely derived from Chinese mythology. So I played through the first few hours, and I got hooked.
     
    The story starts out like one from a classic kung-fu flick: you are an orphan being raised by a kindly old man who also happens to be running a school of martial arts, when soldiers from an evil empire burn down the village, take your master, and slaughter nearly all of your friends. So you begin a long journey to get to the Imperial Palace, free your master and maybe save some people along the way.
     
    I think I've become a little spoiled after playing Mass Effect and some of Dragon Age: Origins, because the game seemed to have a simple morality system to it: The Way of the Open Palm (good guy) versus The Way of the Closed Fist (evil guy). Most of the choices in the story were essentially "I'll help you for the good of everyone" or "Fuck off and die if you can't do it yourself." Me being the goody two-shoes i am, I chose the Open Palm path. You get a lot more experience points for making Open Palm decisions, and access to the Stone Immortal style halfway through the game.
     
    The story was kind of interesting, as you learn about the quirks behind the different followers/henchmen you pick up through the game. From the hilariously violent Black Whirlwind to the mysterious Silk Fox, each one of them has a small history that you will probably learn about as you progress through the story. As you run through the world, you have the option of taking up to one of these followers with you, and you can either use them as an attacking ally or have them provide a form of support from the sidelines like making your weapon arts stronger or constantly replenishing your chi. Considering how pathetic the attacking AI is, it is usually better to have them support you from the side.
     
    Fighting essentially is done in a small area where you are standing (sometimes enforced with invisible walls) and you have access to several different types of styles to fight your enemies: martial (basic punches and kicks), support (mostly used for paralyzing or slowing opponents), transformational (turn into a giant beast and wipe the floor with your enemy as long as your chi doesn't run out), weapons (self-explanatory) and magic (shoot ice, rocks, or fireballs at your enemy). You can even mix these styles in mid-fight, which is even better when trying to adapt to your enemy.
     
    The problem I had with the fighting system is that somewhere near the last half of the game, it became incredibly easy to simply transform into the Horse Demon or even the Jade Golem and beat down all of your opponents. And if you run out of chi? Simply alternate between the Storm Dragon style and your favorite marital art style while spamming the attack button. If you're just fighting one human boss, he won't be able to move an inch as you whittle away his life bit by bit. The ghost enemies provided a decent (sometimes frustrating) challenge, but even they could be wiped out quickly using a transformational art.
     
    The graphics were nice, or at least they were nice by 2005 standards. The sound was buggy in some parts. The morality system was pretty basic, the AI was not that good, and the fighting became pretty easy in the last half of the game. But having said all that, I enjoyed the story very much and the fighting itself was actually quite fluid and dynamic for an RPG made five years ago. I appreciate the work they put into the game to give it a nice pseudo-Chinese atmosphere, including the vaguely Confucian setup of both the Earth and the Heaven realms that they created, and if Bioware ever makes a sequel to this game I will definitely be interested in picking it up. 
     
    For the incredibly low price Jade Empire is at now, if you haven't played it before you should definitely give it a chance.

    Other reviews for Jade Empire: Special Edition (PC)

      Jade Empire. 0

      If you've played any of biowares many RPG's in the past ( Kotor,NWN) then you'll know that bioware has a nack for great storys and deep gameplay. However, with Jade Empire biowares first true "Action RPG" they seem to focus more on a unique setting and great story and less on deep and compelling gameplay. The surprising thing is... that doesn't hold Jade Empire back from being enjoyable. Like any good bioware game you start out as a normal person oblivious to you true destiny, untill of course t...

      0 out of 0 found this review helpful.

      Jade Empire 0

      Jade Empire is a fun, solid RPG by Bioware that's hampered slightly by a few small issues.  The PC exclusive "Special Edition" comes with some new content, however in general it's not a very good port.  Mouse support isn't great, there are some weird control screw ups, and a few dumb glitches here and there.  Along with some weird presentation issues, the game feels outdated technically even for a game originally released four years ago.  The story segments are a weird mishmash of nice-looking C...

      0 out of 1 found this review helpful.

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